RimWorld

RimWorld

RIMMSqol Dev
Showing 11-20 of 34 entries
< 1  2  3  4 >
Update: Aug 7, 2018 @ 10:30am

Added validation messages for alien races that use backstories with age restrictions, linked backstories or required health conditions.

Added validation messages for all pawns based on their factions backstory category. A faction could for example belong to the "tribal" category and a backstory belongs to the "spacer" and "industrial" categories.

If an alien backstory is used that requires a health condition to be present it will be added to the pawn!

Changed version to 0.19.

Update: Aug 3, 2018 @ 10:16pm

Selecting the width of the hair(narrow, average) now supports values defined for alien races.

Update: Aug 3, 2018 @ 9:38am

Added support for Humanoid Alien Races 2.0

Coloring of skin and hair allows for secondary colors. Body and hair type are by default restricted to the allowed types(based on faction or race). Colors for alien races can use the defined color generator to generate random but race appropiate colors. Alternative a color can be set using rgb sliders that ignores any restrictions. Vanilla skin color remains a linear function.

Update: Jul 25, 2018 @ 2:04pm

Bug-Fix: Weapon tools(Melee attacks) where ignoring changes in the settings.

Time between burst shots can be configured.

Labels in the settings have tooltips explaining what the property does. Trivial things have no tooltips.

All labels in the settings and their tooltips are defined in a translation file to allow translating the mod.

Update: Jul 22, 2018 @ 7:21am

Bug-Fix: When selecting from entries that have tooltips the dialog would display the tooltip for the first entry in each column(after the first) below the previous column.

Update: Jul 20, 2018 @ 3:11pm

Warnings are written into the console identifying faulty definitions. Once identified they are not loaded into the configuration menu and can therefore not be altered. This prevents errors caused by other mods.

Update: Jul 15, 2018 @ 9:14pm

Weapon tools(e.g. melee attacks with ranged weapons) can be edited.

Plants have more properties to edit.

Update: Jul 13, 2018 @ 5:28pm

Plants can now be edited.

Update: Jul 12, 2018 @ 10:30am

Added more configurable patches and introduced some of the previously removed performance and bug fix patches.

Update: Jul 10, 2018 @ 6:40am

Added first take on configurable patching. In the general settings patches can be turned off to allow users to customize the compatibility of the mod to their mod list. The menu is still in the works and only one entry exists so far.

Linked the thought for leveling up growing to the skill plants, since it was renamed.