1,328 ratings
Improved Space Battles [Graphics]
File Size
1.317 MB
May 27, 2016 @ 9:48am
Jun 8 @ 2:04am
47 Change Notes ( view )

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Improved Space Battles [Graphics]

In 1 collection by Ankain
Improved Space Battles
5 items
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.

Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!

Improved Space Battles (ISB) attempts to improve both the visuals and gameplay of ingame Stellaris's space battles. This is the standalone graphics portion of ISB and contains mostly cosmetic changes to the game's weapons. It is intended for use with Improved Space Battles [Balance] which will modify the weapons/ships/gameplay to improve the mid - late game.

This mod does not change game balance and should be compatible with other balancing mods. It should also not affect your FPS much, if at all. Battles look better at fast or normal speed.




Some clips from Improved Space Battles [Balance] when used with this mod

New Technologies Overview (v1.5 updated)[]

Firing the Spear of Cassius[]

Erebus, Super-Carrier[]
Micro Jumping[](add-on mod linked at bottom)

Avatar destroying a planet[]
Avatar blown up[]
Avatar Construction Guide[]

Destroying a star system[]
Epic Space Battle (Full video in gallery above)[]
2 Titans vs 10 Battleships[]
25 Oct - Changed the effects for Mega / Giga Cannons.

24 Jul - Updated missile / torpedo hit effects. Now with more lens flares![] Also tweaked plasma effects.

8 Jul - Updated for ISB 1.3. Greatly reduced random ship height offset (105 -> 55) to fix some Avatar planet killer weapon bugs.

29 Jun - Further reduced opacity of aura circles. They are now almost invisible unless stacked.

26 Jun - Tweaked the effects for large scourge projectile weapon

11 Jun - Greatly reduced the opacity of the aura range circles. They can still be seen but should now be much less prominent.

10 Jun - Edited some of the more distinct hit sounds to make them less annoying (tachyon hit and distant plasma hit)

06 Jun - Updated Kinetic artillery/mass driver tracer effects. Comparison screenshots[]

Feedback and suggestions are appreciated!
General Changes
  • Changed strike craft trails to be shorter and brighter.

  • Removed friendly aura icons around ships.

  • Reduced size and opacity of enemy aura icons around ships.

  • Increased the scale of solar systems for a larger space battle area.

  • Increased ship height randomness to make fleets look less 2D.

  • Silenced the buggy looping sounds from Prethoryn and Extradimensional Invaders.
Designed for use with

Popular Discussions View All (5)
Sep 20 @ 4:30am
Ringworlds get messed up witht his mod
Aug 13 @ 10:10am
New version of mod doesnt work with 1.6.2 Stellaris
Nov 3 @ 7:55am
Selffixing bugged Ringworlds
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cG.vahnn Oct 28 @ 12:03pm 
So can this mod be used without any balance mods? I'd like the improved graphics but don't want any changes to anything that will affect gameplay.
DoomSlayer49 Oct 25 @ 5:34pm 
please fix the mod it is making it so i can not launch the game please fix
Ropehan Oct 13 @ 6:37am 
The system scale bug is not exclusive to Real Space. It does this regardless. Unfortunately this screws up things like Ring Worlds and Dysonspheres as they do not scale to the star they encompass :(
harry5518 Sep 29 @ 2:53am 
I found that this mod changes the scale of the systems to a vanilla scale when i use Real Space 3.1. Is there going to be a compatibility patch?
MT519 Sep 23 @ 4:45pm 
needs update
Mc.turdle Sep 20 @ 4:40am 
is this working for 2.1?
Pinkie Pie Sep 12 @ 9:34am 
Something is not right with ring worlds you should check that
Thomas Mannerheim Jul 18 @ 1:10pm 
can i use this without any other ISBS mods?
Bushmaster Angelo (Cupcake) Jul 15 @ 2:15pm 
zarhadom Jul 15 @ 7:53am 
Is this graphics only, or does it add more stuff?