Arma 3
[SP/CO-16]Freelancers - Tanoa at War 0.25
 This topic has been pinned, so it's probably important
Atlas1205  [developer] Apr 21, 2017 @ 9:05am
Suggestions
I separated this from bug reports to make it look nicer.
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Showing 1-15 of 95 comments
DrumThumpinMonkey Apr 21, 2017 @ 9:45pm 
A halo spawn would be nice
Atlas1205  [developer] Apr 21, 2017 @ 9:49pm 
Originally posted by DrumThumpinMonkey:
A halo spawn would be nice

will eventually get to that.
Barmu Apr 22, 2017 @ 4:02pm 
wie speicher ich bzw ich habe mit 562 gespeichert und fange dann wieder mit 500 an oder muss ich die erste mission fertig machen und kann ich auch von einem anderen server das geld bzw eq mit auf anderen servern laden
Atlas1205  [developer] Apr 22, 2017 @ 4:38pm 
Originally posted by Barmu:
wie speicher ich bzw ich habe mit 562 gespeichert und fange dann wieder mit 500 an oder muss ich die erste mission fertig machen und kann ich auch von einem anderen server das geld bzw eq mit auf anderen servern laden

sorry, english?
[u]man Apr 22, 2017 @ 10:07pm 
Outstanding work! There are some smaller bugs, but i love to play it.

Just some Questions:
- How to find the other save houses? Actually i walk down the streets and look for the sign "No war" ;)
- Weapons and accessories are only offered in special shops in some cities?
Atlas1205  [developer] Apr 22, 2017 @ 10:08pm 
Originally posted by uman:
Outstanding work! There are some smaller bugs, but i love to play it.

Just some Questions:
- How to find the other save houses? Actually i walk down the streets and look for the sign "No war" ;)
- Weapons and accessories are only offered in special shops in some cities?

You need to hijack/liberate radio towers for other safe house markers to show up. but safe houses are always there.
And about that, it will eventually come true. I kinda hated the magic shopping terminal too.
[u]man Apr 22, 2017 @ 10:20pm 
Whow, super fast repsonse!!!
THX
PS: and also find time to sleep :)
Mick Apr 23, 2017 @ 6:29am 
Can you add another spawn points for vehicles, I spawned a vehicle and then went afk for a few hours, no on could get a vehicle out of the garage :)
JoustingZebra  [developer] Apr 23, 2017 @ 6:53am 
Hello Reddit! u/JoustingZebra here. Let us know what features you want to see next in Freelancers Tanoa at war!
Yann Apr 23, 2017 @ 9:51am 
I think you can create the "Repair Vehicle" action when the vehicle is damaged, i did some missclick and i repair a vehicle already repaired.
Slugga17 Apr 23, 2017 @ 12:16pm 
More adjustable parameters would be really cool- like size of enemy groups, amount of friendly and enemy squads wandering around, and amount of starting money. Having a window with all the parameters at mission startup similar to dynamic combat ops and pilgrimage would be convenient.
Atlas1205  [developer] Apr 23, 2017 @ 12:30pm 
Originally posted by Slugga17:
More adjustable parameters would be really cool- like size of enemy groups, amount of friendly and enemy squads wandering around, and amount of starting money. Having a window with all the parameters at mission startup similar to dynamic combat ops and pilgrimage would be convenient.

I'm yet to learn how to do that.
Barmu Apr 23, 2017 @ 1:03pm 
the rich man first mission is not working :(

Atlas1205  [developer] Apr 23, 2017 @ 1:17pm 
Originally posted by Barmu:
the rich man first mission is not working :(

something touched the variable. im fixing it.
Atlas1205  [developer] Apr 23, 2017 @ 1:30pm 
Originally posted by Barmu:
the rich man first mission is not working :(

also made a mistake with punctuations.
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