Arma 3
422 ratings
[SP/CO-16]Freelancers - Tanoa at War 0.25
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
8.172 MB
Apr 16, 2017 @ 12:53am
Jul 31, 2017 @ 3:05am
86 Change Notes ( view )
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[SP/CO-16]Freelancers - Tanoa at War 0.25

There WILL NOT be any update for this old scenario. A remake is on the way (sort of. I'm not actively working on it).

To reset your progress:
SP: press 0-0-7
MP: either turn on reset in parameters, start the game , then exit and restart once you see the map, or manually delete server's variable saves.

Also, reset seems not working right without rebooting the mission once immediately after the game gets to map/briefing.


This sandbox mission is greatly inspired by Far Cry series.
You take the role of a man who fled this homecountry, Tanoa, with his mother, at a very young age due to the boiling civil war between the royalists and the nationalists. His father died when general Solomon - as known as 'the Vulture', usurped the power from the royale, and with the help of eastern super powers, almost killed off all nationalists.
Twenty years later, with the experience of several years serving in the U.S. Army and a dying wish from mother, the protagonist returns to his birthplace, to seek vengence against the man who mercilessly killed his father.


-A fun, action-packed sandbox & single-mission campaign and several side quests.
-A shop system for players to buy and sell weapons, clothing and vehicles at will.
-Gun shop supports vanilla, RHS and SMA weapons; NIArms weapons are added but pricing is still WIP. All weapons' prices are subject to changes.
-20 safe houses across the map avaliable for purchase. You can save player's gear, location and money in the bed at safe houses; a stash crate is also avaliable at each safe house to store equipments for later use.
(NOTE: As long as you have saved using the bed, your status/progress will automatically resume even if you click "replay", unless you reset the progress manually. You don't need to resume the previous save to get your progress back.)
-11 radio towers for players to hijack and reveal hidden POIs on the map. (Most POIs are still WIP)
-Random friendly/enemy patrol teams/vehicles. The southern areas are controlled by the Royal Army(enemies) and the rebel(friendlies), and the north is controlled by CSAT.
-Ambient traffic and civilians - Tanoa is teeming with life.
-Recruitable civilians - hire them to fight by your side. Hired civilians randomly pick a gun from the weapon list
-Lootable enemy corpses for cash. Different factions yield different amounts of cash.
-Tired of all those fancy UI floating all over the screen in some missions? This one got none. It doesn't have any kind of bothering displays, I tried to keep things simple and at a minimum.
-33 hand-placed, capturable outposts for you to conquer.
-Property system - you can purchase numerous properties for long-term income. later on i will make properties more useful.
-An Arena for players to challenge their skills and earn money. It is rather crude at the moment, but later on i will improve it.

Supported Mods (all optional, but are highly recommended)

RHS USAF (weapons, clothes and vehicles purchasable)
RHS AFRF (weapons purchasable)
RHS GREF (weapons and vehicles purchasable; affects what kind of enemies you fight in the early game)
RHS SAF (weapons, vehicles and clothes purchasable. Note that uniforms are not wearable.)

Specialist Military Arms (weapons purchasable)

NIArms series (added, not yet detailedly priced. Toadie's shop can be found at Georgetown)

My hitmarkers (makes shooting people fun)

TRYK uniforms:

TAC vests:

Also Supporting:

Shoulder mounted lights (for those who want more light)

ACE (NOT SUPPORTED VERY WELL. Shops avaliable. For whoever wants realism)

Task Force Radio (communication enhancer, shops for related radio items avaliable)

ADR-97 PDW (an official weapon mod)


V0.25 Hotfix
-Fixed a typo in codes that prevents main quest 4 from being completed.

-Fixed a respawn bug;
-Removed the unused oil rig;
-Added magazine repack scripts.


Atlas1205 as the creator.
gpgpgpgp1234's scripts.
condottiere's help with scripting and shops.
Blacksidesniper's composition creation.
shphrd's art design and video making.
Micro for SAF shops.

Enigma's simple tasks/civilians/traffic scripts.
HoverGuy's simple shop system.
IndeedPete's conversation system.
Zenophon's framework.


I've spent hundreds of hours on this mission, and still working on it for more content. Life has not been easy for me this year. If you would like to support me, you're welcome to toss a few dollars at
(I prefer paypal, since i'm very unfamiliar with Patreon)
If you don't want to for any reason, feel free, no hard feelings.

You can also keep a track of current WIP content there, on my facebook:

Chinese version is here:

Non-steam Download
Popular Discussions View All (8)
Dec 4, 2018 @ 7:03pm
PINNED: Bug/complaint reports (with full change log)
Apr 17, 2018 @ 4:49pm
PINNED: Suggestions
Jan 8, 2018 @ 9:47am
PINNED: FAQ and solutions.
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felipegasa May 22 @ 7:05pm 
There are scenarios like this, in other maps? freelancer style?
It´s a greeeeat job bro!!!
ToRTUGa Apr 19 @ 5:26pm 
Thank you for the answer. Anyway, cool mission
Atlas1205  [author] Apr 19 @ 1:46pm 
As for mission settings, I think that's an Arma problem. The multiplayer parameters always get reset, unless you edit the file with them and change the default values.
Atlas1205  [author] Apr 19 @ 1:45pm 
Yeah the job board is very buggy. I never was able to fix it back in the days.
ToRTUGa Apr 19 @ 12:11pm 
Hi. We can`t take jobs from the job boards. It says "Error: No unit: Job list updated" (I can show screenshot). And our mission settings always resets after restart
Atlas1205  [author] Apr 15 @ 1:46pm 
It basically ends here. I've only made 9 main quests.
Пт на герыч Apr 15 @ 10:25am 
We reached the 9th mission, where the helicopter was shot down. Then we do not understand what needs to be done, tell me.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Oct 21, 2021 @ 1:42am 
Sounds good. :aquaman:
Atlas1205  [author] Oct 20, 2021 @ 7:32pm 
I just checked it out. It appears Deadzone does not support multiplayer, it's a no for me.

Right now the version I've been working on has a general framework in place. If I stuff it with mission objectives, it will at least have something to play with. However I can't find time nor motivation to do much about it recently.

If I ever put out a playable Beta, I'll notify you here.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Oct 20, 2021 @ 5:53pm 
Fair enough. If you ever get the chance, maybe you could work with Lola. They've created a very good successor called "Deadzone: Vietnam" and is on par to something akin to Far Cry 2 in Arma 3.