ARK: Survival Evolved

ARK: Survival Evolved

Naj's Speedy Flyers UPDATED 11/08
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Update: Nov 8, 2021 @ 5:05am

3.2.8 Priority update!
- Fixed issues with being able to craft the TEK Hover Skiff

Update: Nov 1, 2021 @ 8:04am

3.2.7 Priority update!
- Fixed some remaining issues with the SF Tek Hover Skiff (Engrams not being available etc)

Update: Aug 23, 2021 @ 12:16pm

3.2.6 Priority update!
- Fixed SF Tek Hover Skiff Engram not unlocking properly/not being available to players who had previously unlocked the vanilla Tek Hover Skiff
- Updated to latest Dev Kit version, which also fixes some of the logic needed in the conversion from SF to Imported (i.e. regarding the random male and female mutations)

Update: Jul 29, 2021 @ 11:02am

3.2.5
- Changed version numbering to better distinguish between major/minor/bugfixing updates
- Added the TEK Hover Skiff, now has the same speed .ini options availaible as the other SpeedyFlyers. You can buy your levels using element and put the points into health, weight or speed as you like. For all the added options, check out the ini-options file on PasteBin; only SF version added for now.
- Added the Admin Skiff, a very powerfull, Item Spawn only Skiff for Admins/Moderators to do their admin and moderator business... No ini options available nor needed. Has increased speed, kan fly under water, has unlimited health, cannot be damaged, has a ridiculously high weight carrying capacity (including for dinos dragged with the tractor beam) and has all the limitations on amounts of items carried in inventory removed.
- Added the option to pick up the Admin Skiff back up after deploying(should be Admin only that can pick it up
- Whistle command for the Admin Hover Skiff to allow ordering the Tek Hover Skiff to land remotelyset to only respond to a Server Admin to avoid abuse.
- Added the Astrocetus, with options for visibility, breeding, jumpdistance, cosmic energy cost and recharge multipliers, bombcrafting rate and bomb cooldown, only SF version added for now
- Added .ini options to modify the Tropeognathus Grinding functionality
- Fixed Imported Griffin grab animation/attack not working.... missed a pin link apparently, sorry for the inconvenience
- Fixed Wyvern characterstatuscomponent since it did not reflect the correct values that are currently in place for the vanilla wyverns
- Attempted to fix the conversion logic as to better reflect and retain the imprint values and imprinter name from the original flyer, NEEDS TESTING
- Attempted to fix an issue where the Managarmr Ice Breath freeze effect did not scale to the melee stat properly, NEEDS TESTING

Update: Jul 1, 2021 @ 9:08am

13.18
- Final and succesfull attempt to fix the appearances of the Imported Tek Quetz, Corrupted Ptero, X-Argent and X-Tapejara; the appearances is now forced on these blueprints at runtime.
- Checked other bug reports extensively but could not reproduce the problems at hand.

Update: Jun 24, 2021 @ 10:39am

13.17
- Another attempt to fix the appearances of the Imported Tek Quetz, Corrupted Ptero, X-Argent and X-Tapejara
- Found the problem with the building on the Quetz Platform saddle and that should now be fixed (it missed a necessary component in the Quetzes BP)

Update: Jun 23, 2021 @ 12:48pm

13.16
- Bugfixes for the Imported types SpeedyFlyers, especially regarding meshes on the TekQuetz, Corrupted Pteranodon, X-Argent and X-Tapejara still not showing correctly. The Dev Kit did not play nice on this one. Numerous other fixes regarding differences between the modded Character_BPs and the vanilla ones which should now be corrected.
- Changed the preferred cuddle food type for the Phoenixes to Magmasaur eggs

Update: Jun 22, 2021 @ 9:20am

13.15
- Fixed several Ice Wyvern related issues
- Conversion of SF Ice Wyvern to Imported (modded vanilla) Ice Wyvern should now function as expected when ForceConvertSFtoImported=True
- Fixed Alpha Wyvern mating and yielding Alpha offspring when settings should prohibit this; implemented the fix on all other dinos as well as the logic I had in place was giving mixed results (it is now based on boolean logic instead of strings; the latter was more error-prone)
- Set the option for Wyverns to mate and breed to default to True to conform to the vanilla Wyverns
- Tried to fix the RockDrakes and Managarmrs not being downloadable on Genesis and Aberration
- Testing health, stam, weight and melee multiplier robustness as there were reports of bugs happening
- Tested and debugged the hell out of the Managarmr Ice Breath attack and found and fixed several issues with it... It now all hopefully functions as intended...
- Fixed problem where Snow Owl would not correctly apply encapsulation/healing to untamed dinos
- Adjusted SF to Imported logic as to allow for the imprint quality value to carry over to the resulting imported Dino
- Added [ManagarmrDragWeight=] .ini option by request, defaults to 250.0. This allows server admins to prevent the Managarmrs to participate in Boss Fights by setting the Drag Weight to 950.0 if they like
- Added an imprint bonus of max 20% to the speed stat calculation which takes the imprint quality into consideration. Be aware the speed stat still adheres to the max speed cap you set in the .ini options, so once you\'re at the max you cannot go higher. Of course you will need less level up points to reach that max in that case.
- Fixed CharacterStatusComponent for the imported X-Argentavis and X-Tapejara so the stats will now correctly replicate and savegame etc.
- Numerous bug fixes and fixes for inconcistencies, numerous code optimizations
- Updated the Lymantria/Moth eggs as there were some changes (in appearance as well as stats) in vanilla which I had missed thus far.
- Edited all eggs to ask for confirmation before using, as that is how the vanilla eggs are set up nowadays.
- Changed many of the default values for [???InitialTamedSpeed=] and [???SpeedStatMultiplier=] to more closely resemble the vanilla flyers when the option [ bAllowFlyerSpeedLeveling=] is set to True in the Game.ini. I know this may be controversial but my aim has always been to resemble the vanilla Flyers as closely as possible with the default settings. I did not, however, set all the initial tamed speeds to what they should be according to the vanilla defaults because I thought those were just ridiculously low in many cases (many defaulted to 100%, not gaining any speed on being tamed)
- Had to alter the ConvertDino function which is used by the [ForceConvertSFtoImported=] .ini option due to changes in the Dev Kit: the mutation points on the maternal and paternal points can not be copied over directly anymore since the variable is now private and not accessible from the blueprint/graphs. As a workaround I chose to take the mean from the maternal and paternal mutation points and then set the allowed mutation points to 20 minus this mean value for both the maternal and paternal sides. It is not ideal but it is the only way not to make breeding too OP for the converted dinos (otherwise the mutated dinos would start freshly with 20 mutation points on each side while keeping their mutations at the same time). This problem would only occur when you set the aforementioned option to true after you have already played and bred with the SF type dinos in your game. All the new tames from then on will immediately get converted to the Imported types so they will not have any mutation points in place at that time.
- Fixed issue where Argent and X-Argent carry weights would not correctly replicate, resulting in the .ini options to set both the beak carry weight and the claws carry weight not to function correctly


This more or less concludes the bugs that needed fixing, next up is the addition of the Tropeognathus and the Crystal Wyvern to the Speedy Flyers family!

- Added the Blood Crystal Wyvern, Alpha Blood Crystal Wyvern, Ember Crystal Wyvern and Tropical Crystal Wyvern (SF type)
- As a surprise addition: Added the Tropeognathus (SF type), Imported type as well as the Space Whale following shortly

Update: Jun 25, 2020 @ 6:22am

12.05a PRIORITY FIX UPDATE!!!
- Reupload to fix crashes due to seasonal content being readded to the cooked mod's output each time the mod is cooked, which then has to be manually removed, which I forgot this time around.

Update: Jun 25, 2020 @ 2:52am

12.05 PRIORITY FIX UPDATE!!!
- Fixed issue where SF variant X-Tapejara and X-Argentavis would not take damage