ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
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Update: Jun 8, 2022 @ 10:02am

v34.92
-Mermaids will no longer start flying if they leave the surface of the water. Instead, they will fall back into it. This can cause them to seem to jump, or spyhop, which can be fun to watch. This can be done while swimming with them (riding), but is...weird. If they somehow find themselves on land, they will just become stuck.

Update: Jun 6, 2022 @ 2:32am

v34.91
-Mermaids will no longer die if ark-logic forces them above the surface. They will just get stuck.
-Pyria will no longer auto-remap creatures into Arcanes. A secondary upcoming mod will handle the remap system. All Arcanes are remaining, they just will no longer spawn naturally now.
-Replaced Fallen with a more simplistic version which uses the Fear Evolved skeleton skin, saving some file space!
-Lights Blessing should work properly now
-Further altered the cost of Mithril Golem
-Redefined Mithril and Iron golem hitboxes again, shortening them.
-Fixed an issue with Lava Golem spawning lower level than intended.
-Refined the levels of all crafted creatures in Pyria (elementals, etc). They now use base levels 28-38. On difficulty 6 that means 168-228
-Necromancy Totem should now always work if powered and turned on, even if the server restarts
-Re-Added Aberration Support for areas that arent just the element chamber. Whoops.
-Fertile Chamber: Orthros, Divines, Gelragarians, Bantu, Centaur, Orc, Goblin, Hobgoblin, Divine Allosaurus, Aura Seeker
-Added Support for Gen1
-Bog Springs: Soldier Bug, Nerm
-Bog Plains: Orthros, Shmerghazberg, Soldier Bug, Bantu
-Bog Forest: Orthros, Nerm, Bantu
-Tundra Biome Forest Nice: Rabbit
-Tundra Biome Forest: Orthros, Drallion, Orc, Rabbit
-Tundra Biome Wastes: Glacier Golem, Glacial Basilisk, Polar Sulfurwyrm
-Ocean Shallow: Tibur, Mermaid
-Ocean Deep: Ikuchi
-Ocean Islands: Gelragarian, Centaur, Divine (Dont mind em enjoying a beach vacation ok)
-Volcano: Stygian Drachenthorne, Sulfurwyrm, Goliath, Miralis Yutyrannus, Archdemon, Hydra, Darks, Ash Plume Rock Drake

Update: May 30, 2022 @ 2:28am

v34.9
-Re-Added the Lights Blessing elixir, now unlocked at lvl 65. Lights blessing can now be used on any creature, and instead, protects against Dark-based ailment debuffs (Blood Curse, Fell Curse, DarkBlight). It will cure said status and then protect against it for a full minute afterward.
-I need to figure out what to do with Divine Aura, on that note.
-Buffed Iron Golem and Mithril Golem HP from 500 to 1000
-Doubled hitboxes of Mithril and Iron golem
-Altered the costs of Mithril and Iron golem.
-Increased Iron Golem base damage on sword swings from 80 to 125
-Increased Iron Golem Leap damage from 100 to 165
-Raised Mithril Golem left click damage from 65 to 135
-Raised Mirthril Golem leap damage from 85 to 185
-Mithril Golems now have 20 percent more HP than Iron Golem, instead of the initial 10 percent.
-Fixed issues where both Mithril and Iron golems were not spawning at higher levels
-Mithril and Iron golems will have their posture (if they are deactivated or not) saved on-server, so they will remain as such if a server restarts
-Raised Glacier Golem punch attack damage from 100 to 150
-Raised Glacier Golem pound attack damage from 150 to 180
-Raised Glacier Golem HP from 2800 to 3150
-Raised left click basic punch damage on Lava Elemental from 80 to 150
-Raised Meteor Punch damage on Lava Elemental from 200 to 250
-Far-reaching Punch of Lava Elemental had its base damage raised from 80 to 125
-Magma sweep of Lava Elemental had its damage raised by the same as above, 80 to 125
-Lowered Lava Spawn interval of Lava Elemental during Eruption attack from 0.4 to 0.3, allowing them to spawn slightly more
-Raised Lava Elemental base HP from 2550 to 3000
-Increased the attack range of most Lava Elemental attacks by 200 units
-Increased gravity on Glacier Golem rock from 2 to 3.
-Decreased Glacier Golem rock mesh (but not collision size) to help give a better sense of the pawn size and aiming
-Increased the hitbox of Balrog claw attacks by at least two times the size
-Raised Balrog base HP from 800 to 1000
-Iron and Mithril golems should now start with 1 fortitude, allowing them to properly utilize their deactivated debuff, and restore food.
-Elementals are now gonna be a tad on the strong side, due to their high stat scaling, inability to breed, and high elemental weaknesses and physical resistances. I want to look more into this going forward
-Iron Golem and Mithril Golem had their run animation speed slightly increased.
-Fixed an issue where Stygian Drachenthorne would ALWAYS lay eggs when spawned in wild.They now only lay eggs 10 percent of the time. They must be female, and they cannot be flying.
-Reduced aggression radius of stygian drachenthorne. They now prioritize defending their eggs, if they have them. Elsewise, they will act like they own the place (they think they do) and simply patrol unless something approaches them close-range
-Hopefully Fixed an issue where race ingots where classed as metal ingots, causing a resource loop
-Magicrystal are no longer childed from Primal Crystal, as per request, and to stop several glitches and loops

Update: Apr 19, 2022 @ 12:17am

v34.8
-Added: Arcane Baryonyx
-Added Support for SCR Arcane Bary and Arcane Tyrant Scorpion
-Fixed some coding for Beta items.

Update: Apr 18, 2022 @ 10:17am

v34.7
-Made Tibur smaller, to reflect actual canon size
-Further extended range of coverage on necromancy totem from 8000 to 14000
-Doubled radius in which one totem cant be placed within another (10k to 20k)
-Lowered base armor of Offhand Riot shield from 30 to 25
-Lowered base armor of Offhand Royal shield from 35 to 28
-Augmented Gear buff no longer increases resistance by 5 percent
-Raised Augment Heal buff from 20 HP per sec to 25
-Royal Shields no longer give the Augmented Heal buff to Sentients
-Royal Shields give Augmented Wardglyph Protection to sentients. This buff increases HP by 25 per second, and grants immunity to many debuffs. Debuffs protected against: Thornmail poison (and modded venoms made from it), All forms of bleeding, Stun, Teleport Stun (Shadowmane unique stun), Electrocution, Freezing Solid.
-Most undeads now have a buff called Mindless Undead. If an undead has this buff (Withered, Fallen, Krasue), its unable to be controlled by a noglin, and immune to all forms of fear. However, it can not be encouraged by Yutyrannus either.
-Fixed an issue where all orthros had all three special abilities unlocked by default. Whoops. Enjoy the free stuff, lmao!

Update: Apr 10, 2022 @ 8:34pm

v34.6
-Patch Notes are too large for steamside patch notes. Check the appropriate discussion on steam for the patch notes- Patch of 4 10 2022

Update: Feb 26, 2022 @ 8:51pm

v34.5
-Reduced Brute Wyvern bite damage from 115 to 85
-Reduced Brute Wyvern scream damage from 120 to 100
-Brute Wyverns will now use their arm attacks less frequently in combat.
-Brute Wyvern arm attack no longer harvest wood, stone, or metal. It is now tamed giga damagetype.
-Raised Brute Wyvern arm attack damage from 85 to 100
-Brute Wyvern arm attack now has a slight cooldown
-Brute Wyvern arm attack made to be more accurate.
-Brute Wyvern can still haul resources well, just cant harvest them.
-Reworked and readjusted brute wyvern speed
-Adjusted Brute Wyvern TPV
-Brute Wyvern now turns much more smoothly
-Removed all of Brute Wyvern random resistances and elemental resistances
-removed natural armor from brute wyvern
-Greatly extended and redefined Dagon hitboxes on all attacks to be more accurate
-Increased Dagon dragon resistance by 50 percent, to be consistent.
-Slightly decreased dagon walk speed and run speed.
-Dagon now immune to bleeding and sandstorms
-Dagon now has a 50 percent fire immunity.
-Reduced Dagon HP from 1500 to 1300
-Raised Drallion bleed claw damage from 40 to 50
-Lowered Drallion bleed claw rider interval from 12 to 3
-Lowered Drallion bleed claw stamina cost from 100 to 25
-Raised the stamina cost of Drallion Lineage Roar from 0 to 150
-Newly spawned and bred dagon now have the same weight reductions as Brute Wyvern
-Added Mithril Ore, Mithril Ingot, Scrap Metal, and Metal Ingot to the 50 percent weight reductions Brute Wyvern and Dagon have. Dagon now becomes an easier wood harvester, and both now become excellent beasts of burden.
-Increased Brute Wyvern carry weight from 520 to 680
-Reduced Dagon carry weight from 1000 to 750

Update: Feb 26, 2022 @ 1:55am

v34.4
-Drallion bite hitbox increased
-Lowered stamina cost of drallion tail attack from 75 to 10
-Lowered drallion stamina flight value cost from -5.5 per second to -2.5 per second
-Drallion tail attack hitbox increased
-Drallion mining claw swipe can now be used in the air
-Drallion can now land easier
-Drallion is now naturally immune to fire, instead of just resistant to it
-Added the following to Drallion weight inventory reductions: Mithril Ore, Scrap Metal, Obsidian, All Aberration Gems, Hide, Fiber.
-The following weigh 50 percent of their weight in the inventory of a drallion: Fiber, all Aberration Gems, Fiber, Hide, Wood, Stone
-The following weigh 75 percent of their weight in the inventory of a drallion: metal, crystal, obsidian, mithril ore, scrap metal
-Drallion now has a 1.25x multiplier for Mithril harvesting
-Lowered Drallion tail attack damage to 40, using reaper as a base.

Update: Feb 25, 2022 @ 2:57pm

v34.3
-New VFX for Drallion fire breath, since it is technically using magical (fire element) fire and not natural fire.
-Drallion color regions.
-Increased Drallion base flight speed noticeably, from 600 to 825
-Drallion now uses a Flight Manager buff to help make it from being too good in the air. Now, whenever flying, this buff activates, draining stamina by -5.5 per second, regardless of if Drallion is hovering or moving.
-Removed cooldown on Drallion fire breath
-Drallion fire breath now has a base stamina cost of 100 and cannot be used with insufficient stam
-Increased base damage on tail attack for drallion from 45 to 55
-Removed cooldown on drallion tail attack
-Drallion tail attack now has a cost of 75 stamina per strike and cannot be used with insufficient stam
-Drallion tail attack now has much less starting lag, coming out far faster
-Color regions for Hydra
-Hydra bite attack is now a generic large carnivore damagetype, no longer giga damagetype
-Hydra stomp attack now comes out 20 percent faster
-Hydra bite attack is now roughly 25 percent faster
-Fixed an issue where tlc orthros would infinitely stack Feral levels.

Update: Feb 20, 2022 @ 7:38pm

v34.2
-Fixed an issue with summoned sentinels spawning the wrong type
-Wild Dark Mana Reapers no longer instantly despawn on death.