Space Engineers

Space Engineers

LiDAR Mapping Script
Viser 1–10 av 103 bidrag
< 1  2  3 ... 11 >
Oppdatering: 20. des. 2021 @ 20.41

Oppdatering: 3. feb. 2021 @ 13.49

  • Added a missile icon for player-built missiles. Owned / relayed missiles will be shown as such on the map
  • Adjusted highlights on the map display to better fit over the text

Oppdatering: 28. jan. 2021 @ 7.37

  • Fixed an issue with turrets firing at selected target even if it's blacklisted

Oppdatering: 27. jan. 2021 @ 15.52

  • Fixed an issue with missiles not firing for grids that don't have thrusters (rovers)
  • Added a "Deselect" command to clear the target selection

Oppdatering: 22. des. 2020 @ 16.02

  • Fixed issue with multi-screen config overwriting other configs in the Custom Data

Oppdatering: 19. des. 2020 @ 8.38

  • Fixed issue with script forcing scan range to 3000 every recompile / reload
  • Fixed potential issue with script not saving new settings if recompiled too soon after change

Oppdatering: 17. nov. 2020 @ 18.41

  • Added Raycast limit options to the Custom Data Config

Oppdatering: 20. okt. 2020 @ 17.45

  • Fixed crash when firing missiles that share the same projector

Oppdatering: 11. okt. 2020 @ 15.11

  • Reworked missile manager to fix issue with "Script too complex" error with very large grids
  • Removed the limit on displays so that Single- and Multi-display modes can be used simultaneously

Oppdatering: 16. sep. 2020 @ 15.05

  • Compatibility update for missile script update