Arma 3
POOK SAM PACK
Showing 1-10 of 12 entries
< 1  2 >
Update: May 9, 2022 @ 7:28am

FIX: Broken URL link to mod discussion forum topic

Update: May 9, 2022 @ 7:24am

FIX: Recoil on ZU-23 models flipping

Update: Apr 24, 2022 @ 12:40pm

FIX: popup errors for MEADS SAM; P12 radar vehicle family

Update: Feb 23, 2022 @ 5:57am

Removed errant file from mod

Update: Feb 22, 2022 @ 10:18am

IMPROVED: Removed smoke effects for most SAM's
FIX: ARM missiles sometimes explode on launch

Update: Oct 7, 2018 @ 2:21pm

FIX: "Script \pook_SAM\functions\radarScan.sqf not found"

Update: Oct 6, 2018 @ 1:21pm

V6.0: 10/6/2018
- FIX: Script errors in site cleanup script
- FIX: Typo in P12 radar spawn script instructions
- FIX: SHORAD counter-missile defense (incoming ordnance intercept) function
- FIX: Radome spawners failing to take damage when host building was destroyed
- FIX: 40V6 Mast-mounted radar placement on all terrains
- IMPROVED: AAA ammo changes for 20mm, 23mm guns to minimize lag issues
- IMPROVED: MAZ vehicle family camo textures
- IMPROVED: Radome spawner behavior; input features
- IMPROVED: BVR attack profiles for ARM weapons for better ARM missile engagements
- IMPROVED: ARM scripts converted to functions and optimized
- IMPROVED: ARM weapons can engage out to real-life ranges (up to 30km)
- NEW: Radome spawners with 5km range
- NEW: Ground Control Intercept (GCI) function (see section in Guide for details)

Update: Oct 5, 2017 @ 4:19pm

Update: Oct 5, 2017 @ 4:15pm

v5.1
- FIX: The occasional relocation of some site vehicles at site spawn
- IMPROVED: Added MFD radar display to all vehicles w/ radar array for Player use

Update: Oct 1, 2017 @ 4:49pm