ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
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Update: Apr 8, 2023 @ 11:12pm

v.40.01
-Fix for some undead particles
-Fix for some gashadokuro summoning items
-Beta testing a new structure, dont mind me.
-Added Coal to Gelragarian hunt loot table, bringing the total possible items up to 23
-Lowered the damage output per additional tamed fallen in a group from 5 percent to 1 percent. This is due to their weapon mechanic. All other forms of wild fallen are unchanged.
-Attempted to lower the durability consumption interval for weapons equipped by fallen.
-Fallen now have a 3x headshot multiplier
-Remade the buff granted by offhand Royal Shield and all Augmented equipment. Rather than granting any healing, additional melee, buff immunities, etc, it now grants a 10 percent damage reduction regardless of armor quality. Remade in an attempt to be more lore-accurate to Drallion Gems and their usage in crafting. If this is too strong i will change it to a form of Ward Save.

Update: Mar 30, 2023 @ 7:09pm

v.40.0
-Patch notes are too large, please see the v.40 discussion:
https://steamcommunity.com/workshop/filedetails/discussion/1090809604/5796736234844094918/

Update: Dec 22, 2022 @ 12:32pm

v39.7
-Maximum damage per tick allowed of all bleeds in mod is now 2,500
-Tick-Bleeds of mod should now deactivate if the damage causer dies.
-Bleeds of the mod can no longer be used on Overseer and Titan class bosses. Same applies for venom.

Update: Nov 30, 2022 @ 3:04pm

v39.6
-Changed the tick damage of bleeds and venoms to no longer be physical. Wont trigger Parry mechanics anymore.
-Venom changed to mimic low-tier venom in ac2:
-Tick damage every 3 seconds
-Base damage lowered from 3 to 1 per tick
-Else remains the same as it was all the same elsewise
-Aura Arrows, Dark Aura Arrows, and Soothing Arrows can no longer be ground up in a grinder or trope.

Update: Nov 26, 2022 @ 9:08am

v39.5
-Dragon Poisoning reworked. It no longer deals smaller ticks of damage. Instead, it increases the overall damage the target takes from ANY type of aura or mana damage by 25 percent.
-Ash Plume Rock Drake now has a Wyvernslayer buff always active. This buff causes it to take 15 percent less damage from any wyvern that is childed from vanilla wyverns or crystal wyverns.
-The Bite of Ash Plume now also has a WyvernSlayer effect, increasing damage done to wyverns and Crystal Wyverns by 25 percent.
-With this, Ash Plume should hopefully be a menace to vanilla wyverns and all things childed from them, as intended, as per lore. It should still be a solid square-up against other Dragons as well.
-Buffed radius of Drachenthorne AoE slightly
-Buffed damage of drachenthorne AoE to 80
-Reduced Create Hellhound level from 60 to 40
-Create Hellhound crafting cost reduced. No longer requires Black Pearl Dust, just Black Pearls instead and in a reduced amount. Dark Mana cost also adjusted.
-Fixed an issue where break down bazel crystal was still a valid engram, its deleted now.
-Cinders debuff from Embercloak Deinonychus no longer stacks, nor works as before. It still lasts 30 seconds, but now increases damage from all fire sources by 50 percent. If the target also happens to be on fire, Cinders will rapidly deal 3 base damage every quarter second to the target.
-Pack alpha Embercloak deinon roar is the same as vanilla now, no strange effects
-ridden pack alpha embercloaks now have access to a new, powerful base 40 damage bite attack on X key. This attack has a 25 percent chance to ignite any target that has Cinders inflicted on it.
-Construct spells now have crossplay with Sculpted Crystal variants from SCR
-All Undead no longer flee in their ai. What is fear to the dead?
-All Undead will respond to each other becoming aggressive towards something. Dont provoke the horde.
-Reduced base armor value of Tribal from 38 to 25
-Doubled the amount of Pelt needed for pieces of Tribal
-Tribal armor level unlock raised from 37 to 42

Update: Nov 17, 2022 @ 2:06pm

v39.4
-NEW SPELLS: Danse Macabre, Vigor Mortis, Shaper of Mediums, Begin Animus
-Nature Golem grab radius on their root attacks reduced from 6150 to 4500. Charcoal is the exception, who has been shortened to 3500.
-Charcoal Golem aggro radius drastically reduced (direbear radius now)
-Nature golems will no longer grab riders, or riders of flying creatures.
-All Constructs now have an additional Construct buff that identifies them for upcoming features.
-Gargoyle no longer weak to water or resistant to fire. Gargoyle is weak to earth mana damage instead now, and its rock-shattering weaknesses have been simplified
-Gargoyles dont have genders anymore

Update: Nov 13, 2022 @ 4:07pm

v39.34
-EVEN More fixes so hopefully the Skeleton Crew of Charnel Pits works properly.
-Fixes and adjustments for Pyria Official RP.

Update: Nov 7, 2022 @ 11:45am

v39.31
-Stability Recook because G-portal stinky
-Fix for Orc and Centaur shops being unable to be opened.
-Fix for Sulfurwyrm taking way too little damage.
-Sulfurwyrm tames on Regular kibble now

Update: Nov 6, 2022 @ 4:24pm

v39.3
-Completely redid Gelragarian attacks in an attempt to make them less scuffed
-Left click and right click weapon attacks merged into left clck.
-Blunt weapon gelragarians deal 45 per hit with their combos now, 55 on smash, which has been moved to right click. they have no C attack now.
-Bladed weapon gelragarians deal 50 per hit with combos and 60 on smash. They also cannot harvest metal, just wood and stone. Their smash attack also doesnt stun.
-Fixed an issue where invisible gelra weapons caused weird collision. You cant collide with their weapons at all now.
-Gelragarians can use their melee attacks held now, like mantis
-Reworked Gelragarian jump, cant be spammed now, overall less height, ceases movement beforehand.
-Gelragarians now turn in place
-Fixed Gelragarian and Centaur feed-taming, as they are neutral now.
-With the sentient taming glitch fixed, the food requirement value for a sentient to eat has been reduced to normal. They\'ll eat more often now, so be ready.
-Neutral sentients that can be fed for recruitment will not be interested in veggies or berries, or generic cooked meats anymore.
-Attempt to fix Divine Allo lightning trap not working properly on server.
-Attempt to fix Charnel Pits. Note: They no longer enter Stasis. If this becomes too expensive i will eventually disable it. The code thats there should fix it regardless of if it cant enter stasis or not, but i just want to be sure.
-Fixed an issue where many engrams were showing up in player inventories when they werent supposed to.
-Removed customization feature from centaur and orc shops and removed upgrading from orc smithy
-Once again, no riding the skeletons. Wrong type of boner.
-Crafting speed of Centaur Shops has increased from 1x to 1.75x. this means they are 75 percent faster than a normal mortal and pestle. While nearly the same speed as a chemistry bench, certain items remain locked to the chem bench and the resource to yield requirements are still the same as a mortar and pestle. Some Pyrian items that can be crafted in the shops have had their crafting time extended.

Update: Nov 2, 2022 @ 12:31am

v39.2
-Fix for Divine Allo movement being horrendously scuffed.