RimWorld

RimWorld

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Project Fallout v1.8b (Weapon Texture Overhaul)
   
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Mod, 1.0
File Size
Posted
Updated
19.606 MB
Jul 16, 2016 @ 12:50am
Oct 11, 2019 @ 7:16pm
26 Change Notes ( view )

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Project Fallout v1.8b (Weapon Texture Overhaul)

In 1 collection by LunashineK9 (She/They)
AshbornK9's Mods
3 items
Description
Adds weapons, armor, consumables, creatures, and more from the Fallout seires of video games.

My current plans are to include every possible weapon, creature, consumable, and anything else from the Fallout series that I can manage to get working in the Rimworld engine. After that plans are to both create an overhaul version that replaces vanilla Rimworld, as well as breaking the mod into sections for each type of addition (weapons, armor, creatures, etc...)

This mod is still very much in progress, so if you encounter incompatibilities or bugs, let me know in the discussion page for bugs.


Currently includes:

70+ Weapons (Including Unique variants), Power Armor (T-45, X-01, Raider), Chems (Like Mentats, Jet, and Jet), Clothing (Vault Jumpsuits), Creatures (Brahmin and Bighorners), Foods and Growable Crops (Nuka Cola, Tatos, Sunset Sarsparilla and more), and Implants (V.A.T.S and more).

If I were to try and list everything individually, it'd take a while.

Polish Version (Do not use alongside this version/Outdated):

http://steamcommunity.com/sharedfiles/filedetails/?id=853781845

Check out my other mod that adds all sorts of things that go boom here (On hiatus/Outdated):

http://steamcommunity.com/sharedfiles/filedetails/?id=780327768

For a standalone version of the T-45 Power Armor, check out Chicken Plucker's mod:

http://steamcommunity.com/sharedfiles/filedetails/?id=1206182857

Official Scenarios:

*None Updated for 1.0*

New in update v1.8

Detailed list of bugfixes and changes coming shortly

Weapons are now properly sorted into categories for stockpiles
Pipe guns now spawn with an attached quality
Pipe guns can now be crafted without wasting resources
Vault Suits (and other apparel) now correctly adjust pawn temperature tolerance
Power Armor's armor ratings have been massively buffed to scale more closely to vanilla power armor
Power Armor bodies now give buffs to carrying capacity and melee hit chance
Power Armor (helmets and bodies) no longer give large penalties to movement and work speed (save for Raider PA)
Power Armor helmets armor stats were equalized with their respective bodies
Power Armor helmets now give slight buffs to shooting accuracy
Brahmin no longer have texture issues during some life stages
All apparels and armor have lowered crafting time and require less materials
Power Armor and Pipboys now have crafting and intellectual skill requirements
Chems (drugs) now require more realistic materials to craft, and give higher increases overall
Removed some junk code revolving addiction and tolerance from all Stimpaks
Traits now correctly display their description with pawn names and pronouns
Most (if not all) traits have been buffed to reduce reliance on the skill increases
Nuka Quartz's effects should now properly expire
Ripper craft cost has been reduced and damage has been buffed significantly
Vault floor textures now properly display
Hardened Leather should no longer fill entire shops

New in version 1.8b

Replaced all gun and melee weapon textures!
Pack Rat trait is re-enabled (should fix the bug some of y'all have been experiencing)
Animals and plants (added by this mod) are now correctly more resistant/immune to toxic fallout



PLEASE FOR MY SAKE, IF YOU FIND ISSUES GIVE ME DETAILED DESCRIPTIONS BECAUSE I'M DUMB.

Link to the Ludeon Forums post (OUTDATED):
https://ludeon.com/forums/index.php?topic=14492.msg150982#msg150982

Credit to the following for assistance/assets used in this mod:
Stinkycat752- Made the logo and many weapon textures for the mod
odstriman - Making a bunch of clothing, some weapons, and misc textures
sma352 - Making most of the plants, food, and melee weapons
Mrofa- Making the 9 Iron, Stimpack, Ultra Stimpack
Alistaire- Letting me use some code for the Anti-Materiel Rifle's anti-materiel damage.
Lord Pippin- Gave me a sizable file with textures, code, and sound.
Fuji- Made textures for Vault jumpsuits
van tarken- Made textures for X-01 Power Armor
JangoD'soul- Made textures for the T-45 Power Armor
Erdelf- Made code for Stimpacks
TaPaKaH111 - Made textures for Mole Rat
Plymouth - Made textures for most shotguns, mentats
Folgore - Made textures for Plasma Defender, Multiplas Rifle, and Wattz 1000 & 2000
Helixien - Made textures for Tri-Beam Laser Rifle
Daffxter - Made textures for Pipboy, Radroach, and Giant Gecko
Shotgunfrenzy - Made textures for lots of weapons, and the melee workbench
RamRod - Texture assistance!
Winnie_the_Jinping - Bugfixes and WIP CE Patch
Popular Discussions View All (11)
49
Jun 5, 2022 @ 8:41pm
PINNED: Suggestion Box
LunashineK9 (She/They)
41
Dec 7, 2019 @ 6:33pm
PINNED: Bugs
LunashineK9 (She/They)
6
Nov 12, 2017 @ 11:45am
So you wanna craft Stimpacks?
Dreamronin
1,091 Comments
GeekyRaptorStudios Apr 7 @ 6:31pm 
I'll ask him, he's friends with me so.....
Gritsko Boserup Feb 9 @ 9:46am 
Mlie is badass and has already done a ludicrous amount of mod resurrections (and some nice originals!), I both don't know how a human can manage what they do yet have no doubt they could pull this one off too. If they accept m friend request I'm asking about this one first!
Foxxee Dec 14, 2023 @ 3:48am 
It's a shame too. It was one of my favourite mods out there.
Sato Monster May 30, 2022 @ 10:07am 
It hasn't been updated in nearly three years now, unless someone else takes it up, like Mlie, no.
RogueCmdr May 13, 2022 @ 5:56pm 
1.3?
Bhaer Dec 1, 2021 @ 7:13pm 
Sorry.
PalmerA Aug 19, 2021 @ 10:23am 
wonder if thats because its not updated Bhaer
Bhaer Aug 14, 2021 @ 4:53pm 
Error while drawing Settlement Vault 87 (tile=279903): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004b] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader, UnityEngine.Color color, System.Int32 renderQueue) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0

This is causing my world map to lag out and is spamming the debug Log.
I do not know what is causing the problem.
matilda Jun 13, 2021 @ 3:37am 
update pls, 1.2 last rimworld release i think.
TurtleShroom Apr 28, 2021 @ 4:25pm 
I don't really care about the weapons an drugs. I want the other stuff, personally.