ARK: Survival Evolved

ARK: Survival Evolved

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Classic Flyers
 
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90.172 MB
Mar 31 @ 8:33pm
Sep 14 @ 12:53pm
42 Change Notes ( view )

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Classic Flyers

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In 3 collections by Ertosi
Skull Island ARK's Mod Testing Grounds
37 items
ARKLife: Quality-of-Life ARK Mods
7 items
Asteria Map Test Server
13 items
Description
Brings back the classic flyers we've all known and love! This mod gives vanilla flyer species back all of their pre-nerf'd stats. Yes, that means they can level speed again.

Mod Id: 895711211

Originally posted by PC Gamer:
restores winged dinos to pre-nerf glory [...] a beacon of hope for those of you who are miserable with the nerfs
[read full article here]
Originally posted by slim thic:
thank the gods for this mod
Originally posted by ODeez Gaming:
Great Mod, [...] it made Ark feel right again!
Originally posted by Commander ( Heda ):
best mod ever :) [...] now the game is fun again, from 1 to 10 i give to this mod 40 / 10 :)
Originally posted by Maxanto:
Thank the gods for modders like you Ertosi! One HUGE thumbs up!

This mod brings back the original species' stats for the following vanilla dinos (including tames from before the nerf!):
•Argent
•Moth
•Pelas
•Ptero
•Quetz
•Tapejara
•Wyverns (Fire, Lightning, and Poison only; ice wyverns NOT supported)
•Griffin
•Phoenix

This mod gives core-game/vanilla rideable flyers back their original stats by altering their files, therefore it is incompatible with any other mod which also alters vanilla flyers or their eggs, as one will overwrite the other. This mod cannot affect flyers from other mods, only their mod authors can affect them. Other than mods which alter these files, Classic Flyers is fully stackable. It also adds cleanly and removes cleanly, without losing any of your flyers. Please see the FAQ as well as the list of Compatible/Incompatible Mods for more details.

This mod also adds several new quality-of-life features to these fliers including ground attacks, taunt "attacks", backwards walking, and allows wyverns to wear saddle skins. It also adds a new Emote: Pet!, as well as a special Wyvern Stone which wyverns can use for a small armor boost. Please see the Features page for more details.




Mod Policy
•Updates can be seen in the "Change Notes" tab.
•This mod is made to work with itself and not around other mods. Do not use this mod with other mods which also alter the files of the vanilla flyers or their eggs. See the list of Compatible/Incompatible Mods for more info.
•Don't be an askhole. Please read this mod's FAQ (Frequently Asked Questions) before posting questions or comments and use the appropriate Discussion pages for posting Bug Reports, reporting Compatible/Incompatible Mods, or Server Advertisements.
•No requests. Consider this mod as-is and exactly how I want it.
•This mod updates on Thursdays and may have multiple updates each Thursday. Critical bug fixes or responses to Vanilla changes may alter this schedule.
•As the mod author, my contribution ends at ensuring the mod works in general. It is not my job to provide tech support for every user who has trouble installing mods or updates on their end. Kindly refer to Google or the ARK Forums for installation/update issues.
•Posts which fail to follow this policy or which fail to show common courtesy will be deleted without notice.

Help Support This Mod
At the request of several fellow ARK survivors, I've set up a Patreon account[www.patreon.com] for players who wish to show their support. Please feel free to visit it if you would like to support my future ARK projects, pick up my next pizza or whatever ;)
[www.paypal.com]
[www.patreon.com]

I want to give a huge thank you to https://arkservers.io/ for sponsoring the Classic Flyers' test server[arkservers.net]. If you are looking to set up a new server or are considering switching over, I highly recomend them. My testing server has always run smoothly and I've been very impressed with their automatic mod updater.

Have fun and always love your fliers!



This mod/code/work/images/name is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. [creativecommons.org]
[creativecommons.org]
Popular Discussions View All (134)
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Sep 22 @ 6:17pm
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2,511 Comments
Ertosi  [author] 18 hours ago 
As listed in the FAQ: No; not possible.
KANT_SkYliN3 22 hours ago 
Hello, i love the Mod and it works fine, but can i change the Gain per level and if, how can i? already read the Faq but i didnt saw anything.
Benny Hunter Sep 23 @ 3:11pm 
Funciona muito bem!!
Ertosi  [author] Sep 20 @ 2:39pm 
If your comments have been removed, it is because you failed to follow mod policy. Read the FAQ before asking questions and post Bug Reports in their proper place.

Thank you.
Kool-Aid Sep 19 @ 4:29am 
yea you just spawn them in like cheat gmsummon "Argent_Character_BP_C" 200 the 200 would be the level at witch it would be before it tames so it would be higher after the tame is finished with that command.
Ertosi  [author] Sep 18 @ 7:46am 
gmsummon commands work perfectly fine (when typed in correctly) and the classic versions would be exactly the same as the vanilla versions, because the class names are the same.
Phantombear Sep 18 @ 5:47am 
just a quick question, i recently stumbled upon "Gmsummon" command which will tame creatures on the sent command, although i noticed it doesn't work for classic flyers/other creature related mods. is there any way of adding gmsummon to the spawn command list or is that not able to be done with mods?
Pesto Posta Sep 17 @ 10:59pm 
Thank the gods for this.
Kinda stopped playing for a while, saw the nerf to flyers and
Was hoping to see this mod. XD
Ertosi  [author] Sep 16 @ 11:43am 
Hi desnoyerse Thanks for reading through the FAQ and bringing an original question to the table. I only consider those who ask stuff that's literally a FAQ header or listed elsewhere like Features or on the Desc to be askholes ;)

You're actually reading my mind for something that I've been considering. I've been considering adding that functionality as an option to the Flyer Totem. My cross considerations are pondering any negative repercussions that might add as well as the time involved to make it happen, as well as working out the prob of having the spawned dinos scale with natural server spawn levels.
desnoyerse Sep 16 @ 9:36am 
Hi Ertosi, after playing a while with this mod in my single player, I really like it !
However, I have read your F.A.Q. to not be an "askhole" and I have seen a partial answer to my question, so I will be asking it anyway and hope that you understand why I am asking it. Here it is:

In your F.A.Q. you said you will not make the Wyverns, Griffins (and probably Phoenix) spawning in maps they don't spawn normally in, however, would it be possible to have a variable to allow us to switch it so they spawn (default would be set so they are not spawning, obviously) ?

Again, I hope you understand why I am asking this =) Thank you for this incredible mod once again !