Age of Empires II (2013)

Age of Empires II (2013)

The Rise Of History... Part I
Viser 1-10 af 16 forekomster
< 1  2 >
Opdatering: 7. dec. 2017 kl. 20:32

Opdatering: 7. dec. 2017 kl. 12:58

1.- Improved AI, now does not make massive attacks, creates specialized squads to attack certain locations.
2.- Uros, the extinct bull
3.- Macedonians
4.- IA creates different non-static buildings
5.- 100 new gaia objects
6.- Fixed all bugs, including the firecracker, or sapper.
7.- New decorations
8.- Better combat system, now units are likely to give a lethal blow if they attack from behind or from a distance
9.- New aggregates designed for construction and landslides
10.- Any random map now have objects that can avoid direct attacks, like trunks or rocks
11.- More live maps
12.- New units for the Mycenaeans and Achaeans
13.- Improved the resource system.

Opdatering: 7. dec. 2017 kl. 12:56

Opdatering: 6. dec. 2017 kl. 23:17

1.- Improved AI, now does not make massive attacks, creates specialized squads to attack certain locations.
2.- Uros, the extinct bull
3.- Macedonians
4.- IA creates different non-static buildings
5.- 100 new gaia objects
6.- Fixed all bugs, including the firecracker, or sapper.
7.- New decorations
8.- Better combat system, now units are likely to give a lethal blow if they attack from behind or from a distance
9.- New aggregates designed for construction and landslides
10.- Any random map now have objects that can avoid direct attacks, like trunks or rocks
11.- More live maps
12.- New units for the Mycenaeans and Achaeans
13.- Improved the resource system.

Opdatering: 31. aug. 2017 kl. 23:46

Opdatering: 31. aug. 2017 kl. 23:37

Opdatering: 30. aug. 2017 kl. 23:03

Opdatering: 30. aug. 2017 kl. 13:54

Opdatering: 27. aug. 2017 kl. 23:44

Opdatering: 27. aug. 2017 kl. 23:30