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Why's it not working? From the exact same github page I downloaded the Altis and Lythium pbos, which all worked fine when doing the exact same thing.
Then go to kp_liberation_config.sqf
Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.
At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
no vehicle is spawning and the logs say not RHS found even tho we only have CUP installed
You should join the Discord server, if you're having issues creating your own preset. There are hundreds of Liberation players, who will be able and willing to help.
And no, it wasn't connected to the "mission wipe feature".
The issue occurs when we restart the server and walls shift placement, which we initially thought was a mod or serverhost issue. It just started occurring recently so I google'd it and was led to this comment:
[UKE]CombatTaffy Oct 26, 2017 @ 8:05am
i dont want to be a pain but will the build placement prob be solved IE: you build walls and they move on server restart
Digging more I discovered that it started when we began using the mission wipe integrated in Liberation; before this we had never played the same map twice on the server, but when we decided to play Lythium a second time we had to use the wipe. The issue started there so we switched from Lythium to Al Rayak, thinking it was a map issue, but the problem appears on Al Rayak as well (which we also used the mission wipe for).
So I'm thinking that somehow the issue lies with the mission wipe somewhere?
now on the Workshop for first playtests, impressions and feedback:
https://steamcommunity.com/sharedfiles/filedetails/?id=1578389037
have a look at a fast paced sector control mission (including possible PvP) from one developer of the KP Dev Organization.
If you like it, let him know in the comments of his mission. You won't get disappointed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1503362669
If you play without ACE, make sure you save the parameters when you set stamina to disabled.
When you're unsure how it works: https://imgur.com/a/WBiPWwz
In general Liberation don't affect the fatigue/stamina system (beside of optional deactivate it). So you're just experience the normal and intended behaviour from ArmA. You can also use mods etc. which eliminates the weapon sway, if you like a more "common first person shooter" experience.
If you want to edit the mission, you have to download the rar archive of the mission from GitHub from the "Releases" tab.
Secondly Ive been trying to enable zeus, set the allowable distance for fobs on bases, and enabling zeus using the syntax after extracting the file from pbo and repacking according to the links ive seen you share but it doesnt seem to initialize.
Im not sure what im missing since I put the mission.pbo in the active Al_Rayak steammpmission folder. Do I have to wipe the server and start over to get the changes to implement? Its on a undedicated server if that matters.
It's already the virtual arsenal. If you get timeouts, I guess you've many many mods loaded which add stuff to the arsenal. Try looking in that direction. Liberation don't alter anything in the BI Arsenal functionalities where you load and save your loadouts.
Second, how can we set it up to select from the vitrual arsenal? When we use the default arsenal it times players out on the dedicated server trying to save their loadout.
Cheers mate!
The best would be you join the discord and provide some server logs or similar.