XCOM 2
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Description
Facility

I created a collection for each tag and a few other categories, because most mods are not tagged.

For other collections, see:

http://steamcommunity.com/profiles/76561197999022959/myworkshopfiles/?section=collections&appid=268500
Items (15)
Disable PSI Lab
Created by Juravis
Disables the construction availability of the PSI Lab. This mod prevents you from also making a standard PSI OPERATIVE by extension. You will still get the "Psionics" research element, but it will only be good to create advanced PSI Amps (with a custom Psi...
Better Laboratory
Created by Anisotropic
Note: this mod is for the vanilla game without WotC. See: http://steamcommunity.com/sharedfiles/filedetails/?id=1126757582 Let's face it, vanilla laboratories are terrible. They cost a precious facility slot, lots of power, and oodles of cash in upkeep, in...
Commander's OCD
Created by VectorPlexus
I was sick and tired of starting new games over and over again to see if I could get a Power Coil setup that would fit my freak organization needs. So enough is enough and I decided I would make a mod to solve that issue once and for all! FEATURES: - Allow...
Facility Staff Slot Indicator Fix
Created by -bg-
Fixes a behaviour where staffing just the 2nd slot (of the same unit type) will be showed as the first slot is staffed in the facility menu. It don't have a big impact on vanilla unless you staff the 2nd slot first on room clearing, upgraded workshop and p...
Working Scientists
Created by /dev/null
Confused that toolbelt-wearing-welder-jockies are healing your soldiers? Confuzzled by the spanner-weilding-grease-warriors milling (HA, PUNS) around your psi labs? Befuddlement begone! Now you can be rid of those pesky wrench-monkies. This mod rewires the...
Laboratory Reworked (Not compatible with WotC)
Created by LuceVentress
Adds 3rd and 4th slot for Laboratory. Both slots have to be upgraded first, each costing 50 more supplies then the one before. Each has 3 power and 40 supplies upkeep. As with other mods, save before enabling, because you cannot disable it afterwards. Curr...
Advanced Training Regimen
Created by idonotlikepeas
The Advanced Training Regimen mod allows your rookies to quickly catch up with your main squad. The mod adds a series of projects to the Guerilla Training School which unlock based on your highest soldier rank. Each project adds a additional rank to a sold...
Retroactive Upgrades
Created by Tsybil
*** Note Oct 2018 *** Came across this mod which should work for weapons for WOTC. WOTC: https://steamcommunity.com/sharedfiles/filedetails/?id=1261939709 TLP: https://steamcommunity.com/sharedfiles/filedetails/?id=1535617521 *** Note June 2017 *** So this...
Veteran Training: Defense Matrix Edition
Created by RealityMachina
This allows your veteran soldiers to help fresh soldiers gain experience without needing to go out on missions. LATEST UPDATE: Now prevents infiltrating soldiers (from LW2) from being eligible to lead patrols, or to gain XP from patrols. WARNING: This uses...
Unlimited Psi Labs [OUTDATED]
Created by Knaughts
This mod allows you to build multiple Psi Labs. Work heavily inspired by Kalyr and Amineri. ================ Known bugs: ======== + Soldiers are not automatically reassigned to non-first Psi Labs, after a mission or after the completion of training. ======...
AWC & Psi Lab Scientist Requirements
Created by RealityMachina
Replaces the engineer slots in those rooms with scientist ones. Now those people are useful for more than just making your research go faster! Reworked to use the added functionality of OnPostTemplatesCreated so screen listeners are no longer necessary. Co...
Additional Proving Ground Engineer
Created by lyravega
WoTC Version adapted by ADVENT Engineer Vanilla version not tested with DLC / Does not work with WotC Upgrade the Proving Ground facility and add an additional Engineer to further increase the manufacturing speed. The upgrade costs some supply, and require...
No Hunter's Lodge
Created by robojumper
Reverts the Hunter's Lodge from the Alien Hunters DLC back to the Hangar....
Scientist Staff Slots DLC
Created by dv
The original mod was created by BlargHonk. Unfortunately it does not work well with Shen's Last Gift or Alien Hunters DLC. This mod aims to fix that. Works with new or existing campaigns, but not for facilities already built. However, if the campaign alrea...
Restored Avenger Navigation
Created by robojumper
Why? Since the controller patch, WASD jumps from facility to facility instead of smoooooothly moving the camera. This mod reverts that change. Sauce: This reddit thread Overrides: None...
In 1 collection by pintocat
Collection of XCOM 2 collections
21 items