RimWorld

RimWorld

RIMMSqol
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Update: May 23, 2022 @ 4:36pm

Added body and face tattoo as well as favorite color to the pawn templates. The values will only be saved or loaded if Ideology is running.

Added option to CuM dialog to change ideology. Price is defined in the general section.

Update: May 22, 2022 @ 9:11am

Added setting "CuM TVF Support" in the general section which calculates trait costs based on the values from the mod "[SYR] Trait Value".

Added "favorite color" to the cosmetic section in the CuM dialog, if Ideology is installed. Changing it is free.

Update: May 7, 2022 @ 6:02am

Added save and load functionality for pawn templates in CuM Dialog.

Templates can be edited to contain only a subset of features missing features will be ignored during loading(Allows e.g. cosmetic only templates). This would only adopt traits.

<?xml version="1.0" encoding="utf-8"?> <Pawn> <State> <traits> ... </traits> </State> </Pawn>

Files can be found under "[User]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_1084452457_QOLMod\PawnFiles\pawn_[Name].xml" on windows.

The values currently set in the dialog will be used, no need to accept them. Changing pawns will still cost points as normal.

Update: May 3, 2022 @ 2:50am

Added ordering instruction to load pawnmorpher before rimmsqol so that their implicit races are available when applying changes during game start.

Update: Apr 30, 2022 @ 1:22am

Added mod-name and defName to the labels of defs in the mod menu. The additional information is displayed as tooltip when hovering over an entry. The additional information is also used when filtering content.

Update: Apr 16, 2022 @ 8:54am

Filter in trait selection for CuM searches through label and tooltip instead of only label.

Update: Apr 15, 2022 @ 11:04pm

Bug-Fix: Manually formatting the min and max values in the validation message for numeric inputs to avoid errors with the translation API.

Update: Apr 10, 2022 @ 9:29pm

Added properties for glower component("Glow Radius", "Overlight Radius" and "Color") on buildings that have the component.

Update: Apr 9, 2022 @ 7:38pm

Added "Stack Limit", "GUI Overlay", "GUI Overlay Quality", "Passability" properties to items settings so that they can be made stackable.

Update: Mar 3, 2022 @ 1:40pm

Bug-Fix: Corrected an error that could appear when looking at stat selections.

Bug-Fix: The properties "Allowed MentalBreak Intensities", "Stat Factors", "Disabled Work Tags" inside a hediff stage would not apply the configured settings.