Arma 3
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Enhanced Soundscape
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
102.534 MB
Dec 24, 2016 @ 3:33pm
Feb 11 @ 7:02am
9 Change Notes ( view )

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Enhanced Soundscape

Description
-Reuploading this mod is _not_ permitted-

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What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (2)
3
Mar 30 @ 10:35am
Bikey Issue
Ben
4
May 7, 2018 @ 6:19pm
Hardware requirements
maverickwoe
< >
186 Comments
Doc. Caliban May 5 @ 7:00pm 
I am working on a weapon mod that has a custom weapon and suppressor. I've added the L_ES_Prefix and L_ES_maxPlopp values to the weapon, which works properly, but it does not detect when the suppressor is being used. (I still get the shot echo effects.) Vanilla weapon/suppressor combos function as expected with no shot echos when the suppressor is added. What do I need to do in my config to get this to work? Thanks!
Wilson Apr 23 @ 4:29am 
Yes, it's compatible with JSRS
Tito10star Mar 26 @ 10:31pm 
The mod is awesome, but I would like you to add reverb to explosions and MG from vehicles and aircraft (GAU-8 in example)
Nova Mar 20 @ 1:02pm 
@TurboKapeć yes. It literally says "ES works with every mod including the vanilla sounds"
TurboKapeć Mar 15 @ 12:46am 
Is it compatible with JSRS?
TehFocus Feb 14 @ 10:02am 
Well this was a suprise
The Overlander Feb 12 @ 7:13am 
o hey this actually got an update xD
Sycholic Feb 12 @ 12:09am 
Authors TY for a update. One of best mods out there honestly. Only sound mod for me that fixes BI's nerf on surround audio when Contact or the pre-release update came out 5.1 never been the same for me without this.
Sycholic Feb 11 @ 4:29pm 
Calling BS honestly.. mod.cpp should not break anything... ony thing mod.cpp does is and quote. https://community.bistudio.com/wiki/Mod.cpp/bin_File_Format "A mod.bin/cpp allows for more detailed information in the Game's expansion menu for mod folders (rather than the engine simply declaring there is a mysterious @yourmod) " nothing more look at its contents... all that does is deal with what you see when you click/hover over the icon in the main/mods screen.

And why would you even put this server side? its a client side mod.. DERP. its the same thing as visual post processing effects but for audio, its not a server thing..
Tyl3r99 Feb 11 @ 2:21pm 
is this fixed for server use now? it made all my mods go "red"