ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
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Update: Feb 14, 2022 @ 4:15pm

v34.1
-Rabbit now uses the Atlas Rabbit assets
-Gave Rabbit its own status component, no longer uses just Dodo
-Rabbits should no longer lay raptor eggs.
-Fixed an issue with Sulfurwyrms not eating
-Fixed an issue with Fallens not properly equipping their weapons.
-Fallen now run faster
-Removed the additional 30 percent movement speed divine archers got on tame, as dark archer did not have that.
-Increased run speed multiplier of Dark and Divine Archers from 8.0 to 12.0 to match new run anim speed.
-Fixed Zeniths (Dark and Divine) floating above the ground slightly
-Slightly increased Zenith run speed
-Slightly increased Berserker run speed
-Fixed Berserkers floating above the ground slightly
-Slightly increased Fortitudo run speed
-Slightly increased dark paladin walk and run speed
-Increased divine paladin run speed
-Fixed an issue where Orthros bite fury was applying two stamina drain buffs per chomp on server, instead of one.
-All undead should now be immune to gas-based attacks.
-Removed natural resistance on Withered.
-Increased bonus Withered attack power per ally from 0.02 to 0.03
-Decreased bonus Withered resistance from 0.015 to 0.01
-Increased the maximum amount of Withered allowed in a max horde from 30 to 59. This means at +59 (60 Withereds total) they get an additional 1.77x damage and incoming damage is decreased to 11.5 percent. Should help keep them as your basic horde fodder undeads, but now not be totally useless.
-Fallen can detect horde members from farther away now
-Fallen now ignore 5 percent of damage incoming by default
-Raised Fallen gang limit to 9 (10 or more), increasing bonus attack to +45 percent and 31 percent of damage ignored
-Lowered Undead hunger HP regen amount per sec from 15 to 10
-The HP regen buff of Withered stacks 4 times, meaning at 4 buffs they can regen 40 HP per second
-Krasue can hit rider direct again
-Krasue bite now inflicts werewolf styled bleed, dealing 45 base damage a tick, which is weakened via armor.
-Krasue can now get the Withered stacking HP regen buff
-Lowered Krasue scream radius from 600 to 400
-Krasue no longer waste level up points into oxygen or movement speed
-Krasue hitbox now exceedingly small, allowing it to slip through doorways and windows
-Krasue can now unlock locked doors, cause fck you.
-Undeads will now be divided into these three main groups, each usually following the same benefits:
1.Skeletals will have increased resistances, but often take more damage from weaknesses, regardless of if they are Horde or not.
2.Zombies will have increased HP regen that is either active or passive, often requiring a satiation of hunger. They take increased damage from weaknesses compared to normal if they are Horde based, usually.
3.Ghosts do not share the same weaknesses as most Undeads, being neutral towards Fire, resistant to Acid, Ice, and Wind, but being vulnerable to Lightning or Electrical damage. They are often more tactical types that specialize on a gimmic to overwhelm targets.
-Summoned Sentinels added
-Summoned Sentinels use a projectile attack quite commonly, vs their Spirit Sentinel counterparts.
-Summoned Sentinels cannot carry you via crossbow
-Cockatrice no longer inflicts deinon-style bleed, but werewolf instead.
-Cockatrice poison barrage projectile damage reduced from 50 direct 30 explosion to 25 direct 15 explosion (trying to keep it low tier)
-Slightly reduced Divine Allosaurus bite damage from 50 to 45
-Increased Lightning Trap base range on divine allo from 2000 to 3000, meaning the final radius is now 6000
-Gelragarian Direwolf riders no longer clip through their saddles, if riding a GelraWolf with a saddle.
-Boosted cockatrice venom production interval from 60 seconds to 120 seconds. Same with Soldier Bug

Update: Feb 5, 2022 @ 3:16pm

v34.0
-Orthros TLC
-Reduced orthros running stamina cost from 40 to 30
-NEW CREATURE: Lava Elemental! (Class: Elementals)
-NEW CREATURE: Iron Golem! (Class: Elementals)
-NEW CREATURE: Mithril Golem! (Class: Elementals)
-NEW CREATURE: Werewolf! (Class: Wildlife)
-NEW RESOURCE: Ignistone
-NEW ITEM: Orthros Saddle
-Reduced Divine Allosaurus size by 15 percent.
-Driger now deals stamina damage with its bite instead of bleeding.
-Changed resource requirement for Alpha Infernal Rex
-Reduced the amount of pierce damage on: Gargoyle, Saberian, Tibur, Driger
-Dark Seeker crafting recipe changed, you now need normal Aura Seekers to obtain them.
-You dont NEED to beat certain bosses anymore to get Dark Mana Seekers, they can be unlocked at lvl 100. Defeating certain bosses can still grant you them early, however
-Removed engram cost from several engrams (i will do the rest as i find them)
-Undeads, Dark Mana Reapers, Dragonkings, and sentients now can no longer be bred, even with mods like Super Structures or Structures Plus. If the creature detects that it has been bred (via its ancestry), it will instantly delete itself.
-Reworked decay buff. Shortened the buffs length of time from 30 seconds to 10, and the buff no longer reduces movement speed. Instead, the buff drains 1.5HP per second, while increasing the amount of damage the target takes by 10 percent.
-If Withered or Krasue eat a corpse, they get an HP regen similar to Argentavis, regenerating HP while also gaining a ten percent damage increase
-Cadavarex stamina drain values are now equal to vanilla creatures like Kapro
-Cadavarex claw slashes now use the scaling bleed used by critters like Werewolf and Drallion
-Dark Mana Reapers now have High Stat Scaling.
-Dark Mana Reapers cannot breed, due to their lore, now
-Changed the projectiles of Dark Mana Reaper to be clutters, like Thorny Dragon. This vastly increases accuracy.
-Removed most other features from Dark Mana Reaper for now. They can jump, do their tail attack, projectile attack, and bite.
-Removed many particles from Dark Mana Reaper
-Dark Mana Reaper is now roughly 50 percent larger, at the least. This is done to help it get closer to Divine Allosaurus in terms of niche. More will expand upon this later.
-Dark Mana Reaper is now faster
-Summoned Dark Mana Reapers (Those summoned by Dark Paladins) last five minutes now- so long as they are rendered- before despawning.
-Fixed timers for summoned Dark Mana Reapers and summoned Sentinels.
-New texture for summoned sentinels
-Sentinels summoned normally are now called Summoned Sentinels
-Sentinels no longer level Oxygen or Food
-Sentinels can now deal rider direct damage with their bite
-Lowered Sentinel fireball projectile damage from 30 to 25
-Sentinel Fireball properly matches the mana system now, inflicting fire mana damage.
-Sentinel can now be carried, letting it be a ranged shoulder pet now.

Update: Dec 24, 2021 @ 10:41am

v33.99.3
-FIxed the 50.50 flier bug for all fliers in the mod.
-Increased the Wild level-up gain in health, melee, and stamina for Divines and Darks by five percent.
-Reduced Dark Berserker base HP from 725 to 525, equal to Divine

Update: Dec 19, 2021 @ 9:04pm

v33.99.2
-The custom bleed of the mod (the one that scales with melee) can now be used on bosses.
-Venom now lasts 20 seconds
-Stun from Hydra, Dagon, Brute Wyvern, Diorex no longer locks the target in place, forcing the rider to dismount after the stun wears off. It still slows the target, and prevents it from running, attacking, or jumping.
-Pyria collaboration with Prehistoric Beasts. Pyria will now remap standard Inostrancevia into Arcane Inostrancevia.

Update: Dec 13, 2021 @ 11:59pm

v33.99.1
-Added Arcane Ravager, and Pyria Collaboration with Shads Critter Reworks for Arcane Ravager.
-Added Pyria Collaboration with Additional Creatures 2: Wild Ark for Arcane Gigantspinosaurus

Update: Dec 9, 2021 @ 8:00pm

v33.99
-Buffed Ash Plume base hp to 1225
-Buffed Stygian Drachenthorn Base HP from 950 to 1115

Update: Dec 9, 2021 @ 3:43pm

v33.99
-Slightly reduced the base HP of Dark Archers to match Divine Archers, 420
-Reduced the base HP for Divine and Dark Berserker from 638 to 525
-Reduced the base HP for Divine and Dark paladin from 810 to 650
-Reduced the base HP for Divine Convalesce from 1650 to 1250
-Reduced the base HP for Divine and Insidious Zenith from 2150 to 1600
-Reduced the base HP for Divine and Insidious Eminence from 2960 to 1850
-Reduced the base HP of Divine and Insidious Fortitude from 3460 to 2000
-Reduced the base HP of Stygian Drachenthorne from 1350 to 950
-Stygian Drachenthorne now turns much tighter in the air
-Reduced Ash Plume Rock Drake base HP from 1050 to 950
-Ash Plume rock drake now has a new left click bite animation taken from Kentrosaurus, giving it a nice spike in DPS

Update: Dec 1, 2021 @ 12:28am

v33.98.7
-Private Clientside stuff for the Pyria official rp.

Update: Nov 30, 2021 @ 3:31pm

v33.98.6
-Most Elementals (all for now) are immune to poison gas attacks (Poison wyvern breath, basilisk, Cockatrice)
-Divine allos can gain Ice and Wind elements again (Whoops)

Update: Nov 26, 2021 @ 2:26am

v33.98.5
-Everlast drallion gems can now be used in place of normal Drallion gems.
-Archer type ranged sentients (Dark archer, centaur female, Divine archer) now have a MUCH higher aggro radius and firing radius, befitting an eagle-eyed marksman. If set to highest targeting range and set to aggressive, they will notice and target foes at a range of around ten thousand units.
-Sentients will now start attacking anything that grabs them in the wild. When tamed, they will begin to attack anything that they are either not allied with, or in the same tribe with.
-Gave Insidious Zenith an appropriate level-up animation
-Fixed the ground pound animation for Insidious Fortitudo
-Hopeful fix for Dark Paladin getting stuck after sapping a target
-Fixed particles on rising disaster rock spires (Divine Fortitudo) and Fortitudo slam
-Fixed damage types of Divine Paladin
-Mermaids will now properly eat all the same foods other sentients will
-Greatly increased the attack range of Basilisk (the bite hitbox)
-To differentiate them from vanilla basilisk, the elemental basilisk no longer deal torpor with their bite.
-The explosive effect of the infernal basilisk is no longer a proper explosion, rather an explosion of fire.
-Decreased the damage of Glacial Basilisk projectiles and Infernal Basilisk projectiles (the direct, not explosion) from 60 to 45
-Glacial basilisk now has an explosion on contact, like infernal, to its projectiles. The explosion is base 40 damage (same as explosion of infernal) that inflicts Ice damage in an area. If the main spear of the projectile hits, the target is slowed. Anything hit by the explosion will begin slowly freezing solid with consecutive ice mana damage.