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Causes them to climb the air, fold on themselves and teleport around the map.
that said it's surprising the best that's available in mods tends to be stat redistribution (i.e. inflate hp/melee even harder) rather than speed levels increasing speed and perhaps even oxygen increasing stamina regen like the myth that it did of old/food relative to base increasing regeneration rate and things like that
maybe a pipe dream but for all the wondrous things mods do in fixing wc's wonky gamedesign, 'speed levels matter' is something i've been on the lookout for for ages and that mod is.. close
but not quite
if ever get back into developing this mod having an 'add x % speed per wild speed level' option would be nice, kind of sad so few mods ever do that since potentially fast wild dinos really punts the whole 'spam points in movement speed and then you're good' shtick and seems fitting for a flyer speed mod
two other bits, if there's only downsides to the non-base classmap SF type and everything works on imported (re: base classmap type) in regards to breeding/swapping out flyer mods and such, shouldn't the conversion on tame + imported offspring configs be default? or is there something more to it, guide just implies it's for spawn wonkiness but otherwise it's just a sudden brickwall to run into in regarding breeding
+ while would like to use RedistWastedSpeedPoints it feels a bit lopsided if only flyer types get massive wild stat advantages, is it only able to be done with the classes the mod is creating/screwing with or is that something that in the future could be a global option? always a smidge ironic when mods redist wasted speed --> oxygen but..
I have a little problem with 2 Engrams that I don't see in games.
This is the saddle of Snow Owl and the Rock Drake
I'm on the Fjordur map and use an S+ mod config to add engrams from other maps
I use an engram system or I specify all engram entries myself (bOnlyAllowSpecifiedEngrams=true)
Here are my two entries:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_OwlSaddle_C",EngramLevelRequirement=95,EngramPointsCost=62,EngramHidden=False,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ShadowDrakeSaddle_C",EngramLevelRequirement=117,EngramPointsCost=56,EngramHidden=False,RemoveEngramPreReq=False)
I looked in the mod documentation and in the files but I don't see a replacement like for the Tek saddle of the Rock Drake
Has anyone had this problem before?
ForceConvertSFToImported=True, my new rock drake can mate(with little heart above their heads) , but there is no egg after mating.
The vanilla command to destroy all naturally spawned Rock Drake eggs doesn't seem to work (I get an error message saying something about it not being "bExactMatch" or something close to that).
This is the command, is there an equivalent for the SF mod?
cheat destroyall DroppedItemGeneric_FertilizedEgg_RockDrake_NoPhysics_C