Stellaris

Stellaris

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Improved Space Battles [Graphics]
 
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1.317 MB
May 27, 2016 @ 9:48am
Jun 8 @ 2:04am
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Improved Space Battles [Graphics]

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In 1 collection by Ankain
Improved Space Battles
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Description
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.

Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!

Improved Space Battles (ISB) attempts to improve both the visuals and gameplay of ingame Stellaris's space battles. This is the standalone graphics portion of ISB and contains mostly cosmetic changes to the game's weapons. It is intended for use with Improved Space Battles [Balance] which will modify the weapons/ships/gameplay to improve the mid - late game.

This mod does not change game balance and should be compatible with other balancing mods. It should also not affect your FPS much, if at all. Battles look better at fast or normal speed.

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Some clips from Improved Space Battles [Balance] when used with this mod

New Technologies Overview (v1.5 updated)[i.imgur.com]

Ragnarok[gfycat.com]
Firing the Spear of Cassius[streamable.com]

Erebus, Super-Carrier[gfycat.com]
Micro Jumping[gfycat.com](add-on mod linked at bottom)

Avatar destroying a planet[gfycat.com]
Avatar blown up[gfycat.com]
Avatar Construction Guide[imgur.com]

Destroying a star system[gfycat.com]
Epic Space Battle (Full video in gallery above)[gfycat.com]
2 Titans vs 10 Battleships[gfycat.com]
25 Oct - Changed the effects for Mega / Giga Cannons.

24 Jul - Updated missile / torpedo hit effects. Now with more lens flares![i.imgur.com] Also tweaked plasma effects.

8 Jul - Updated for ISB 1.3. Greatly reduced random ship height offset (105 -> 55) to fix some Avatar planet killer weapon bugs.

29 Jun - Further reduced opacity of aura circles. They are now almost invisible unless stacked.

26 Jun - Tweaked the effects for large scourge projectile weapon

11 Jun - Greatly reduced the opacity of the aura range circles. They can still be seen but should now be much less prominent.

10 Jun - Edited some of the more distinct hit sounds to make them less annoying (tachyon hit and distant plasma hit)

06 Jun - Updated Kinetic artillery/mass driver tracer effects. Comparison screenshots[imgur.com]

Feedback and suggestions are appreciated!
General Changes
  • Changed strike craft trails to be shorter and brighter.

  • Removed friendly aura icons around ships.

  • Reduced size and opacity of enemy aura icons around ships.

  • Increased the scale of solar systems for a larger space battle area.

  • Increased ship height randomness to make fleets look less 2D.

  • Silenced the buggy looping sounds from Prethoryn and Extradimensional Invaders.
Designed for use with

Popular Discussions View All (4)
5
Sep 12 @ 2:15am
Ringworlds get messed up witht his mod
MelonFᑌcker69
4
Aug 13 @ 10:10am
New version of mod doesnt work with 1.6.2 Stellaris
zukfoster
0
Jul 13 @ 6:48am
Ragnork
Chapter Master Akriel
< >
494 Comments
Pinkie Pie Sep 12 @ 9:34am 
Something is not right with ring worlds you should check that
Thomas Mannerheim Jul 18 @ 1:10pm 
can i use this without any other ISBS mods?
Lt. Angelo/Cupcake Jul 15 @ 2:15pm 
READ THE DESCRIPTION GUYS!
zarhadom Jul 15 @ 7:53am 
Is this graphics only, or does it add more stuff?
NocnaShada Jul 15 @ 5:45am 
Hilarious [Graphics] tag, implying it's a graphics only mod, and it really isn't. :steamfacepalm:
StrauXX Jul 6 @ 12:23pm 
Does this only change the visuals or also the gameplay?
Packers105 Jul 5 @ 10:44am 
the system scale is still not working
xxxTRACKERxxx Jul 5 @ 12:40am 
what is this here? a GRAFICS Mod or does it add more stuff ? confused.. i just want better visuals..not more ships or techs..
Saron Jun 29 @ 3:27am 
Does this mod need alle dlcs?
Vortexian Jun 28 @ 11:09pm 
Lets be xenophobic, its realy in this year...