Stellaris

Stellaris

1,559 ratings
ISBS - Living Systems
   
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File Size
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3.500 MB
Aug 10, 2016 @ 9:03am
Jun 8, 2018 @ 2:34am
21 Change Notes ( view )

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ISBS - Living Systems

In 1 collection by Ankain
Improved Space Battles
5 items
Description
Improved Space Battles Standalone - Living Systems adds life to your interstellar empire by populating it with hundreds of autonomous civilian vessels. Your systems will no longer feel empty and devoid of life as civilian vessels buzz around from planet to planet on their daily business.

Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!

Civilian activity will grow along with your planets and economy. After your empire reaches a certain size, civilians will start to leave the system in search of new opportunities. Watch as your empire grows from a single starport to a living, thriving galactic hub!

It is HIGHLY RECOMMENDED that you use this mod in conjunction with Improved Space Battles [Graphics] to experience the mod as intended. This will greatly reduce the visual clutter caused by civilians.

To safely remove the mod, set civilian density to OFF and wait 1 year before disabling it.


Interstellar Civilian Fleet


Billboard Advertisement Ship


Civilian Vessels
Features
  • Adds civilians to Stellaris. Civilians represent the general population of your empire and will automatically move around within your borders.
  • Adds over 40 different civilian ships, spawned at random to ensure each solar system looks different. Also includes Billboard advertisements within systems and interstellar fleets that will move around within your empire.
  • Highly customisable settings (through in-game policies) to ensure you can play with minimal performance impact. Read the policy tooltips!
  • It will take several years to populate your systems after enabling this mod.
General Description

Civilians fleets are created from planets with spaceports. Once a planet grows to 4 pops or more, civilians will start leaving the planet to explore the solar system. Civilian activity increases along with the planet population - larger planets will generate much more activity within a system.

As the planet develops, different ships such as billboard advertisements will begin to appear . When your empire grows beyond a certain size, civilians will also start leaving their original solar system and move around in your empire.

Performance

The biggest concern I have with this mod is performance. To ensure that it is able to run on a wide variety of systems, I have added several customisation options. These options are controlled through empire policies (though you have to use "free_policies" through the console to change the same option multiple times). The following options are available:

  • Civilian Density [Normal (default), Low, Off] : Controls the number of civilian ships spawned in player empires. Lower this to improve performance. Turning off civilian density will also disable the mod, allowing you to safely remove it after about a year of in-game time.
  • Intra-System Billboards [Enabled (default), Disabled]: Controls the spawning of billboard advertisement ships in-game. I was unsure if people might find the ads distracting so I added an option to turn it off.
  • Interstellar Ships [Enabled (default), Disabled]: Controls the spawning of Interstellar Civilian Fleets that move between systems.
  • AI - Living Systems [Off (default), Contact only, All]: Controls the spawning of civilians in AI empires. Contact only means civilians will only spawn in Empires you have contact with. All means civilians will spawn in all AI empires (pretty big performance hit late game).

    Feedback, suggestions or criticisms greatly appreciated!


HUGE thanks to draft3dd for the Russian Localisation!

Attribution
Star Citizen images are taken from Star Citizen Wikia[starcitizen.wikia.com]
Fallout 4 images are taken from Fallout 4 Wiki[fallout.wikia.com]


For an improved Stellaris experience, use this mod along with the following ISB mods, which adds 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.


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Popular Discussions View All (7)
88
Apr 11, 2020 @ 9:14pm
PINNED: Feedback / Suggestions / Ideas
Ankain
42
Nov 2, 2018 @ 12:45pm
PINNED: Bug Reports
Ankain
26
May 9, 2018 @ 10:17pm
PINNED: Billboard Advert and Ship Name Suggestions
Ankain
< >
726 Comments
Windows XP Mar 22 @ 3:59pm 
you deserve a damn medal
CrispyCorpse Mar 18 @ 4:46am 
THE GUY BELOW ME IS A FUCKING LEGEND
Clairelenia Nov 19, 2020 @ 10:36pm 
Hey Guys =) i have created a fully working 2.8.*+ Version of this mod. The No-Event-Bug should also be fixxed!

Enjoy and look at my other mods :P

https://steamcommunity.com/sharedfiles/filedetails/?id=2292643447
Husker Nov 19, 2020 @ 8:18am 
Empty event popup same problem here :/
tilarium Oct 17, 2020 @ 1:14pm 
I really wish you'd read some of the comments like the ones that take about and one that even LINKS to a patch that LordofLA made so the mod is workable with 2.7. But you can't be bothered to do that, it's just easier to gripe about a mod not working.
Josh Rumsey Oct 17, 2020 @ 10:12am 
I really wish you'd fix this mod.
Ophis Aug 27, 2020 @ 3:50pm 
@tilarium I also had the empty event popup, after using the debugtooltip command I can say 100% that it’s this mod
HaPp1 TapIocA Aug 23, 2020 @ 12:43am 
Anbeeld Stop advertising your own content on other peoples it makes you look like a bad person
tilarium Aug 21, 2020 @ 8:04am 
I wasn't having that issue. A) have you confirmed it's this mod, in that you've used only this mod and gotten the empty popup spam? B) Have you confirmed that it's not a conflict between this mod and another mod by slowly adding other mods on until you've gotten the empty popup spam and then removed this mod to insure that this is the conflicting mod? C) Are you using 2.7.X and the patch that was made by LordOfLA to make this mod work with 2.7.X?
Tinteex Aug 21, 2020 @ 2:15am 
this mod gives me empty event popup spam