ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
Showing 1-10 of 234 entries
< 1  2  3 ... 24 >
Update: Dec 29, 2023 @ 6:19pm

v.44.09
- Removed high stat scaling from all elementals
- Reduced the armor value of Kinship Runes from 25 to 10
- Reduced the armor value of Upgraded Kinship Runes from 30 to 15
- Further tweaks to upcoming content.

Update: Nov 25, 2023 @ 8:29am

v.44.08
-Fix for several undeads saying they could be ridden when they arent supposed to be able to
-Fallen can use offhand shields again
-Briarwood knights should no longer require offhand shields to be ridden.

Update: Nov 24, 2023 @ 1:48pm

v.44.078
-Fix for Withereds having name issues on re-render due to technically not being tameable

Update: Nov 18, 2023 @ 5:01pm

v.44.07
-The following Undead were remade from scratch: Wraith, Briarwood Knight, Withered, Fallen. This had to be done as they apparently had corrupted without warning, and that was the cause of the crash.We apologize for any wipes, but the character BPs are the same.
-All Undead are now childed from a base Undead character blueprint.
-Flesh Horror walk speed (and thus run speed) increased.
-Removed high stat scaling from all undeads.
-Fixed some scaling issues with tamed Briarwood knights. their health should decrease and their melee increase. Same with Fallen, Sentinel, Withered, and Wraith
-Reduced Krasue base HP from 190 to 100
-Reduced Fallen base HP from 230 to 170 (Withered are 110)
-Fallen no longer deal any increased damage based on weapon damage modifiers. Instead they only take on the damagetype of the weapon.
-Increased the tamed variant of fallen base damage from 1 to 25. Increased their big hit damage from 15 to 45.
-Fallen no longer consume weapon durability via attacking.
-If fallen do not have weapons equipped, they will simply try to rapidly punch the crap out of whatever they are fighting. Base damage is low, but its quick and funny to see.
-Lowered Fallen natural armor. They take 95 percent of incoming damage.
-Drastically increased Fallen and Withered gang size, to a maximum of 60 (61). They get exactly 1 percent resistance and damage for every gang member.
-In Singleplayer, tamed Fallen can now revive from death. If they take fatal damage, they will instantly ragdoll and become invulnerable to damage for between 5-10 seconds. They will then roll a flat (75) percent chance to revive. If they succeed, they will regenerate either 50 percent or 75 percent hp and stand back up.
-Withered and Fallen do not keep this, however. Every time they are hit while playing dead, their percent chance to revive decreases a flat amount, 1 percent per hit, permanently.

Update: Oct 15, 2023 @ 5:09am

v.44.06
-Properly removed seeds from centaur hunt table
-Altered the speeds of Aura Seeker and Dark Seeker barrage attacks to have equal speed and homing value to rhynio, and made them least
-Fixed breath issues with fire everlast drallion
-Fixed issues with hailfire wyvern breath projectiles
-Buffed scattershot of Aura Seekers and Dark Mana Seekers from 3 to 5 damage.
-Scattershot of the Seekers is now coded to deal 2.5x damage to fliers.
-Tweaked all aura-magical damagetypes to finagle some damage issues|
-Dark Archer (and dark mana arrows) no longer inflict a stacking blood curse, just a normal one that cannot effect bosses.
-Fixed an issue where automatons could equip full armor sets due to sharing Gelragarian inventory.
-Lowered Automaton base damage from 35 to 15
-Lowered Automaton base health from 425 to 150
-Tweaked how Automaton spin attack works. It now inflicts 1 base damage every tenth of a second in a small aoe around itself as long as it spins.
-Provided Automaton can only level in weight, melee, HP, prevents them from being too tanky compared to other constructs intended to be their better.
-Automatons gain passive xp again.

Update: Oct 1, 2023 @ 2:53pm

v.44.05
-Removed Gang Bonus from all sentients except Goblin, Centaur and Saberian, who now retain their gang values.
-EXPERIMENTAL: Removed all natural armor from Gelragarians and instead made them able to equip player armor.
-Removed Pyrian seeds from centaur rare hunt loot table. Instead you can directly convert fruit to seed in a centaur shop
-Reworked how Vitafruit work. They still heal players normally. When force-fed to a tame, a buff will activate where it checks to see if the tame is not an carnivore, sentient, robot, or elemental. If all these checks come out with the tame being just a normal herbivore, they recieve a permanent buff that persists through server restart (but not cryopod) called Frugivore.
-Frugivore checks the tames HP. If its under 90 percent and has Vitafruit in its inventory, it will auto-consume the fruit in 15 second intervals, giving itself a healing buff in the process
-Be mindful Vitafruit is still classed as a crop, so herbivores will still eat it automatically if nothing else is in their inventory.

Update: Sep 22, 2023 @ 11:11am

v.44.04
-Improved reliability of Lava Elemental explosions
-Reduced multi-shot projectile damage of Aura and Dark Mana Seekers from 12 to 3
-Increased collision detection radius of rapid-shot projectiles from the seekers
-Changed Aura Seeker and Dark Mana Seeker rapid shot projectile attack from a barrage to an unaimable shotgun spread again.
-Extended rapid shot projectile lifetime of the seekers from 1.5 to 5 sec
-A second after firing, the rapid shot projectiles will start scanning a large radius around them for un-allied targets. If detected, they will over quadruple in speed and home in on them at high velocity
-Extended rider cooldown of multishot on aura and dark mana seekers from 4 to 6 seconds
-Cooldown on single shot for seekers when mounted reduced from 4 sec to 2.5
-Swapped the cost of Aura Seeker special attacks. Single shot is now 150 stamina and multishot is now 225.
-Extended lifetime of single-shot projectiles of Aura Seeker and Dark mana seekers from 1.5 to 2.5 sec
-Single-shot projectiles now also home in on targets, but less to the effect of gattling shots.They have a much smaller detection radius, their homing acting more like aim assist.
-Needles fired off by Lightning Secondary divine allos now function differently. They will pause in the air after a second, and then after another, immediately home in on the nearest unallied target with double their initial velocity. If they cannot find a target, they will instead slowly sink to the ground.
-Increased cooldown for Lightning Divine Allo secondary (thorns) from 4 sec to 6
-Divine Allo now has a Primary Wind ability: Storm Summoner. Toggle a tornado that tracks the nearest foe, persisting for 25 seconds. Deals wind elemental damage and inflicts Windshear, progressively weakening target defense.
-Water Sword of Divine Allo now hits three times
-Increased stamina cost of divine allo lightning secondary
-Divine Berserker and Dark Berserker single-shot and rapid shot aura projectiles will now start to home in on the closest target after a delay. The same can be said of their Zenith counterparts.
-Aura Arrows and Dark Mana Arrows will now also home in on targets after a short delay.
-Projectiles of Dark Reapers (not empress) now also home in on targets after a second delay.
-Divine and Dark Archers and Zeniths should be more aware of the skies now, targeting higher flying things above them. Centaurs and Medusa as well.
-New Divine Allo Wind Secondary Ability: Favorable Winds. At a large cost of stamina, activate a sudden AoE that gives yourself and your allies Favorable Winds (5 percent more movement speed and 35 stam per sec for 60 seconds). At the same time, give off a sudden aoe that inflicts Harsh Winds on all nearby enemies (5 percent less movement speed, enemy fliers receive an additional speed penalty debuff if flying). Can be done in 55 second intervals.
-Colossus stomp now no longer does increased damage to small targets
-Colossus now deals drastically increased damage TO, and takes drastically reduced damage FROM, the following critters: Carcharodontosaurus, Giganotosaurus, Reapers, Shadowmane, Acrocanthosaurus (AA), Deinotheirum (AA), Meks
-Once in Crisis Mode, Colossus now gains 25 percent more damage but takes 20 percent more as well. Colossus healing when in crisis mode increased from 300 per sec to 500
-Colossus now should be more aware of targets flying around it.
-Dark Mana Reaper Empress Disabled (not removed), as it has entered its Rework. Form-changing and phases takes time and id rather not let that nonsense crash folks servers.

Update: Sep 5, 2023 @ 11:30pm

v.44.03
-Fixed an issue where Hailfire wyvern projectile particles were not visible if you did not own scorched earth
-New VFX for Steamburst arrows
-Steamburst arrows can now be destroyed by turrets
-Steamburst arrow lifetime reduced from 40 sec to 5

Update: Sep 1, 2023 @ 7:10pm

v.44.02
-Yeeted Boom cannon from existence.
-Hailfire Wyvern has been rebalanced, with stats based on SCR Wyverns, SCR Voidwyrm, and Stygian Drachenthorne.
-Reduced the base stamina of Hailfire Wyvern from 1100 to 300
-Reduced the base HP of Hailfire Wyvern from 1950 to 1245
-Reduced Hailfire Wyvern torpor from 3500 to 1200
-Increased Hailfire Wyvern weight from 520 to 725
-Hailfire Wyvern no longer regens stamina in flight
-Hailfire Wyvern is now as fast as normal wyverns.
-Hailfire Wyvern now gets imprinted movement speed bonus
-Hailfire Wyvern reduced in size to be 15 percent larger than normal wyverns, vs the original 30 percent
-Hailfire Wyvern does not turn better than normal, unlike SCR Wyverns and Drachenthorne, to help it feel more weighty (you wont feel a difference compared to vanilla wyverns)
-Hailfire wyvern now childed from the same base wyvern bp as normal wyverns. It now has a wing beat and grab attack.
-Hailfire wyvern breath attack changed, from ice crystals to a steam breath that inflicts Scolded.
-Reduced explosion radius of hailfire crystals from 1300 to 600, equal to a grenade.
-Changed the base damagetype of he explosions of bazelnade and hailfire bombs to be childed from Canons, obliterating up to stone and adobe with ease, but then beginning to struggle against tek and metal. As im changing Hailfire to be more Steam-based with its explosions and abilities, i feel this fits.
-Explosions from hailfire Wyvern bombs inflict Scolded
-Bazelnades do not, to further allow ease of taming assist.
-Reduced Bazelnade Arrows from 475 base damage to 100, same as the projectiles fired from Hailfire itself.
-Hailfire Wyvern had several items regarding it renamed. The file names are the same, but the in-game (aka canon) names have changed.
-Reduced the weight of Steamburst Arrows (bazelnade) from 3 to 1.5
-Crafting cost of Steamburst arrows changed.
-Steamburst arrows now deal less damage to structures.
-Due to an issue where any buffs that inflict tick-styled damage mostly ignore armor, all buffs that scale with melee no longer respect any damage boosting buffs caused by the damage causer, such as imprint, mate boost, or yuty roars. This is NOT the case with mana-based versions off the buff, such as magical fire.
-Hailfire wyvern bombing attack cannot be done unless you have 10 steamburst crystals in your inventory now.
-Hailfire wyvern wont use its bombing attack on flying targets as AI.
-Steamburst crystals now no longer weigh nothing in the inventory of Hailfire wyverns, but hailfires reduce their weight to ten percent.
-Hailfires will only try to bomb targets if they can get quite close to them, attempting to do a passing run.

Update: Aug 19, 2023 @ 11:24am

v.44.01
-Possible fix for briarwoods crashing
-Chimera uses High Tier Saddle now, as intended
-Fixed icon for Drallion Gem
-Centaur Shops now have no craft cue, should now auto-craft Fertile Mud as intended.
-Fix for several other lil things in the Centaur Shop, including the Trade-In stuff.
-Shortened the time of crafting for Fertile Mud further.