Arma 3
DayZ Sandbox (MP 1-10)
Showing 1-10 of 44 entries
< 1  2  3  4  5 >
Update: May 2 @ 8:38pm

-Massive optimization patch pushed
-Code cleanup
-AI rework
-Vehicle changes

A much more thorough rework is coming. This is mostly an optimization patch to fix errors.

Update: May 2, 2019 @ 12:38am

Forgot to note that I have cleaned the main highway road up along the entire shoreline, except for inside the tunnels

Update: May 2, 2019 @ 12:15am

Main image updated

Update: May 1, 2019 @ 11:54pm

Re-launch! Several optimizations and edits have been made to improve the overall experience. Welcome to the RAVAGE UI and GAME MENU mod for Ravage as well! I hope you guys like it!

Update: Nov 24, 2018 @ 10:37pm

Trader issue fixed. AI and zombie behavior have been adjusted. Vehicle spawns are fixed. Holster re-added to the scroll bar options

Update: Nov 14, 2018 @ 1:32am

Heroes Survive mod added. Icons used to track health, hunger and thirst now on the screen. Less starting rifles to make teh game more difficult

Update: Nov 9, 2018 @ 12:19am

New intro and custom UI display at start
New vehicles added to what AI drives and what spawns
AI behavior has been adjusted
Crash sites and crate drops have now been optimized and changed to George Floros' scripts
Overall optimization with zombies and AI

Update: May 14, 2018 @ 4:32pm

-Updated to the latest version of RAVAGE workshop version
-Adjustements made to AI spawns. There are two main groups you may encounter. They will only be friendly to each other if they are in the same group. This will ensure futher chaos and fighting.
-Overall mission optimization for better performance. Cleanup of vehicles, less burning wrecks, etc.

Update: May 3, 2018 @ 1:22pm

RAVAGE IS NOW ON WORKSHOP!!!

Update: May 1, 2018 @ 1:15pm

-Updated to the latest version of CBA_A3
-There was a bug where player sway was really bad after respawn. This has been fixed.
-Intact vehicle spawns have slightly increased
-Slight zombie increase
-Loot has been adjusted to reflect better spawn positions depending on the type of building or area you are in
-Respawn positions have been slightly adjusted due to reported bug of respawn issues