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I have completely custom spawns on my server. I am using the override function to allow custom spawns. Creatures that are not specified in my spawn codes anywhere (which are only some of Pyria's creatures) still spawn in their original biome.
This can be fixed by adding NPCReplacements=(FromClassName="<classname>", ToClassName="") lines for every problematic spawn, which is only a minor inconvenience. Just thought I'd point this out in case it was from your mod, though, and not a vanilla bug.