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Mod, 1.0
File Size
3.377 MB
Nov 25, 2017 @ 10:39am
Oct 13, 2018 @ 4:08pm
33 Change Notes ( view )

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Development build for RIMMSqol.

This mod is intended for the current development release and not the release version!

The full description and pictures are found in the main mod.

Changes in 1.0:

Moved the FaRt content into the "assign" tab alongside the vanilla restrictions. It is now accessed through an animated forbid-, unforbid-icon at the end of the tables header.

The text for the FaRt rules can now be translated.

Added materials to the list of configurable objects.

Support for vegetable gardens kibble in the food rules. Previously it was counted as an ingredient and could not be consumed.

Added the ability to change a pawns head under the cosmetics section in ♥♥♥.
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Sentient_Worm Sep 25, 2018 @ 6:10pm 
What all did you change in this version?
Sentient_Worm Sep 14, 2018 @ 11:05am 
Uuuugggg partially fixed it on his end. Theres still some issues but least it works for me
Razuhl  [author] Sep 14, 2018 @ 10:55am 
You can add the "recipe radius" patch to the list of forbidden patches in the general settings of this mod and try again. It completely removes the code from this mod in that use case.
Sentient_Worm Sep 14, 2018 @ 9:18am 

Just postiong this on all mods I noticed being referenced in it
Sentient_Worm Sep 10, 2018 @ 6:59am 
Hmm I'll have to double check the settings again after I catch them being idiots again

Oddly tho they prefer the emergancy food over the military rations added by polaris bloc mech enemy even with nothing checked
Razuhl  [author] Sep 10, 2018 @ 4:22am 
Smoked meat is often just slow rotting, that would not qualify as preserved. Emergency food from polaris is not rotting, so it is preserved food(also an undesireable meal since it is classified as MealAwful).

Lavish meals might be more desireable but make sure you are not forbidding meals better than simple. Otherwise they won't eat lavish meals unless they are nearing a mental break.
Sentient_Worm Sep 10, 2018 @ 2:32am 
I would think that they would go for the lavish meals instead of the preserved foods but I did find they prefer smoked meat from MT over the emergancy food from polaris bloc. Now if I could keep em away from it with something less then a swarm of insects -_-
Razuhl  [author] Sep 10, 2018 @ 1:39am 
The rules work on properties not on specific items. So new food will be handled like vanilla food. Preserved food is defined as not having the component CompRottable. If the mod author adds CompProperties_Rottable to its food definition it is not preserved.

Also the "non starving" part in the rules is using the urgently hungry threshold and does not wait until starvation has set in. So at some point they can be hungry enough to disregard the rules.
Sentient_Worm Sep 10, 2018 @ 1:11am 
Raz Does this mod work with foods added by mods?
Even with the ticker to keep my colonists from eating preserved foods they go across the map just to eat a preserved meal added by a mod when they are like 20 tiles from over 5k lavish meals -_-
Sentient_Worm Sep 3, 2018 @ 5:40am 
Then apparently I still have the dev version active lol