Arma 3
DayZ Sandbox (MP 1-10)
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Update: Apr 16, 2018 @ 4:06pm

-Updated to the latest version of RAVAGE (0.1.55) you will need to download this new verison linked in the mission description . Previous saves will not be compatible so you will need to create a new game.

-Sheeps, Goats, Dogs and Chickens have been added to the map. You will need a GUTTING KNIFE (double click in inventory) to get meat from them

-Players can now PUNCH other human characters. This works on animals as well but is not compatible with zombies currently

-Several objects have been added. Some suprise loot crates have been added to a few places on the map.

Update: Mar 21, 2018 @ 11:54am

-DS Houses mod is no longer a requirement for this mission. The mod was implemented and merged with the Chernarus Redux map

Update: Mar 19, 2018 @ 12:40pm

-Updated to the latest version of RAVAGE (0.1.54) you will need to download the new version from the description of the mission

Update: Mar 5, 2018 @ 1:09am

-Several adjustments made to AI behavior
-Zombie counts have been increased across the map
-Two Diary Records have been added to help players with functions, etc
-The trader zone now has a green marked circle

Update: Mar 3, 2018 @ 12:03am

-The trader zone now includes a different trader for each type of gear you can buy and sell. Weapons, Gear and Supplies.
-Trader area in the church has been expanded and a few objects were added to the area

Update: Feb 27, 2018 @ 8:40pm

Update: Feb 27, 2018 @ 8:09pm

-Updated to the latest version of RAVAGE (0.1.52)
-Gear and Weapons trader has been added to the map. You can buy and sell weapons and gear to the trader with banknotes.
-Zombie voices lowered
-AI and loot spawns adjusted

Update: Feb 19, 2018 @ 3:10pm

Updated to the latest version of RAVAGE (0.1.51)

Update: Feb 12, 2018 @ 2:34pm

Updated to the latest version of RAVAGE (0.1.50)

Update: Jan 30, 2018 @ 4:28pm

Updated to the latest version of RAVAGE (0.1.49)

Here is the changelog form Haleks...

Tweaked :
Ushankas from IFA3 removed from the "Altis" preset.
AI units now have better "hearing" when it comes to zombies.
Max number of mines before clean-up was increased from 20 to 100.
Refactored and optimized Zed LoS process (WIP).

Fixed :
Added missing renegade identities cfg.
Cached vehicles could end up with duplicate actions.
Fixed an error preventing objects from spawning loot daily.
The Loot module now deletes old fireplaces, and forgotten bedrolls and tents.
Fixed a potential issue when cancelling repairs or scavenging vehicles.
Caching system for spawned vehicles and wrecks was broken.
Distance check before deleting AIs is now proportional to max AI spawn distance.
The "noVoice" profile was missing breathing sounds.

New :
Added asian renegade faces.
Zombie screams can be pitched up or down via module.
Zombie damage output can be adjusted via module.