XCOM 2
[WOTC] LW2 Secondary Weapons
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Update: Jun 21, 2020 @ 7:27pm

1.7.1:

  • Updated for Covert Infiltration Beta 3 / Prototype Armoury split.
  • Added configurable variable for Combat Knife Upgrade Slots.

Update: May 9, 2020 @ 8:48pm

1.7.0:

  • New model for the Mag Sawed-Off Shotgun thanks to Iridar - it looks amazing, thanks!
  • Animation speeds for holotargeting were sped up 2x.
  • Now has the option to automatically detect Covert Infiltration and switch to single-build item mode when active.
  • Big rebalance on costs (generally much lower). Separate Legend pricing was added for single-build item mode.
  • Small rebalance on some item stats - high tier Combat Knives and Sawed-offs had their damage reigned in a bit, but Knife Fighter now allows you to move and attack within 3 tiles and not end the turn and the effective range tables for Sawed-offs was extended just a bit.

Update: Oct 19, 2019 @ 11:30pm

1.6.3:

  • Some updates to improve compatibility with mods like Primary Secondaries, etc.

Update: Sep 4, 2019 @ 2:48pm

1.6.2:

  • Fixed typo in Gauntlet T3 archetype (causing no model/animations for that item).
  • Rolled back some changes to the item/ability restrictions surrounding Grenade Launchers that was causing an issue with RPGO.

Update: Sep 3, 2019 @ 8:14pm

Reverted some changes from latest update until I can track down the issue with RPGO Grenade Launchers.

Update: Aug 31, 2019 @ 11:10pm

1.6.1:

  • Updated texture for MG Sawed-Off Shotgun - colors are less washed out and it now supports tints/patterns properly. (Thanks Deadput!)
  • Finally got new texture working for BM Combat Knife. (Thanks again to Deadput for creating these new textures!)
  • Weapon archetypes are now configurable in the WeaponData.ini if you want to change models/textures for each tier.
  • Rebalanced Combat Knife damage stats: Base damage is a tighter range and will always be just below swords. Crit damage and armor pierce as they tier up is unchanged and give Combat Knives an edge over swords in certain situations to offset their inability to apply status effects.
  • Made some back-end changes to weapon/ability pair restrictions of base-game abilities for improved compatibility.

Update: Jul 26, 2019 @ 9:20pm

1.6.0:

  • Added separate texture for MG Sawed-Off Shotgun. (Thanks Deadput!)
  • Split out costs for Legend difficulty and difficulties below. Adjusted some prices (lowered slightly) for Legend difficulty and added new config vars for non-Legend (much lower to match other items at those difficulties).
  • Fixed some poor interactions with effect refreshes for holotargeting: +Damage effects now have a higher tier for refreshes and +Turn duration now reapplies properly.

Update: Apr 30, 2019 @ 9:30pm

1.5.1:

  • Fixed some targeting issues with controllers and rocket scatter (Thanks Mr. Nice!)

Update: Dec 4, 2018 @ 5:29pm

1.5.0:

  • Fixed most of the remaining visual issues (Big thanks to Musashi, who contributed this update!)

Update: Nov 12, 2018 @ 10:28am

1.4.2:

  • Updated targeting method for Blaster Gauntlet. (Big thanks to Favid and Mr. Nice for identifying the issue!)