Arma 3
POOK SAM PACK
454 Comments
治水的大宇啊 Sep 27 @ 9:13pm 
dear creater,about VME PLA,USAF and this mod,do those still work in progress?
hcpookie  [author] Aug 10 @ 11:52am 
Is that you John Wayne? Is that me?
EricJ Aug 7 @ 9:00am 
I think it's dead. I mean I'd like to fix it, but yeah, I think it's "dead" myself.
Redekr Aug 7 @ 3:49am 
It this still alive.....?
Redekr Aug 7 @ 3:01am 
@Disco Seems like it's creating a lot of effects and sharpnels,so the game got freeze bc of performance issue.The same thing happens on 85mm and 100mm Flaks.
EricJ Jul 4 @ 8:15am 
Nothing works dude. They all just sit there and do nothing. I tried to do my own Tunguska, put it aside hoping you'll fix this sometime.
Soldado Brian Dec 19, 2024 @ 9:41am 
thanks u sir :3:steamthumbsup:
hcpookie  [author] Dec 19, 2024 @ 7:55am 
That's part of the old Unsung sam pack and if you have it that indicates you have "both" the Unsung SAM pack and this pack installed at the same time.
Soldado Brian Dec 18, 2024 @ 6:01pm 
anyone know what pook_sam_uns is?
Disco Oct 14, 2024 @ 6:02am 
can confirm airburst textures for the S-60/ZSU-57 SParta is broken, crashes my game single player and multiplayer
Disco Oct 14, 2024 @ 5:46am 
is the ZU-57 Sparta broken for anyone else? it crashed my dedicated server
i think the airburst rounds is not compatible with dedi server
治水的大宇啊 Aug 22, 2024 @ 5:54am 
when you place s60 ,it will report an error,maybe cause by " at pook_s60.pbo/scripts/init.sqf line 32 35 38
random Techpriest Aug 4, 2024 @ 10:46am 
2K11, its radar and the 1S12 EW have a bug where their p3d can not be opened by the game
Calm Killer May 14, 2024 @ 2:54am 
I also* didnt mean to put all
Calm Killer May 14, 2024 @ 2:53am 
@hcpookie when setting up sites and after its created, none of the systems are manned by the AI and they just walk around. I tested it against a vanilla blackfish at a distance of 15km away and none of the systems shoot at it. All tested with individual SA-21 launchers with them being synced to their fire control radars, in that case missiles just shoot up and not at the target.
powsyjowlsy Apr 9, 2024 @ 5:37am 
@hcpookie how do i setup the SAM sites manually where i spawn them in zeus? the missiles just aim at the helicopter but it doesn't fire
Nolan Feb 27, 2024 @ 11:26pm 
Hello, The AN-FPS-132 is not behaving as if it were a solid object and will bounce around if dynamic obj is selected
Stoat (CRT) Feb 25, 2024 @ 6:03pm 
hello, been having some problems while playing around with this mod. Other than one of the SAM's not spawning at all, apparently anytime they shoot @ a target it gives an error (on the screenshots) https://imgur.com/a/QFJv9UI
hcpookie  [author] Feb 9, 2024 @ 8:12am 
It depends on the missile type. For example IR missiles would not be detected by radar.
Sheliz Feb 9, 2024 @ 7:54am 
@hcpookie Is it normal for the jet's radar not to detect the SAM's lock-on or the launched missile?
sheckelstine Feb 7, 2024 @ 6:47pm 
I have only a 2km or 4km range with the radars?
Strike Jan 29, 2024 @ 3:13pm 
@hcpook having issues where some of the missiles are not picking up on radar
Rinzler Jan 22, 2024 @ 1:36pm 
@hcpookie some buds and I want to pick up and modify some stuff here. That alright?
Anonymous_Snow Jan 6, 2024 @ 9:43am 
if your ever willing to consider letting someone pick up this mod and continue working on it, i would love to improve the scripted side of the mod
hcpookie  [author] Dec 27, 2023 @ 12:00pm 
I have not attempted to intercept artillery missiles. I suspect they cannot target artillery missiles, due to how the artillery code works.
deltipili Dec 27, 2023 @ 9:55am 
any plans for making the tor-m1 model better?
Potts2023 Dec 25, 2023 @ 10:10am 
Can the SAMs destroy missiles launched by your artillery pack?
Jimmy Carter Nov 14, 2023 @ 7:09am 
I'm not seeing any of the ARMs supposedly added by the pack in-game, and the hotkeys for ARM systems don't work. Also, I'm having disgusting audio issues with several of the OPFOR AAA guns (no, I do not have any soundmods installed). There's a chunk of corrupted audio at the end of each shot.
CosmoMomen Sep 25, 2023 @ 6:11pm 
Same issue as @Aurora. You can set the health is Zeus to 0 or use the END key, but no amount of explosives or ordnance will kill the masts...
[L-G]w1ndStrik3 Sep 7, 2023 @ 1:45pm 
Hey pookie. Absolutely love your mod. I had a question which I was hoping you could help me with. I have sent you a friend request, and I hope you would be willing to speak to me over DM. Thanks in advance
飞龙岩山 Aug 25, 2023 @ 3:06am 
It seems that sam sites is not working ,AI does not automatically enter vehicles and radar facilities after generating positions
Cr0nel Aug 17, 2023 @ 10:22pm 
hcpookie, why is the radar target detection distance a maximum of 2 km? can this be fixed somehow?
hcpookie  [author] Aug 8, 2023 @ 5:52am 
Unsung is not to be ran "alongside" other mods, which is why that will happen.
xanderarizona Aug 7, 2023 @ 4:04pm 
it happens if you run unsung alongside the mod from what i found unsure if redux or vanilla unsung
hcpookie  [author] Aug 7, 2023 @ 7:37am 
cannot repro the issue. Likely need to edit the mission file dependencies and/or reopen the mission and re-save the mission in the editor.
John Democracy Aug 7, 2023 @ 7:18am 
the issues is on game start
John Democracy Aug 7, 2023 @ 6:52am 
@xanderarizona same would appreciate any answers
xanderarizona Jul 29, 2023 @ 4:43pm 
i also keep getting random errors on my dedicated server as well as launching the game such as
Addon 'FgS_64N6E' requires addon 'pook_SAM'
Addon 'POOK_MEADS' requires addon 'pook_SAM
xanderarizona Jul 29, 2023 @ 3:41pm 
new issue has come up if in virtual arsenal if you try to preview the zsu-23-4m4 shilka it instantly soft locks the game and will not allow you to leave as well as closing the menu every time its opened.

the error reads: Cannot open object pook_zsu/zsum4.p3d

i have camonets installed so that isnt the issue so idk whats going on
Aurora Jun 9, 2023 @ 10:24pm 
Hi Hcpookie. I narrowed down the issues about the indestructible radars of your mod. I was practising against your S-400 systems. The static 40V6M radar is indestructible. I used anti-radiation missiles and Zeus lightning bolts against it, but it took no damage.
On the other hand, the 92N6E radar vehicle works as intended. A single AGM-88 from the F-15 destroys it. I would like you to update the mod, so the static long-range radars can also be destroyed, and everything is fair game again.
DelT May 27, 2023 @ 5:19am 
Hello, someone below was complaining about crashes caused by the S-60 AAA pieces. Well I encountered the same problem and I came to the conclusion that the mod JSRS SOUNDMOD is causing it. My knowledge of mod conflicts is very limited so I hope you can somehow fix it with this information.
Deston May 16, 2023 @ 10:17pm 
@hcpookie but can you like update and fix the entire mod by chance?
NorweigenKilla1982 May 16, 2023 @ 11:56am 
@hcpookie thats the thing tried the scenario out fresh then i saved it and then i left and re hopped back on the scenario then it wouldnt let me load or play and it said that i was missing pook_sam
hcpookie  [author] May 16, 2023 @ 6:21am 
Been a while since I've seen that error. I believe the fix was to re-save the mission so that it updates w/ the correct dependencies. You could also try to edit the mission file.
NorweigenKilla1982 May 15, 2023 @ 8:41pm 
i got the fgs_64n6e' requires addon 'pook_sam" error, i know some people ran into this problem, how do i fix this?
Deston May 11, 2023 @ 2:13am 
@hcpookie there are many errors, any plan to like update this and fix some of it in the future?
Deston May 5, 2023 @ 10:14am 
The S-75 is synced to the radar but still cannot get a lock.
stez May 5, 2023 @ 7:54am 
this destroy mortar rocket??
BIG GUY Mar 15, 2023 @ 4:29pm 
this is one of the most well made and awesome mod I've seen on the workshop, good job!
hcpookie  [author] Mar 7, 2023 @ 8:55am 
I have been unable to repro the crashing after repeated attempts. I'm convinced this is a mod conflict with something else but have yet to determine what.