Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: May 29, 2020 @ 1:49am

Update: May 28, 2020 @ 3:39pm

- Compatibility implemented for some of ChaosRobies&pals’ mods:
Hurricanum https://steamcommunity.com/sharedfiles/filedetails/?id=1988508307
Tomb Barque https://steamcommunity.com/sharedfiles/filedetails/?id=2089987214
Goblin Spear Chukka https://steamcommunity.com/sharedfiles/filedetails/?id=2092707068
Landship https://steamcommunity.com/sharedfiles/filedetails/?id=1930805817
- Spear Chukka given building caps. Landship and Hurricanum are hard-capped at 3 due to too many sources otherwise. All were given TTC caps.
- TEB: unit updates (Enforcers and Verena’s).
- TK Charioteers will actually use the correct missile weapon.

Update: May 28, 2020 @ 5:56am

- Nerfed abilities like You’re Next to one third range.
- Ghost units are Striders, also some fixes on their ground stat groups. I think I caught the mod-sourced ghosts too.
- Woodsman is for now added by the Skirmisher passive.
- Added hackfix for hef Rangers removing their chain from people who don’t own their DLC.

Update: May 25, 2020 @ 1:59am

- Bullet point stuff.
- Previous no-dlc-hack stopped working on the skv weapon dump building, added skavenslaves instead of a hidden unit.

Update: May 24, 2020 @ 8:24am

- Systemic change: upkeep formula for casters was changed from 50% of the total cost to 25%+100. Effects: basic casters will be slightly more expensive, around the upkeep cost of a good unit (150-200); medium-weight casters, usually the hybrids like Vampire heroes and Loremasters, will be a bit more affordable; big casters on monster mounts will still be extremely expensive (around 1k) but not as much (up to 2k). Among other things, this should make caster LL less economy-crippling at the start of a campaign when in fact their magic advantage is negligible.
- Dwarfs are confused about what all the fuss is about, pen poised over the Book. Tomb Kings are wondering if this is some sort of barbarian peasant joke.
- The upkeep change brought a few upkeep fixes here and there, nothing noticeable.
- Scrap upgrades momentarily doubled in cost since the scrap upgrade is way too easy and they’re getting spammed as soon as turn 20. This is until an actual scrap-nerf mod can be arranged.
- Added respective scrap upgrades to greenskin horde units.
- Greenskin horde units added to new factions in custom battles.

Update: May 23, 2020 @ 5:31am

- Fixed ap ratio on the improved Eshin slings.
- Fixed cap contributions from greenskin monster chain.
- Fixed Prince and Princess short description keys and changed all the others like theirs so I don’t get screwed another day.

Update: May 22, 2020 @ 3:13pm

- scripts re-enabled, added TTC weights for the new stuff.

Update: May 22, 2020 @ 1:45pm

Update: May 22, 2020 @ 12:22pm

- Updated variants table for super imposters.
- Fixed caps on hef Rangers and Silverin.
- Removed vanilla bullet points from hef Rangers.

Update: May 22, 2020 @ 5:45am

- Fixed cap progression on the gobbo workshops.
- Mixu: updated Moxillon stuff and unit rewards for Cabal. These bits are not yet in the hp submod cause I need to rest.