Space Engineers

Space Engineers

LiDAR Mapping Script
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Actualizare: 20 dec. 2021 @ 20:41

Actualizare: 3 febr. 2021 @ 13:49

  • Added a missile icon for player-built missiles. Owned / relayed missiles will be shown as such on the map
  • Adjusted highlights on the map display to better fit over the text

Actualizare: 28 ian. 2021 @ 7:37

  • Fixed an issue with turrets firing at selected target even if it's blacklisted

Actualizare: 27 ian. 2021 @ 15:52

  • Fixed an issue with missiles not firing for grids that don't have thrusters (rovers)
  • Added a "Deselect" command to clear the target selection

Actualizare: 22 dec. 2020 @ 16:02

  • Fixed issue with multi-screen config overwriting other configs in the Custom Data

Actualizare: 19 dec. 2020 @ 8:38

  • Fixed issue with script forcing scan range to 3000 every recompile / reload
  • Fixed potential issue with script not saving new settings if recompiled too soon after change

Actualizare: 17 nov. 2020 @ 18:41

  • Added Raycast limit options to the Custom Data Config

Actualizare: 20 oct. 2020 @ 17:45

  • Fixed crash when firing missiles that share the same projector

Actualizare: 11 oct. 2020 @ 15:11

  • Reworked missile manager to fix issue with "Script too complex" error with very large grids
  • Removed the limit on displays so that Single- and Multi-display modes can be used simultaneously

Actualizare: 16 sept. 2020 @ 15:05

  • Compatibility update for missile script update