Arma 3
DayZ Sandbox (MP 1-10)
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Opdatering: 2. maj 2024 kl. 20:38

-Massive optimization patch pushed
-Code cleanup
-AI rework
-Vehicle changes

A much more thorough rework is coming. This is mostly an optimization patch to fix errors.

Opdatering: 2. maj 2019 kl. 0:38

Forgot to note that I have cleaned the main highway road up along the entire shoreline, except for inside the tunnels

Opdatering: 2. maj 2019 kl. 0:15

Main image updated

Opdatering: 1. maj 2019 kl. 23:54

Re-launch! Several optimizations and edits have been made to improve the overall experience. Welcome to the RAVAGE UI and GAME MENU mod for Ravage as well! I hope you guys like it!

Opdatering: 24. nov. 2018 kl. 22:37

Trader issue fixed. AI and zombie behavior have been adjusted. Vehicle spawns are fixed. Holster re-added to the scroll bar options

Opdatering: 14. nov. 2018 kl. 1:32

Heroes Survive mod added. Icons used to track health, hunger and thirst now on the screen. Less starting rifles to make teh game more difficult

Opdatering: 9. nov. 2018 kl. 0:19

New intro and custom UI display at start
New vehicles added to what AI drives and what spawns
AI behavior has been adjusted
Crash sites and crate drops have now been optimized and changed to George Floros' scripts
Overall optimization with zombies and AI

Opdatering: 14. maj 2018 kl. 16:32

-Updated to the latest version of RAVAGE workshop version
-Adjustements made to AI spawns. There are two main groups you may encounter. They will only be friendly to each other if they are in the same group. This will ensure futher chaos and fighting.
-Overall mission optimization for better performance. Cleanup of vehicles, less burning wrecks, etc.

Opdatering: 3. maj 2018 kl. 13:22

RAVAGE IS NOW ON WORKSHOP!!!

Opdatering: 1. maj 2018 kl. 13:15

-Updated to the latest version of CBA_A3
-There was a bug where player sway was really bad after respawn. This has been fixed.
-Intact vehicle spawns have slightly increased
-Slight zombie increase
-Loot has been adjusted to reflect better spawn positions depending on the type of building or area you are in
-Respawn positions have been slightly adjusted due to reported bug of respawn issues