RimWorld

RimWorld

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Gas Traps And Shells (OLD)
   
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Mod, 1.0
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997.135 KB
Jul 4, 2017 @ 11:11am
Nov 13, 2018 @ 5:54am
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Gas Traps And Shells (OLD)

Description
FYI! New updates will be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2012627964


Adds gas traps and gas shells for mortars.
Mortar gas clouds are slightly larger.

Gas trap releases a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up as long as a pawn is in the gas. Requires IEDBomb research to build.

Gases types available:
Toxic
Sleep
Fear
Rage
Tear gas
Corrosive

Gas masks from mods using the ToxicSensitivity statmod delays (or completely saves) your pawns from dying.

While i plan to introduce gas masks for next update, here are some other mods that add toxic protection for now:

Toxic Fallout Protection Suit: https://steamcommunity.com/sharedfiles/filedetails/?id=731878767
FashionRIMsta: https://steamcommunity.com/sharedfiles/filedetails/?id=745193823
Rimsenal: https://steamcommunity.com/sharedfiles/filedetails/?id=725947920
Rimsenal - Feral: https://steamcommunity.com/sharedfiles/filedetails/?id=736207111
Apparello 2: https://steamcommunity.com/sharedfiles/filedetails/?id=728381322
Remote Tech: https://steamcommunity.com/sharedfiles/filedetails/?id=761379469
Westerado: https://steamcommunity.com/sharedfiles/filedetails/?id=1613533435

Non-steam download: https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip

COMBAT EXTENDED PATCH here: https://steamcommunity.com/sharedfiles/filedetails/?id=1824581421

V0.91
Updated for Rimworld 1.0

V0.9
Updated for Beta 19. Also introducing my most horrible creation yet: the corrosive gas trap/shell... Let's barbeque!

V0.8
Gas shells for mortars. Fart at a distance, why not!? Insect traps removed.

V0.726
Updated for beta 18. Slight buff to gas severity and duration.

V0.725
Fear gas trap added, buffed toxic gain speed, chance to gain Dementia and Carcinoma from toxic gas halved, Gas Trap renamed to Gas Trap (Toxic). Don't Panic!

V0.7
Can trigger traps remotely, with switch for Manual/Proximity detonation. Traps no longer trigger by pawn walking on other side of walls. Balancing (buffed effects).

V0.65
Allies, neutrals and colonists never trigger the traps. No more explode in your face when constructing one!
Also requires IEDBomb research to build.

V0.6
Let's sleep and fight in our own vomit!
-Added Rage gas.
-Added Sleep gas.
-Added Tear gas.

V0.5
Gas is dangerous, Mkay.
Popular Discussions View All (1)
7
Mar 8, 2020 @ 5:49pm
Bug Reports
Mr. Mauer (Mollari)
414 Comments
ThumbStick Feb 10, 2024 @ 5:16pm 
@Tynan
(04) PalverZ  [author] Mar 21, 2020 @ 5:00pm 
They still dont in the 1.1 the problem with them being under rearm is over eager pawns getting caught up in a cloud of rage gas might not be so great.... im thinking about setting them up to be rearmed but not by default
Phil Mar 21, 2020 @ 2:00pm 
Haha ok well I think it does need nerfing it's very open to abuse. I did it a few times but then chose to stop. By the way are the traps meant to auto reset? I find they don't, but I'm on 1.0 still and have some errors loading now due to all the out of date mods etc so it could just be me. :)
(04) PalverZ  [author] Mar 8, 2020 @ 5:48pm 
LOL be warned that may be something I nerf in the 1.1V (or maybe Ill make it a toggle option in mod settings)
Phil Mar 8, 2020 @ 3:05pm 
I love this mod :) I'm playing my 1.0 game so thanks for keeping it up as I only just discovered this! I found it highly amusing to plant these when a trader comes to the colony then detonate them whilst I'm safely inside....... They rage out and I collect their stuff :P At this point I don't need the wealth but I need the laughs :)
(04) PalverZ  [author] Mar 2, 2020 @ 6:41pm 
I also cant update the description so I will ask Minister of MOM to do so to add a link
(04) PalverZ  [author] Mar 2, 2020 @ 6:34pm 
Well bad news everyone Steam workshop hates co authors so I cant update the mod on this workshop page instead please go to https://steamcommunity.com/sharedfiles/filedetails/?id=2012627964 to find the new version.
(04) PalverZ  [author] Mar 2, 2020 @ 5:54pm 
LOL I am in the processes of uploading now, it seems workshop hates coauthors for Rimworld
Ralathar44 Mar 2, 2020 @ 5:45pm 
Par for the course I'm afraid :D. When I was younger I thought "professionals don't do X" and as I've learned with age professionals are just older normal people. Life is messy, nobody is perfect, and stuff is complicated.

I look forwards ot letting an angry colony of bugs get unruly and then having a starship troopers level battle with gas shells flying everywhere again haha. And if a few extra bugs show up during that, I'll pass them to you for slaying :P.
(04) PalverZ  [author] Mar 2, 2020 @ 5:13pm 
LOL speaking of tech jobs had a tech related disaster when contracting and our IT department had a communication fail and thus I spent the afternoon without a means to upload my Dirty update, I did test it (a little) and the log hates it but it works mostly. (LOL My Job isnt tech, even though I study Cyber Security) Im excited to be able to continue this super fun mod for us all. Once I get it up please let me know any bugs in case there are some I am not aware of.