XCOM 2
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Better Laboratory
   
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May 9, 2016 @ 6:31pm
May 11, 2016 @ 5:12pm
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Better Laboratory

Description
Note: this mod is for the vanilla game without WotC. See: http://steamcommunity.com/sharedfiles/filedetails/?id=1126757582

Let's face it, vanilla laboratories are terrible. They cost a precious facility slot, lots of power, and oodles of cash in upkeep, in order to give you a small research boost that you probably can't even use.

This mod tries to change that to give labs a bit more of a role in the strategy game.
I can't guarantee you'll want to build them, but at least they'll be better than an empty slot.

Material Rebates
Inspired by EU's workshop rebates. When a lab is installed, completing research will give you a rebate on the materials used.

The default rebate is 50% with one scientist, 75% with two.
So if Elerium research requires 40 elerium, you'll get around 20 or 30 elerium back when you finish it, assuming you have a properly staffed Lab.

Intel Bonuses
Like the rebates, this will give you a bit of extra Intel for decrypting ADVENT datapads. The bonus is approximately +50% for one scientist, +100% for two.

Upkeep Cost
Upkeep decreased somewhat, from 35/40 (Workshop cost) to 15/20 supplies. It still requires more power than a Workshop.

Mod Synergy
Combines well with Start Your Own Missions, which gives you a lot of expensive repeatable research projects. Warning: labs might become overpowered useful.

Compatibility
No class overrides, applies even to modded research projects. Compatible with existing saved games and can be removed at any time. Rebates even apply to research started before the mod was active.

This mod is compatible with Spades' Laboratory Rework mod that adds a 3rd and 4th lab slot. By default, the additional slots do not increase rebates or intel bonuses, but this can be adjusted in the config file.
49 Comments
Mr.Pink Dec 15, 2017 @ 12:12pm 
The Tatical Exorcist; according to the "Mods Compatible with LW2" there is a similar function all ready in LW2. https://docs.google.com/spreadsheets/d/1e7YrjDSl95Hmt1ZPSlsBStvQk95uLX_KcmWS4OoDBak/edit#gid=0
The Tactical Exorcist Dec 5, 2017 @ 12:27am 
I know it's been a while, but is this at all compatible with Long War 2? I don't see why it wouldn't be, but I wanna see if you know for sure.
Dragon32 Sep 3, 2017 @ 1:33am 
@Anisotropic:
Thanks!
Anisotropic  [author] Sep 2, 2017 @ 6:45pm 
Anisotropic  [author] Sep 2, 2017 @ 5:04pm 
It's not compatible right now, but it doesn't look too hard to update.
I initially wanted to see whether labs still sucked with the changes in WotC, but it looks like they still kinda do. Expect an update.
Vaeringjar Aug 30, 2017 @ 4:11pm 
is it WotC compatible?
shadowsoyaca Aug 29, 2017 @ 8:08pm 
Out of curiosity, will this be updated for WotC? The only reason I ask is because not all of the mods for XCOM 2 are going to be updated and will remain for the nonWotC expansion. Not trying to pry, just wanted to ask a question. :/
Grei Shoutmon Jul 15, 2017 @ 11:13am 
@Ajauerbach, Did you research everything already? If so, then there isn othing left ot research.

All the mod really does, is give you resource rebates -so intel, elerium and etc after having spent it on a research project.
CommanderShepard153 Jun 24, 2017 @ 12:58pm 
Lw2 compatible?
holgerschlegel Nov 27, 2016 @ 7:49am 
@Anisotropic
I've created a german translation for this mod. If you want to include it, you can find the files at the following url:
https://drive.google.com/open?id=0B2zReRE6W6hScWNQc0phVDl0Q1k