Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.4
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Update: Oct 5, 2017 @ 3:37am

Update 2.1c
Quick-Fix

-Slightly increased manpower and munition bonus for Japanese Specialization
-Adjusted price of Type 97 Chi-Ha
-Increased speed and a bit of penetration of Type 97 Chi-Ha
-Added new unit: Type 3 Chi-Nu
-Removed japanese tank voices

Update: Oct 5, 2017 @ 12:14am

Update 2.1b
Quick-Fix

-Added missing abilites for Japanese MG Team
-Added missing ability for Japanese Reinforcements Centre

Update: Oct 4, 2017 @ 10:59pm

Update 2.1
The Specializations Update Part 1
With Japan now being one of Germany's Puppet Nations, commanders now have the option to sacrifice their access to some german troops and tanks in exchange for those from the now-controlled Imperial Japanese Army. Though if power is what one commander seeks, then they can specialize in heavier german infantry. With so much power they can hold in their weapons and upgraded armor, it is barely a sign of mercy to limit some on the battlefield.
Select one specialization from Ostheer HQ.

Axis Powers

  • New Specialization: Asiatische Verbindungen (Ostheer)
  • New Unit: Kohei Squad
  • New Unit: Hohei Squad
  • New Unit: Taisensha Squad
  • New Unit: Type 95 Ha-Go Light Tank
  • New Unit: Type 97 Chi-Ha Medium Tank
  • New Unit: Type 3 Chi-Nu
  • New Unit: Type 5 Ho-Ri Tank Destroyer
  • New Structure: Japanese Reinforcements Centre
    ( Nebaka for unit ideas thanks to his mod! )

  • New Specialization: Infanterie-Spezialisierung (Ostheer)
  • New Unit: Heavy Grenadiers
  • New Unit: Heavy Machine Gun Fire Team
  • New Unit: Heavy Sniper
  • New Unit: Combat Mobility Mortar Team
  • New Unit: Super-Panzershreck Team
  • New Unit: Heavy PanzerGrenadiers

  • Custom IJA Portraits and Icons
  • Custom Heavy-Variants Icons
  • Custom Heavy-Variant Portraits ( The Roman Empire's work )

Update: Sep 27, 2017 @ 7:47am

Update 2.0
The Allied Advancements Update Part 3
With supplies getting harder to distribute amongst their armies, the Allied forces seek to further establish and maintain supply trade tactics, allowing of the sharing of supplies between armies to better tackle the Axis Powers with their combined might, and bring back captured equipment and vehicles for resources. Allied Raider Units also gain full experience from their raids that got them the weapons in the first place.

Allied Forces

  • New Unit: Logistics Engineering Officer for all Allied Factions.
  • New Unit: Fire Support Squad for the United States Forces.
  • AK-43s now have increased accuracy and damage.
  • US Medics now have M1 Garands.
  • Removed Volley Fire ability from Shotgun Team.
  • Raid Units now have full veterency.
  • Reduced population of Shotgun Team.
  • Reduced chances of Allied Heavy Bombers ability not working at times. Please wait for the Bombers to finish doing their thing before calling in another airstrike to prevent this bug!

Axis Powers
  • New Unit: Logistics Engineering Officer for all Axis Factions.
  • Reduced recharge time for Wunder-Kampfer Super-Panzerfaust

Update: Aug 24, 2017 @ 5:24pm

Update 1.9 2/3
The Allied Advancements Update Part 2
The Allies, seeing it as desperate means of advancements, have resolved to attempting to develope their own advance weapons to increase their troops' overall combat efficiency to combat the Axis Powers. The US have increased production of M2 Carbines, allowing more distribution to troops. The Soviets have developed the AK-43, a rushed experimental assault rifle that provides better firepower, while the British army have began production on the EM-2 Assault Rifle for their troops.

Allied Forces

  • New Weapons: M2 Carbines (Rear Echelon), AK-43 Assault Rifle (Buildable Shock Troops), EM-2 Rifle (Commandos)
  • Increased Shotgun AP Rounds Damage.
  • Hazard Removal Kits removed from Shotgunners
  • Demo Charges given to Shotgun Team
  • Fixed Heavy AT & AI Paratroopers not being able to capture.
  • Shotgun AP rounds made cheaper.

Update: Aug 19, 2017 @ 8:14pm

Update 1.9 ½ PATCH 1

Allied Forces

  • Fixed VDV not being able to capture.
  • Fixed VDV abilities sharing recharge time (not final)

Update: Aug 19, 2017 @ 7:27pm

Update 1.9 ½
The Allied Advancements Update Part 1!
With the war continuing on, the Allied Forces seek better means to counter the Axis Powers. The US have now ordered in more shotguns not just for the Pacific Theatre but even for the European theatre and have developed special AP shells for it to allow increased penetration against German infantry armor. The Soviets on the other hand, decide their full-frontal assaults weren't enough, so the revival of the VDV was set in to play, allowing the Soviet Army to drop units behind enemy lines in hopes of distrupting the Axis Forces.

Allied Forces

  • New Unit: Shotgun Unit now available for United States Forces
  • New Unit & Ability: VDV Paratroopers now available at Soviet Support Weapons Building (T3)
  • Raid Units Population reduced.
  • Scout Cars, Half-tracks and Universal carriers can now hold Snipers.
  • British M5 HalfTrack desc edited
  • Paratrooper Raiders can now camouflage in cover.
  • Paratrooper Raiders description edited.
  • Partisan Anti-Infantry Raiders can now camouflage.
  • Buildable Rangers veterancy edited.
  • Calliope Population reduced.
  • Rangers equipped with M12 Body Armor.
  • Increased survivability of buildable Guards Rifles & Shock Troops

Axis Powers
  • Brumbar Health Reduced.
  • AT Gun reload time increased.
  • Walking Stuka explosion updated.
  • Wunder-Kampfers armor hit-effects updated.

Update: Aug 18, 2017 @ 9:29am

Update 1.9
Crew Training Update!

Axis Powers
With armored warfare being the focus in most battles in the war, the Axis Powers decide to further improve their vehicle crew training programs, allowing german vehicle crews to be fitted with infantry light body armor and upgraded MP40s, granting them the ability to hop out of their vehicle to bail for safety or perform repairs on their own vehicles, though the risk of getting their vehicle stolen is still quite high.

  • Wunder-Kämpfers price adjusted.
  • Festungspioniere description updated.
  • Festungspioniere population increased.
  • Festungspioniere increased accuracy and less damage taken when in cover or garrisoned.
  • Festungspioniere Centre renamed and repurposed to "Support Units Centre"
  • German Emplacement Brace ability temporarily removed until fixed.
  • Can now have active JagdTiger and King Tiger on field at the same time.
  • New Unit: Vehicle Crews
  • Axis Troops can now enter and jump out of vehicles.
  • Axis Vehicles can now have their crew jump out. (Excluding Heavy Tanks and certain light vehicles for now.)

Allied Forces
With their war-efforts pushed even further due to the growing powers of the Axis Forces, the Allies improve their armies' manpower along with an increase in munitions and fuel to better fit their overwhelming forces. With the growing threat of enemy tanks, the allies increase the survivability of their own with buildable repair stations. Commanders now offer their services for a cheaper price and at a quicker rate.
  • Increased Manpower, munition and fuel income.
  • Combat Engineers, Rear Echelon and Sappers can now build Repair Stations.
  • British Direct Barrage Ability now cheaper and recharges quicker.
  • Most Allied Forces Commander Artillery, Airstrike and dispatch abilities made cheaper and recharge quicker.

Update: Aug 15, 2017 @ 7:26pm

Update 1.8
The Defensive Update Part 2
Changed Mod Thumbnail

Axis Powers

  • New Unit: Festungspionieres
  • New Building: Festungspionieres Centre
  • Buffed sight range of Watch Tower
  • Increased amount of rockets the Ballistic Rocket Barrage Fires
  • Increased repair rate of the Baufahrzeug III

Update: Aug 15, 2017 @ 9:49am

Update 1.7
The Defensive Update Part 1

Axis Forces
With the Allies using a great number of troops and tanks to overwhelm the German Army, the Axis Forces begin to focus on not only offensive assets, but defensive ones as well, prioritizing newer technology projects to aid in the defenses of the Axis Powers.

  • New Unit: Baufahrzeug III "Kleiner Baumeister"
  • New Defensive Buildings: Ballistic Missile Bunker, Watch Tower, Pantherturm, Standard Bunker
  • Infantry Light Body Armor Improved, further increasing survivability of German infantry.
  • Tiger Tank price adjusted.
  • Custom Icons for new units.

Allied Forces
Aware of the germans' intentions on improving their defences, the Allied Forces improve their troops' efficiency with explosives and defence-busting through special training and of supplying their soldiers with extra explosive weapons.
  • Rangers, Paratroopers, Commandos, Sappers, Shock Troops and Guards Rifles now have access to the satchel charge ability.
  • Satchel Charge ability is now cheaper and has it's range increased.
  • Demolition Charge ability for any unit is now cheaper.
  • Crocodile Churchill now buildable.
  • AVRE Churchill now buildable.
  • Sherman Calliope now buildable.
  • Custom Icons for new units.