ARK: Survival Evolved

ARK: Survival Evolved

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Upgrade Station v1.8h
 
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Content Types: Mod, Structures, Rebalancing
File Size
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Updated
237.534 MB
Dec 19, 2016 @ 9:07am
Aug 8 @ 9:18pm
32 Change Notes ( view )

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Upgrade Station v1.8h

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In 1 collection by Ghazlawl
Ghazlawl & Friends Server
32 items
Description
Mod ID: 821530042

Allows you to upgrade the quality of weapons, armor, tools, and saddles from primitive all the way to ascendant. Even works with items from other mods! Can also salvage items for resources.

This mod doesn't change any core files and is stackable with other mods (see below).

... Yes, it works with TEK armor!




Rocket Launchers & Tek Rifles

Vanilla rocket launchers and TEK rifles can't be upgraded. However, I have created a small companion mod that allows you to replace your vanilla rocket launcher with an upgradeable one.

Feel free to sub to the "Classic Rocket Launchers" mod if you'd like to be able to upgrade your rocket launchers! http://steamcommunity.com/sharedfiles/filedetails/?id=884380337

We may do the same for Tek rifles in the future.




Weapons, armor, tools, and saddles from other mods can be upgraded and/or salvaged as long as the mod author has used the appropriate item as a starting point for their items (Hatchet for "Super Hatchet", Boots for "Tek Boots", etc).

While I can try my best to ensure items from other mods can be upgraded and salvaged I can't control what other mod authors do in their mods. When in doubt, put this mod last in the load order. :)

The Upgrade Station can upgrade all items from any mod as long as the item has an upgrade path. Items that don't have an upgrade path (C4, Tripwire, Wooden Spear, etc) cannot be upgraded because they don't have a quality index. Some items, like the Builder's Helmet, will identify as being valid to upgrade but won't actually upgrade in a meaningful way.




Version 1.8e has been released! This update fixes a lot of bugs that have been introduced in the latest WildCard patches. For more information, please see the Version 1.8e Release Notes.




If you're finding upgrade requirements to be too low for your liking please note that the upgrade formula is completely configurable via INI settings. Please read this discussion for more info as well as a link to the formula to give you an idea how it works: http://steamcommunity.com/workshop/filedetails/discussion/821530042/152392786911200641/



  • Fixed armor stat bug. (Was using hypo-/hyper-thermal multiplier.)
  • Fixed "Classic Rocket Launcher" not being upgradeable.
  • Added future compatibility with "Upgradeable Tek Rifle". (Working on it.)
  • Removed unused files.
  • Re-cooked with the latest dev kit to fix minor UI issues that WildCard's update(s) introduced.
  • Upgrade Station no longer removes colors when upgrading items. (Yay!)
  • Updated quality colors to match WildCard's latest changes.
  • Fixed freezing issue some players were experiencing when placing an Upgrade Station in the world.
  • Fixed item skin duplication bug.
  • Fixed various item skin bugs. Edge cases may still happen; please report in Bug Reports.
  • Fixed ammo duplication bug.
  • Fixed quality index colors not updating for some players when upgrading items.
  • Fixed Rocket Launcher upgrade/augment bug. (Vanilla rocket launchers can't be upgraded.)
  • Fixed Tek Rifle upgrade/augment bug. (Vanilla TEK rifles can't be upgraded.)
  • Fixed generic resource fishing rod upgrade/augment bug for some players.




Have a suggestion for this mod? Let us know! The current list of suggestions can be found here: http://steamcommunity.com/workshop/filedetails/discussion/821530042/142260895145281657/




Do you have questions? We have answers! Check out the list of frequently asked questions, or ask your own question, here: http://steamcommunity.com/workshop/filedetails/discussion/821530042/142261027572676152/




For a full list of admin commands please view the Wiki: http://linode.ghazlawl.com/ark/mods/upgradestation/wiki/#admin-commands

Primitive Tier

cheat giveitem "/Game/Mods/UpgradeStation/UpgradeStation/PrimalItemStructure_UpgradeStation.PrimalItemStructure_UpgradeStation" 1 0 0

cheat giveitem "/Game/Mods/UpgradeStation/BlueprintStation/PrimalItemStructure_BlueprintStation.PrimalItemStructure_BlueprintStation" 1 0 0

cheat giveitem "/Game/Mods/UpgradeStation/AugmentStation/PrimalItemStructure_AugmentStation.PrimalItemStructure_AugmentStation" 1 0 0

Metal Tier

cheat giveitem "/Game/Mods/UpgradeStation/UpgradeStation/PrimalItemStructure_UpgradeStation_Metal.PrimalItemStructure_UpgradeStation_Metal" 1 0 0

cheat giveitem "/Game/Mods/UpgradeStation/BlueprintStation/PrimalItemStructure_BlueprintStation_Metal.PrimalItemStructure_BlueprintStation_Metal" 1 0 0

cheat giveitem "/Game/Mods/UpgradeStation/AugmentStation/PrimalItemStructure_AugmentStation_Metal.PrimalItemStructure_AugmentStation_Metal" 1 0 0




This mod will be always free. All of your comments, ratings, favorites, sharing, and subscriptions help me a lot! However, if you would still like to contribute even more, please feel free to donate.

Thank you for your support! ^_^

[www.paypal.com]
Popular Discussions View All (63)
230
Nov 13 @ 1:30am
PINNED: Bug Reports
Ghazlawl
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Nov 21 @ 10:00pm
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Nov 12 @ 1:47pm
PINNED: Suggestions
Ghazlawl
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1,542 Comments
Hey, any way to have a level requirement setting? i want people upgrading but dont want level 20s running around with ascendant tools/weapons for example
Jack Bright 7 hours ago 
I was thinking of submitting this as a suggestion for our server but I have questions regarding the balance.

First, can you turn off the ability to make/upgrade blueprints so you must upgrade individual items, or simply make blueprints impossibly expensive?
Second, how does it calculate the cost for upgrading equipment?
Third and last, how do the stat upgrades work? Increasing hypo/hyperthermal insulation, for instance, is it a 1 to 1 infinite upgrade, a one time upgrade, or does the cost scale up if I do it more than once?
Ghazlawl  [author] 10 hours ago 
@China - That's an internal limit imposed by ARK. So, nope. :)
Ghazlawl  [author] 10 hours ago 
@Scrub - I'l see what I can do.
Ghazlawl  [author] 10 hours ago 
@Lao - Sure, the file size has always been a problem for me as well. I'll see what I can do.
Lao 10 hours ago 
Glad to see you're still working on this one! I have one request. Currently the size of this mod is pretty big, and our clusters try to keep the total mod size fairly low since mod size affects performance, especially on HDDs. Would you be able / willing to look at some of the resources in this mod and clean / optimize them a bit? 52% of the mod size (~114 MB) appears to be in a SE equipment? It also seems to be duplicating TekRifle meshes and classes. I see you were trying to make it compatible with other mods, but would it be possible to have it be compatible while reducing the size of this mod?

The reason I ask is because this has to be the best upgrade mod I've every used, and I want to add it to my clusters. But we're already close to max on our mod sizes. These changes could really help.

Thanks for bearing with me, sorry if this sounds so pedantic.
Scrub Sauce Nov 17 @ 1:16pm 
@Ghazlawl - I'm interested in having the blueprint station on my server but don't want the upgrade portion. Would i be possible for you to make a standalone version of the blueprint station or a way to disable the upgrade and augment portion?
ChinaNumaOne Nov 16 @ 6:32am 
The max any of my weapons go to is 700% weapon damage, is there a way to increase that?
Ghazlawl  [author] Nov 15 @ 6:53pm 
@Rusty - We know how to fix the issue we jut don't have time to fix it until next week.
Rusty Nov 15 @ 11:08am 
We had to take plugin off for now unfortunately as it was causing crashes as we get over 50 on server and not all kids listen when you say only one per station was crashing instantly. It is very hard to control them trying to say one per table, possible maybe to lock it so only one can access it at a time?