Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Jul 22, 2020 @ 10:39am

- Centigors: fixes for lower charge bonus but more armour. Plus internal stuff.
- Mixu: fixed removal of Storm of Blades from the Shadowdancer. Loec’s Shroud is instead back on the shadowrepertoire.
- TEB: Montantes don’t use the great weapon modifier to proxy a defensive special rule without buffing them.
- TEB: officers use the correct champion or character melee weapons.
- Generic vanilla bug: officer ranged weapons are bugged and will use the unit’s. Sad boop.

Update: Jul 18, 2020 @ 7:00am

- Changed UI grouping for Thorgrim and Belegar so they’re not localized as “great weapon”.
- Will be tweaking ROR pricing to include a fixed value of +110 as per fixed chevron costs. Done: CST, LZD.
- ROR Mourngul are the same size as base unit.
- Fixed ROR Terradons not having ranged poison.
- ROR Salamanders are downsized.
- Bullet point fixes, as usual.
- Unit pack buildings: fixed some texts, simplified localization of culture variants, changed names for the greenskin horde buildings.

Update: Jul 17, 2020 @ 10:02am

- TTC: fixed wrong weight on ROR scourgerunners.
- TEB: removed default magical attacks from most LLs.
- Mixu: boney skavenslave rors are literally playable again.
- Waaagh spider riders can into Volley Fire and Waaagh squig hoppers can into boing.
- Some bullet points added.

Update: Jul 15, 2020 @ 11:05am

- Fixed TEB Rangers horde using an old anim.
- Wyverns can into siege attacker.
- Derp Guard: -1W (way fewer hp), much cheaper, basically Chosen tier. Overall reduces their (and their faction’s) threat overload, especially on treasure hunts. ROR is also nerfed a bit.
- Mixu: weirdly-chittering bones update.
- Mixu: Ghorros’s defeat trait now adds growth since the ability was kaput.

Update: Jul 13, 2020 @ 9:27am

- Hordes like Stormvermins and TEB Pikes require the pseudosmith chains the base unit does. Savage orcs for now ok cause they’re tier 4.
- TEB: actually updated an old change to building requirements for KOTRS.
- Added support for Sam&Chaosrobie’s Ghorgon. Added to TTC and abilities Bloodgreed, Frenzy and Stubborn. The munch thing is on hold. Not on 1.5submod yet.

Update: Jul 5, 2020 @ 2:50pm

- Kraka Drak: Stoneguard correctly deals magical attacks. RORs tweaked a bit in costs and armour values.
- TEB: follow-up Carabiniers requirements.

Update: Jul 3, 2020 @ 11:34pm

- Slightly improved Ack-Ack bullet point.
- Slayers now use a dual axe UI grouping.
- You know the TTC additions from last update? Actually here now.

Update: Jul 2, 2020 @ 1:34pm

- “red” Empire Knight pseudorors capped at 5 overall.
- Kraka Drak: fixed name on caps for Frostdrakes. Spikegunners are Ambushers.
- Mixu: pillowed a redundant shadow dancer ability.
- Added to the TTC overrides missing units from Lost and the Coatl.

Update: Jun 30, 2020 @ 8:22am

- The Fellblade: increased rarity to purple, ap damage from 20 to 113, vampire damage from 10 to 13, all damage from 7 to 13. It also lowers wielder armour by 50.
- Kraka Drak: Grom Bakraz have the right movement speed.
- Mixu: wizardly update.

Update: Jun 27, 2020 @ 6:48am

- fixed versioning mistake on gallow giant.