Arma 3
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Overthrow
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis, Malden 2035, Tanoa
DLC: Apex
Tags: Tag Review
File Size
Posted
Updated
4.295 MB
Oct 3, 2016 @ 2:24am
Jun 24, 2019 @ 6:50am
120 Change Notes ( view )
You need DLC to use this item.

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Overthrow

Description


Overthrow is a dynamic single player/co-op whole-map revolution campaign built for ARMA 3. Start with nothing in a small town and fight your way to remove the occupying NATO forces.

Officially supported maps: Tanoa, Altis, Malden 2035

Wiki: http://armaoverthrow.com
Discord: https://discord.gg/R3ghxge

Support on Patreon[www.patreon.com]



Official Servers:
US: ugs-us-east-4.armahosts.com:2352 (run by Stana and sponsored by http://armahosts.com)
Australia: 103.231.88.30:2622 (run by ARMAzac)
Russia: 91.224.132.81:2502 (run by Triada and http://arma3realwar.ru)

How to run Overthrow (IMPORTANT: PLEASE READ)

This is a MOD, not a mission. You need to load Overthrow in your Arma 3 Launcher

Please refer to the wiki at http://armaoverthrow.com/index.php?title=Playing_Overthrow

If you run into any issues not mentioned on that page then please let us know here or on our discord server!

RHS IS SUPPORTED, PLEASE STOP ASKING, READ THE WIKI

ALMOST EVERYTHING ACE DOES IS CONFIGURABLE AND CAN BE TURNED OFF IN YOUR "ADDON SETTINGS" (Click server tab if you're running a dedicated server)

Recently Added Features:
- Requestable Jobs: You can now request jobs from gun dealers, gang leaders, factions and shopkeepers, most of these jobs can be repeated
- New Map - Livonia (ALPHA): If you are using the Arma 3 dev branch and pre-ordered Contact DLC, there will be a very early version of the Overthrow: Livonia campaign. Note that BI has not released any assets (clothes, gear, faces etc) so Tanoa ones are currently being used. This campaign is an early alpha version, it will change a lot and is not yet officially supported. Expect final campaign when Contact DLC is released.
- New Screen - Vehicles: Accessed in the main Y menu top-right, shows a list of all Resistance vehicles and their current state (fuel, damage, ammo) with the option to add a waypoint to it
- Unflip Vehicles: "Unflip" action added to vehicle ACE interact menu
- Complete ACE Arsenal integration: Walk up to any ammobox and use the new "Open Arsenal" option via scroll menu or ACE interact. If the ammobox is at a warehouse then you will get access to all items in the warehouse. AI recruits in your group can also open the arsenal with a new "Open Arsenal" order.
- Customizable Recruits and Squads: When you recruit at a training camp or barracks you will see a new button to "Edit" the loadout for that unit. Available only to generals, the Arsenal will open with all items in the warehouse to let you design their exact loadout. These loadouts will also be saved in the "Default Loadouts" section of the Arsenal for all players to use if they need to. Squads will use these loadouts as well.
- Customizable Police: At a police station there is a new "Edit Loadout" button to change the police loadout using the arsenal as well
- NATO Weapon Mod Integration: NATO will now use a wider variety of weapons, including any BLUFOR weapons detected in the Arma config (this includes RHS)

Base features

- Officially supported maps: Tanoa, Altis, Malden 2035
- Ability to create your own Overthrow mission for any map
- GTA-inspired wanted/stealth system
- Dynamic political system with regional stability
- Build camps, bases, houses, workshops, observation posts and more
- Buy, sell, import and export just about in any-game item/vehicle/weapon for currency (depends on certain factors, see wiki)
- Capture towns and military objectives, island by island
- Dynamic economy/Regional pricing/Trade
- Complete ACE Arsenal integration
- Buy, sell and lease real estate with prices affected by regional politics
- Buy economic objectives such as plantations and a factory
- Reverse-engineer any weapons, items and vehicles to produce in the factory
- Fast travel to any owned real estate or camp
- Attach static weapons to offroads at your workshop
- Manipulate the markets with guns or piles of cash
- Recruit and arm civilians, get them to loot for you
- Committed to creating a living and breathing map where anything can happen
- Complete ACE3 integration
- Advanced AI provided by the ever-developing VCOM AI scripts
- Ongoing development and addition of features



Popular Discussions View All (138)
131
May 17 @ 7:17am
Bugs! Bugs! [Post your bugs nerds]
Sellka
3
Feb 23 @ 3:22pm
What I think of the mod
A`senka [GER]
2
Feb 22 @ 4:05am
All NPC's Disappeared From The World...
Slippyfist
< >
1,793 Comments
Snowman TSS 7 hours ago 
When Overthrow is set to load, then I get the following popup on the main game window (before clicking anything): "No entry 'bin/config.bin/CfgMagazines/IEDUrbanSmall_Remote_Mag.scope'."
When Overthrow is NOT on my mods list then I get no errors.
Arsenal crates very buggy, in single player (Via Lan Host), very little to no issue, no lag, no loss of items, etc.

In Coop in a Lan based Host, When leaving the arsenal regardless of equipping any sort of item, the game lags seriously hard to the point it freezes the game and it either takes 5 mins to load or crashes the game completely

Cheers
NiklasFry.129 May 27 @ 5:28am 
Is there a way to play it with RHS mod or CUP? The shops and the quest system isnt working with it. thanks !
Fwank648 May 21 @ 1:24am 
The Malden factories spawn is set to something like 6200, 16200 when the actual factory is 7500, 10500 which throws the road isn't clear message because that spawn isn't even on the map. Probably just a copy paste over sight but easy to fix.

In the PBO
overthrow_main>>campaign>>Missions>>OverthrowMpMalden.Malden>>Data>>economy.sqf
OT_factoryVehicleSpawn = [x,x,x] needs to be changed to for example OT_factoryVehicleSpawn = [7561.96,10496.3,0]; which sets the spawn on the heli pad near the factory.
GroteJongen May 18 @ 7:05am 
How is it working with Livonia? Because I'm thinking of getting contact DLC but I dont know if it's supported
Crashdown212 May 14 @ 7:48am 
The Gendamarie are in the game, it just gives you the Apex watermark when you have those items equipped, and i think it stops you from using certain things from Apex
Defas May 11 @ 2:10am 
i think a good addition to the mod would be new drug bussines that you could actually do drug trafficking, eaither weed,cocain, or amphetametafin and you could sell bigger sums that just one to one npc each with 60% of npcs not wanting to buy its kinda boring,and for example if you did really well there would be a chance that someone would snitch you out or police would discover your operations so you would do it in jungles and so on, you could bribe informants in for example the pd or goverment for info.
stephnx May 9 @ 8:32am 
Play Dead's Overthrow!
Erde May 6 @ 6:36am 
I don't know if you can even play this without Apex since you won't have the NATO police units as I am pretty sure that the Gendarmerie stuff comes with Apex.
nome May 6 @ 6:26am 
Hi, is there any way i could change the base clothing that you get every time i spawn? I don't have the apex dlc and I would like to play it, but the watermark always distracts me. Thanks!