Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Feb 19, 2021 @ 2:28am

- Added low morale disable on Murderous Prowess
- TEB: added sneaky override to the +99 caps from tech for tanks, now 9 and different text. Party’s over.

Update: Feb 1, 2021 @ 6:33am

- teb tank update

Update: Jan 24, 2021 @ 12:58pm

- fixed wrong hitpoints for Felix, Gotrek and some boss dragons.
- updated battle entities with a bunch of ones.

Update: Jan 9, 2021 @ 1:23pm

- Explicit attrition immunities for new ctt units/hordes to fix the occasional bug.

Update: Dec 25, 2020 @ 10:32am

- Lion chariot requires hunters2 from 1 as a followup.
- TEB: +1 point cost for cranequiniers.
- Sea patrol: updated for skycutter and merwyrm.

Update: Dec 19, 2020 @ 2:31pm

renamed the archaon ror fix effect for compatibility with the beta and back.

Update: Dec 18, 2020 @ 11:44am

- Throt on Brood Horror is correctly poisonous. Venomous. Probably both.
- Skavenslaves now fire at a flat arc to prevent some cases of OP behaviour.
- bullet point stuff.

Update: Dec 10, 2020 @ 9:40am

- Packmaster runs at correct speed.
- Kislev: kvassnics tweaked in stats, size and cost. Stubborn. Changed bottle profile (same as dorf miner grenades), bottles can spin, less taxing explosion vfx.

Update: Dec 9, 2020 @ 8:32am

- Mutant Rogres now plural (unit name, not everything, meh).
- Wolf rats: thinner default ranks.
- Triads take +1 turn to recruit.
- Manually added ap tooltips for flesh lab creeps.

Update: Dec 8, 2020 @ 7:01am

- Kislev: update for unit changes and new units. Notice: fewer ammo for hybrid infantry, Guilder Streltsi act as a pseudo horde. Thicker default rank depths. The drunk guys are for now core and uncapped, will cap at the first sign of AI spam.
- dunno I probably forgot something.