Arma 3
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Enhanced Soundscape
 
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
102.591 MB
Dec 24, 2016 @ 3:33pm
Apr 26 @ 6:48am
7 Change Notes ( view )

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Description
-Reuploading this mod is _not_ permitted-

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What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (2)
4
May 7 @ 6:19pm
Hardware requirements
maverickwoe
0
Apr 6 @ 1:32pm
it's not working anymore.
WOULINX
< >
139 Comments
FunnyCookieEver Jul 18 @ 9:44am 
@LAaxemann, Can I use your mod Enhanced Soundscape as a part of my Zeus Mission Addon Pack in order to make it easier to join the server without hundreds of mods enabled? With indication of your authorship rights.
MuRaZorWitchKING Jun 28 @ 10:48pm 
@LAaxemann I currently am creating a Scenario and your mod is in my modlist, I am looking into releasing my scenario on the workshop with all mod authors credited, is this allowed?
Showdown Samurai Sam Jun 21 @ 5:27pm 
still work?
SoulTechnology Jun 4 @ 9:27pm 
@Johnny'B'Good
yes
Johnny'B'Good Jun 4 @ 8:01pm 
Is this compatible with JSRS Soundmod?
SoulTechnology May 13 @ 8:34am 
thanks a bunch, jsut unbianarised the saves to remove the dependancy manually for now but look worward to that being fixed so i (and others) dont acidnetally stop a bunch fo people form joining the missions.
LAxemann  [author] May 13 @ 8:12am 
@Soultechnology, there seems to be a little bug (updating base class) somewhere in there. Easy to fix, just gotta find some time :)
SoulTechnology May 13 @ 7:04am 
now, as its not specified int he decsription, i thought this would be a vlientside mod like every other sound mod. so far testing shows it is. and if people had potato PCs where even somethign im assuming is light as this could unload it.

so i ask, why, is there dependancies set up, to where i happpened to have this loaded whyll saving a mission and now nobody wihtought this mod can play? i dont see any reason why this mod set itself as a mission dependancy and any chnace of getting that removed?

[Mission is dependant on L_ES_ES_sys] which is this mod apperently.
ShadowFox Apr 26 @ 9:34am 
read the first line and you'll have your answer pavel. ^^
WOULINX Apr 6 @ 1:32pm 
it's not working :sadface: