Arma 3
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US CAG-Delta Force [NIA]
   
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
97.172 KB
Jan 27, 2017 @ 8:21pm
Jan 29, 2017 @ 2:16pm
2 Change Notes ( view )

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US CAG-Delta Force [NIA]

In 2 collections by jarrad96 [4SFG]
Special Operation Forces Factions [SMA/NIA Edition]
31 items
Special Operation Forces Factions [SFF]
54 items
Description
Special Forces Faction mod [SFF] that adds the US CAG (Combat Applications Group)- Also known as 'Delta Force' and 'D-Boys' CAG are a US Special Forces group. The faction is accurate to a 2014-2017 timeline, and is equipped in Multicam Tropic for a fictional Tanoan deployment.

The Faction-

Delta Force is the United State's premier Army unit, and performs hostage resue, Direct Action and reconnaissance missions, often working alongside the CIA. The faction is equipped for a Pacific region deployment in Multicam Tropic camo, and is armed with the Mk18 or Hk416 as the primary rifle, supported by the 7.62 Mk48 version of the M249 Machinegun, SCAR-H's and AT4's, with the FNX-45 Tactical as the primary sidearm.

Historical Info-

The 1st Special Forces Operational Detachment-Delta (1st SFOD-D), also known as 'CAG-Combat Applications Group' or 'Delta Force' was established in the 1970's as a Special Forces element of the US Army, to complement the Green Berets, but as a full-time counter-terrorist unit. It is under the command of JSOC.

Specialist Elements-

Delta Force has a recon and Direct Action element armed for with the MP7 PDW for CQC or deep recon missions- It is used for night infiltrations into enemy camps or controlled areas to silently eliminate forces or gather intelligence for a later strike force.

Supports-

The faction is supported primarily with air or light vehicle assets, with acess to both armed and transport Littlebirds, UH-60 SF Blackhawks, and Light Strike vehicles and Quads for rapid transportation.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name CAG ) Also supports ACE3 Medical system. CAG is a BLU faction.
Special thanks to my consultant 'M' for the information about US SOF groups equipment and internal structure.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
31 Comments
LotusViolet May 14, 2021 @ 5:43am 
thanks man. imma play this game during summer
jarrad96 [4SFG]  [author] May 13, 2021 @ 4:00pm 
Yes, all my factions are ACE3 compatible, it says so in the description.
LotusViolet May 13, 2021 @ 7:29am 
compatible with ace3?
too lazy to find out myself sry :p
CharlieDontSurf May 11, 2021 @ 2:55pm 
Really like the ranger one you made.
XH2 Jul 10, 2020 @ 7:18am 
please make original multicam
jarrad96 [4SFG]  [author] Apr 18, 2019 @ 4:47pm 
I just messaged the creator of those MP7's, they are going to look into it and try to fix it.
BNsonear Apr 18, 2019 @ 6:38am 
Dear jarrad;
I also experiences the ballistic issue with MP7. I beg you developing the SFF-R version of your gorgeous Delta Force mod, too.

One more: your fascinating German Special Force also uses the same MP7 mod. If available, please consider updating that mod also. Thank you very much.
jarrad96 [4SFG]  [author] Dec 6, 2017 @ 1:55pm 
Notice- For ease of use the dependency list on Steam has changed to use the NIA All-In-One. The mod does not require every NIA weapon pack, and the individual weapons used can be found in the text for those who would rather use each pack individually.
Altair Nov 5, 2017 @ 1:39pm 
Alright, thanks for the response.
jarrad96 [4SFG]  [author] Nov 5, 2017 @ 1:14pm 
Hmm, I'm not sure why they would be doing that- the ballistics are made by the same person and they did both the standalone and RHS MP7 at the same time. I might ask them about it, see if I can get it fixed.

A SFF-R version of this is going to be a thing, just working on the IND FIA right now.