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What all did you change in this version?
Just postiong this on all mods I noticed being referenced in it
Oddly tho they prefer the emergancy food over the military rations added by polaris bloc mech enemy even with nothing checked
Lavish meals might be more desireable but make sure you are not forbidding meals better than simple. Otherwise they won't eat lavish meals unless they are nearing a mental break.
Also the "non starving" part in the rules is using the urgently hungry threshold and does not wait until starvation has set in. So at some point they can be hungry enough to disregard the rules.
Even with the ticker to keep my colonists from eating preserved foods they go across the map just to eat a preserved meal added by a mod when they are like 20 tiles from over 5k lavish meals -_-
I'll just leave this right here
Aside from that, wtf doubles as a reference to totalbiscuits wtf series on youtube.
Hope this is the right page. This is after the latest update
Edit the file "[Steam]\steamapps\workshop\content\294100\1419798604\Defs\ThingDefs_Misc\Missiles.xml", goto the entry <ThingDef Name="BasedRimatomicsMissile" Abstract="True"> and add <projectile/> below it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1419798604&searchtext=rimatomic
Any ideas how to make them play nice with each other?
When I disable hugslib and access the mod configuration through the vanilla menu, all options are there, working fine.
Any idea on how to fix this? It's just a mere inconvenience though.
Cant count how many times I had to deal with colonists going berserk cause they wanted to eat a corpse then butcher it >.>
I understand how the functionalities can be a temptation that is hard to resist but enforcing regulations is not something I will persue. With this mod people are encouraged to play the game however they like and interpret the world as they see it.
Examples:
- A streamer might want to give his subscribers a fully customized pawn instead of just a name and thus he is setting the base cost to 0 so that new pawns can be completely redone.
- A player that is resettling colonies instead of restarting a world might want to have a progression on the pawns that he became attached to and therefore use the point generation mechanic.
- Roleplayers might use it to remove chemical enthusiasm after a pawn has gone through withdrawal.
Easy fast way to gather points, if you don't take into account the fact you gotta fight a horde of mechanoids
About the customize ur Minions: The high customability and point gaining for the colonists is really nice. And i love the Background menu (with the auto sorting feature), I'd love to have this for prepare carefully!
Imo changing traits, passions, backstories with no requirements, at anytime, no costs (except for balancing out the points) is too Op for that it allows me to completely alter and adapt my colonists (esp. newly aquired) and also is an invitation to exploiting these features (like toggling super-immune on/off as needed).
Just an idea: The accessability could be limited to e.g. one chould only alter one colonists while spending (at least) 20 points (in total) or just once a year(or aa half) or something else. Anyway nice mod! Cheers
Here's my current modlist: https://pastebin.com/8QQSSTC7
Cheers!