Arma 3
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Chernarus Apocalypse A3 Port - part one
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
7.580 MB
Aug 15, 2016 @ 9:37am
Mar 30, 2017 @ 11:47am
7 Change Notes ( view )

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Chernarus Apocalypse A3 Port - part one

Description
Original misison for ArmA 2 + ACR DLC was created by Celery ( https://forums.bistudio.com/topic/113817-coop-10-chernarus-apocalypse-part-one/ )

Community where you can find people to play this mission:
http://steamcommunity.com/groups/CAA3C

Map: Chernarus
Players: 1-10

Description:
This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part requires you to focus on tactics and fire discipline.

Story:
Most of Chernarus has been overrun by zombies. Shortly after the outbreak began, the world was alerted with an emergency transmission and a quarantine was attempted by the CDF, Russia, NATO and hired professionals. The quarantine failed after 22 hours and all surviving units retreated to protect the capital region except for the Russians who have a long border with Chernarus to the north.

You are one of the few survivors left in South Zagoria, the ground zero of the outbreak, and have been waiting for a passing ship or other form of help on the eastern shore in vain. Just a moment ago, you picked up a plea for help over the radio requesting assistance at the Olsha hill radio tower. You must go northwest and investigate.

Features:
Addon-free but convincing zombies
Several zombie behavior types
Player characters have unique equipment and diaries
Custom healing script with shareable bandages
Zombies may drop bandages and magazines
Pistols are accurate
Selectable friendly fire damage rate
JIP players start close to the group
Character gear, bandages and damage are saved in case a player disconnects
Spectator mode after death
You can continue the game after dying by picking a new unit slot
Pacifist or partial stealth run is very hard but possible
Option to remove stamina
Zombies can sprint

Credits:
ArmA 3 Port: Muttley
Mission and scripts: Celery
Apocalypse series concept: Celery and Zipper5
Voice acting: Rejenorst (www.rejenorst.com)
Music: Thief: Deadly Shadows soundtrack composed by Eric Brosius
Noises and screams: Thief II: The Metal Age and Operation Flashpoint: Cold War Crisis
Fog script: Rockhount (original by Yac)


Requirements:
- ArmA 3
- Community Upgrade Project (Terrains - Core, Terrains - Maps, Terrains - CWA, Units, Vehicles, Weapons)

Changelog
v1.3
Added UK59 and SA-61 as they were in original mission
v1.2
Increased zombie sounds volume
Removed NVG helmet from pilot zombie
v1.1
Changed zombie sprint parameter - now all of them can sprint, only unarmored can sprint or none will sprint. Default option is "only unarmored can sprint"
v1.0
First release to ArmA 3
Popular Discussions View All (1)
1
May 7, 2020 @ 9:39am
Bug list (feel free to report bugs here)
Muttley
86 Comments
Kazuhiro_Iwanabe Jun 17, 2022 @ 11:58am 
Is it still works?
:b Mar 24, 2018 @ 9:58am 
Oh, so that was the issue then, kinda sad though. Anways, thanks for your support!
Muttley  [author] Mar 24, 2018 @ 8:28am 
You need to host it through game unfortunately, it's limitation of the original mission too :/
:b Mar 23, 2018 @ 7:19pm 
Well, I already tried that and it seems like it's still stuck. Probably the mission doesn't work well on dedicated servers?
Muttley  [author] Mar 23, 2018 @ 3:33am 
You need to kill all the zombies before it becomes available. Zombies will run out from one of the hangars
:b Mar 22, 2018 @ 7:05pm 
One question, once you arrive to the control tower on the airfield and you interact with the communication device (the one that looks like a briefcase), what are you supposed to do? My friends and I are stuck at this part and we don't know what we need to do to continue...
Granny Jan 23, 2018 @ 1:25pm 
So glad someone has managed to port this over, i remember discovering this on the cusp of Dayz A2 exploding onto the scene and sadly it went un-noticed by the then A2 community.

Really needed to be updated for A3, did you crate the original?

Have you thought about a version of this running on the new Chernarus Redux map?

Thanks again for all your hard work!
Muttley  [author] Oct 12, 2017 @ 12:46pm 
None. All required items are listed on right side in "REQUIRED ITEMS" bar
KeОsDenLM [La9] Oct 11, 2017 @ 3:24pm 
What zombie addon i need to play this mision?
Captain Miller Jul 25, 2017 @ 4:13pm 
Hey everyone. I've made a group for all those who wish to find people to play these missions with.
http://steamcommunity.com/groups/CAA3C