Age of Empires II (2013)

Age of Empires II (2013)

The Rise Of History... Part I
Showing 1-10 of 16 entries
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Update: Dec 7, 2017 @ 8:32pm

Update: Dec 7, 2017 @ 12:58pm

1.- Improved AI, now does not make massive attacks, creates specialized squads to attack certain locations.
2.- Uros, the extinct bull
3.- Macedonians
4.- IA creates different non-static buildings
5.- 100 new gaia objects
6.- Fixed all bugs, including the firecracker, or sapper.
7.- New decorations
8.- Better combat system, now units are likely to give a lethal blow if they attack from behind or from a distance
9.- New aggregates designed for construction and landslides
10.- Any random map now have objects that can avoid direct attacks, like trunks or rocks
11.- More live maps
12.- New units for the Mycenaeans and Achaeans
13.- Improved the resource system.

Update: Dec 7, 2017 @ 12:56pm

Update: Dec 6, 2017 @ 11:17pm

1.- Improved AI, now does not make massive attacks, creates specialized squads to attack certain locations.
2.- Uros, the extinct bull
3.- Macedonians
4.- IA creates different non-static buildings
5.- 100 new gaia objects
6.- Fixed all bugs, including the firecracker, or sapper.
7.- New decorations
8.- Better combat system, now units are likely to give a lethal blow if they attack from behind or from a distance
9.- New aggregates designed for construction and landslides
10.- Any random map now have objects that can avoid direct attacks, like trunks or rocks
11.- More live maps
12.- New units for the Mycenaeans and Achaeans
13.- Improved the resource system.

Update: Aug 31, 2017 @ 11:46pm

Update: Aug 31, 2017 @ 11:37pm

Update: Aug 30, 2017 @ 11:03pm

Update: Aug 30, 2017 @ 1:54pm

Update: Aug 27, 2017 @ 11:44pm

Update: Aug 27, 2017 @ 11:30pm