1,095 ratings
Improved Space Battles [Graphics]
File Size
1.317 MB
May 27, 2016 @ 9:48am
Feb 26 @ 9:35am
46 Change Notes ( view )

Subscribe to download
Improved Space Battles [Graphics]

In 1 collection by Ankain
Improved Space Battles
5 items
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.

Initial Compatibility Hotfix for 2.0. Titan doomsday weapons are not working atm. Balance pass required. Download 1.9 compatible mod here

Improved Space Battles (ISB) attempts to improve both the visuals and gameplay of ingame Stellaris's space battles. This is the standalone graphics portion of ISB and contains mostly cosmetic changes to the game's weapons. It is intended for use with Improved Space Battles [Balance] which will modify the weapons/ships/gameplay to improve the mid - late game.

This mod does not change game balance and should be compatible with other balancing mods. It should also not affect your FPS much, if at all. Battles look better at fast or normal speed.




Some clips from Improved Space Battles [Balance] when used with this mod

New Technologies Overview (v1.5 updated)[]

Firing the Spear of Cassius[]

Erebus, Super-Carrier[]
Micro Jumping[](add-on mod linked at bottom)

Avatar destroying a planet[]
Avatar blown up[]
Avatar Construction Guide[]

Destroying a star system[]
Epic Space Battle (Full video in gallery above)[]
2 Titans vs 10 Battleships[]
25 Oct - Changed the effects for Mega / Giga Cannons.

24 Jul - Updated missile / torpedo hit effects. Now with more lens flares![] Also tweaked plasma effects.

8 Jul - Updated for ISB 1.3. Greatly reduced random ship height offset (105 -> 55) to fix some Avatar planet killer weapon bugs.

29 Jun - Further reduced opacity of aura circles. They are now almost invisible unless stacked.

26 Jun - Tweaked the effects for large scourge projectile weapon

11 Jun - Greatly reduced the opacity of the aura range circles. They can still be seen but should now be much less prominent.

10 Jun - Edited some of the more distinct hit sounds to make them less annoying (tachyon hit and distant plasma hit)

06 Jun - Updated Kinetic artillery/mass driver tracer effects. Comparison screenshots[]

Feedback and suggestions are appreciated!
General Changes
  • Changed strike craft trails to be shorter and brighter.

  • Removed friendly aura icons around ships.

  • Reduced size and opacity of enemy aura icons around ships.

  • Increased the scale of solar systems for a larger space battle area.

  • Increased ship height randomness to make fleets look less 2D.

  • Silenced the buggy looping sounds from Prethoryn and Extradimensional Invaders.
Designed for use with

Popular Discussions View All (2)
Sep 23, 2017 @ 1:58am
New version of mod doesnt work with 1.6.2 Stellaris
Oct 19, 2017 @ 4:48pm
Formation bug
insolent cur
< >
nbirkelbach Mar 10 @ 6:29am 
Yeah i can confirm that the systems are not scalling bigger with this mod in the new version. There is no difference in turning this on or off. Not like "Real Space 3.0" for example, where you see the difference.
MrButBut Mar 9 @ 5:41pm 
@Hexagoros that was answered just 4 comments below you.
I think this mod is bugged at this time (I get weird ship behaviour and weapons shooting from the center of the system), just let the modders work, probably it will get some time to fix all the issues.
Hexagoros Mar 8 @ 8:27am 
I want to confirm what Citizen Joe says - this mod does something REALLY weird to Ringworlds. I'm also going to confirm that systems really don't seem any bigger. And maybe it's just me, but I'm not actually noticing much difference in the actual battles.
o.O | (Sir) The Goat | O.o Mar 7 @ 1:14pm 
So is the graphic changing part of the mod working for 2.0 or not?
Tjuh Mar 7 @ 8:43am 
This used to be achievement compatible, did something change?
❦Xeonzsღ💕 Mar 7 @ 3:30am 
Thank you @SoupOfDoom because I also came here to complain about the same problem as I had narrowed it down to this mod.
SoupOfDoom Mar 6 @ 5:46am 
@Citizen Joe This problem has been reported and discussed several times already, a quickfix is provided seven comments down.
Citizen Joe Mar 5 @ 6:39pm 
Yo, heads up, this REALLY fucks up ringworld/megastrucutre rendering. As far as I can tell, the system sizes are exactly the same, contrary to the description, but this mod seems to be doing something with the megastructures that makes some of them appear far too large. The ringworld especially has all the segments clipping into each other
MrButBut Mar 5 @ 3:50pm 
@Dobroslaw I have the same problem, I noticed that only my cruiser was affected (It is the derelic cruiser, I don't have already destryers or battleships).

I will check tomorrow if there is some mod interference but I doubt of that since I'm just playing with some event mods and the stellaris expansion mods (some of them that add some buildings) that didn't alter any vanilla files.

Some time will be required as big updates mess all mods and poor modders xD
Dobroslaw Mar 5 @ 1:26pm 
During fleet battles sources of my missiles and laser rays are not my ships byt the sun in the system. Does anyone have simillar?