Arma 3
622 ratings
Enhanced Soundscape
 
Rate  
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
102.591 MB
Dec 24, 2016 @ 3:33pm
Aug 10, 2017 @ 10:45am
6 Change Notes ( view )

Subscribe to download
Enhanced Soundscape

Subscribed
Unsubscribe
Description
If you enjoy our content, feel free to Donate[www.paypal.com] <- (Click). Donations will be shared 50/50 with jokoho. :)

What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (1)
3
Aug 14, 2017 @ 10:35pm
Hardware requirements
maverickwoe
< >
127 Comments
Gilles Feb 6 @ 1:50am 
this looks (sounds?) really fucking cool but I'm afraid it will fry my CPU in a gunfight
SickSidewinder9 Feb 4 @ 10:22am 
it doesn't seem to work at all? just going pew pew on different spots on tanoa with an rhs gun and JSRS sound mods, and there doesn't seem to be more echo that what was already in the sound file. I put it right after CBA, so second in the mod launch order.
SickSidewinder9 Feb 3 @ 9:39pm 
If I want to use this with JSRS, it sounds like launch order is important? First? Last? Doesn't matter?
GrandOldMan Jan 24 @ 10:49pm 
Hoping this is compatible with JSRS and it's additional handling and RHS compats.
k!ll3m@ll Jan 3 @ 10:02am 
NICE very nice!
Moonbreaker Dec 25, 2017 @ 9:52am 
@PLDRC: You did not understand the purpose of this map
Kersantti Kännistö Dec 21, 2017 @ 6:24am 
I came
errno_enomem Nov 10, 2017 @ 3:26am 
+Kumo seems like an incompatibility issue.
Kumo Oct 12, 2017 @ 9:39pm 
Not sure if anyone else is getting the same problem, but I'm running dyna sound and enchanced sound scape and I can't hear the gun shots firing, but only the bullet impact. Anyone know whats going on?
PLDRC117 Oct 7, 2017 @ 5:56am 
Does this mod support other community made maps? What makes this different from JSRS audio mod? I'm interested in getting it if its compatible with JSRS audio mod.