RimWorld

RimWorld

RIMMSqol Dev
Viser 21-30 af 34 forekomster
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Opdatering: 6. juli 2018 kl. 19:04

Icons for skills that were dark have been whitened so that they fit better with the rimworld estetic.

The back button arrow icon has a comparable color to other buttons in the menu to improve visibility.

Opdatering: 6. juli 2018 kl. 18:22

Corpses are counted as ingredients and won't be eaten if the corresponding rule is active. Tamed animals are allowed to eat human corpses, but no other corpses, so that colonies that aren't butchering humans can still utilize them.

Opdatering: 3. juli 2018 kl. 21:52

Removed most patches and performance improvements.

Opdatering: 2. juli 2018 kl. 16:30

[Auto-generated text]: Update on 7/3/2018 1:30:39 AM.

Opdatering: 23. juni 2018 kl. 14:12

[Auto-generated text]: Update on 6/23/2018 11:12:24 PM.

Opdatering: 22. juni 2018 kl. 10:33

A fix to the releasing of reserved locks.

Opdatering: 21. juni 2018 kl. 16:13

Added the optimized reservation manager back in.

Opdatering: 20. juni 2018 kl. 15:32

Fixed Sound selection for Pathfinding designators.

Updated optimized version of WorkGiver_GrowerHarvest.

Deactivated profiler, which would generate log messages about how much work went into calculating the simulation.

Tested leveling tracking, skilldecay, remnants, wtf, pathfinding, fart.

Opdatering: 19. juni 2018 kl. 17:12

Fixes to Customize ur minions.

Names for unnamed pawns(e.g. wild animals) no longer exist in 1.0. Fixed the resulting errors when selecting pawns for relations.

Hair textures are displayed again since "_front" was replaced with "_south" in multipart textures.

Bodytypes have no labels to display them with, falling back to identifier.

Opdatering: 19. juni 2018 kl. 16:07

Ported the mod to 1.0

Optimized ReservationManager is currently not included.

Terrain and Floor settings have been expanded with "Extra Path-Cost Drafted" and "Extra Path-Cost Undrafted" which the vanilla game uses to deter people from pathfinding through water that gives the "SoakingWet" debuff.

Custom pathfinding has adopted the changes from vanilla which are the "Extra Path-Cost" of terrain and the path cost for blueprints.