Arma 3
108 ratings
KP Liberation Al Rayak
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.914 MB
May 28, 2017 @ 7:19am
Sep 12, 2020 @ 12:56am
22 Change Notes ( view )

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KP Liberation Al Rayak

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (6): RHS USAF (Woodland)
Opfor (2): RHS AFRF (EMR/MSV)
Resistance (0): FIA

-- Statistics --
Capitals: 8
Cities: 110
Military: 26
Factories: 36
Radiotower: 34
Total Sectors: 214

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
147 Comments
Banana Dog Jul 15, 2022 @ 4:06pm 
How do I edit this Scenario
curVV Apr 4, 2022 @ 5:51am 
This map is terrible. AI walking through doors and walls, getting stuck, driving into things. It's just a huge mess.
Huntsman-Cammando58 Dec 1, 2021 @ 11:54pm 
Eyo- Having troubles loading a specific liberation game mode, I've attempted to get KP Al Rayak onto a dedicated server (pbo downloaded directly from the github) But had no success, I get a 'cant find mission, skipping to next mission' (and an infinite loading screen if I try join)
Why's it not working? From the exact same github page I downloaded the Altis and Lythium pbos, which all worked fine when doing the exact same thing.
Endet Sep 22, 2021 @ 2:25pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
K-Chumbo Jul 24, 2021 @ 9:09am 
como faço para jogar multiplayer com meus amigos, como configurar meu pc para os amigos entrarem na missaõ?
<[DC]> Leerian Dark Jul 10, 2021 @ 3:04pm 
Where do I change the Config from RHS to CUP.
no vehicle is spawning and the logs say not RHS found even tho we only have CUP installed
waystin2 Jun 13, 2021 @ 8:35am 
Super fun MP setup!
Totti Nov 9, 2020 @ 10:50am 
Hello, first and foremost this a nice map and me and a couple of friends are enjoying the map a lot but we have an issue, sometimes we "find" a nice civilian vehicle and want to store it but after we close or reopen the server the vehicles is gone what can we do to keep them?
pi123263 Sep 18, 2020 @ 8:49pm 
@[III%]PsychosocialPenguin As fair as I know it should be fine
[III%]PsychosocialPenguin Sep 18, 2020 @ 7:44pm 
Quick question, does this interfere with AI mods such as LAMBS, VCOM, or CF_BAI? I noticed an urban combat AI was included in this mission.