RimWorld

RimWorld

RIMMSqol Dev
Showing 21-30 of 34 entries
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Update: Jul 6, 2018 @ 7:04pm

Icons for skills that were dark have been whitened so that they fit better with the rimworld estetic.

The back button arrow icon has a comparable color to other buttons in the menu to improve visibility.

Update: Jul 6, 2018 @ 6:22pm

Corpses are counted as ingredients and won't be eaten if the corresponding rule is active. Tamed animals are allowed to eat human corpses, but no other corpses, so that colonies that aren't butchering humans can still utilize them.

Update: Jul 3, 2018 @ 9:52pm

Removed most patches and performance improvements.

Update: Jul 2, 2018 @ 4:30pm

[Auto-generated text]: Update on 7/3/2018 1:30:39 AM.

Update: Jun 23, 2018 @ 2:12pm

[Auto-generated text]: Update on 6/23/2018 11:12:24 PM.

Update: Jun 22, 2018 @ 10:33am

A fix to the releasing of reserved locks.

Update: Jun 21, 2018 @ 4:13pm

Added the optimized reservation manager back in.

Update: Jun 20, 2018 @ 3:32pm

Fixed Sound selection for Pathfinding designators.

Updated optimized version of WorkGiver_GrowerHarvest.

Deactivated profiler, which would generate log messages about how much work went into calculating the simulation.

Tested leveling tracking, skilldecay, remnants, wtf, pathfinding, fart.

Update: Jun 19, 2018 @ 5:12pm

Fixes to Customize ur minions.

Names for unnamed pawns(e.g. wild animals) no longer exist in 1.0. Fixed the resulting errors when selecting pawns for relations.

Hair textures are displayed again since "_front" was replaced with "_south" in multipart textures.

Bodytypes have no labels to display them with, falling back to identifier.

Update: Jun 19, 2018 @ 4:07pm

Ported the mod to 1.0

Optimized ReservationManager is currently not included.

Terrain and Floor settings have been expanded with "Extra Path-Cost Drafted" and "Extra Path-Cost Undrafted" which the vanilla game uses to deter people from pathfinding through water that gives the "SoakingWet" debuff.

Custom pathfinding has adopted the changes from vanilla which are the "Extra Path-Cost" of terrain and the path cost for blueprints.