RimWorld

RimWorld

Project Fallout v1.8b (Weapon Texture Overhaul)
1,093 Comments
Cat Burglar Jun 22 @ 5:14pm 
o7
Gideon Oct 3, 2024 @ 8:17am 
Oh. This being updated to 1.5 would be damned amazing! Double down for that. Hope that sneaky genius Mlie can and does do so! LOL.
GeekyRaptorStudios Apr 7, 2024 @ 6:31pm 
I'll ask him, he's friends with me so.....
Gritsko Boserup Feb 9, 2024 @ 9:46am 
Mlie is badass and has already done a ludicrous amount of mod resurrections (and some nice originals!), I both don't know how a human can manage what they do yet have no doubt they could pull this one off too. If they accept m friend request I'm asking about this one first!
Foxxee Dec 14, 2023 @ 3:48am 
It's a shame too. It was one of my favourite mods out there.
Sato Monster May 30, 2022 @ 10:07am 
It hasn't been updated in nearly three years now, unless someone else takes it up, like Mlie, no.
RogueCmdr May 13, 2022 @ 5:56pm 
1.3?
Bhaer Dec 1, 2021 @ 7:13pm 
Sorry.
PalmerA Aug 19, 2021 @ 10:23am 
wonder if thats because its not updated Bhaer
Bhaer Aug 14, 2021 @ 4:53pm 
Error while drawing Settlement Vault 87 (tile=279903): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004b] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader, UnityEngine.Color color, System.Int32 renderQueue) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0

This is causing my world map to lag out and is spamming the debug Log.
I do not know what is causing the problem.
khn Jun 13, 2021 @ 3:37am 
update pls, 1.2 last rimworld release i think.
TurtleShroom Apr 28, 2021 @ 4:25pm 
I don't really care about the weapons an drugs. I want the other stuff, personally.
SetArk <Nyanverick 07> Mar 20, 2021 @ 6:57pm 
Question.. Will this be updated to 1.2?
test Aug 12, 2020 @ 10:50am 
12
RamRod Aug 11, 2020 @ 7:01pm 
@Everyone I would like to reach a lot of people for questions about how the mod should be balanced, I would greatly appreciate it if you joined my Discord so I can spit ball ideas of of you guys. https://discord.gg/bDj7F8P

Sontine Jul 28, 2020 @ 1:25pm 
I'm dying to play with this mod. Please update it to the current version! It's not working well with my game.
PalmerA Jul 12, 2020 @ 12:28pm 
ah... sorry, im not testing for 1.0. im testing for new stuff so i cant explain why its not working.
owgrax Jul 11, 2020 @ 5:15pm 
@PalmerA
I use 1.0
PalmerA Jul 11, 2020 @ 6:34am 
@owgrax, because its not updated to 1.1...
owgrax Jul 10, 2020 @ 5:00pm 
It's now don't work with CombatExtended 1.0? I try with https://steamcommunity.com/sharedfiles/filedetails/?id=1877495405&searchtext=Project+Fallout+ patch, but for example 10mm pistol don't shoot and don't have ammo as parameter, and paws with weapon after load savegame disapear from list of colonists and now not moving at all.
PalmerA Jun 25, 2020 @ 5:43am 
@AVE, his team is Beta testing aspects of it as we speak.
AVE Jun 25, 2020 @ 12:20am 
@RamRod any idea when it might be updated? Im holding off a playthrough for it
RamRod Jun 18, 2020 @ 3:07pm 
@PalmerA Project Fallout has 3 Power Armor, 2 armors, 2 clothes, 65 guns, 7 melee, 4 throwables, 6 animals, 7 crops, 12 chems, 12 pre war foods, 4 drinks, and 1 faction.
PFC has (old info) 1 power armor, 11 armors, 16 outfits, 54 guns, 16 animals, 8 crops, 11 chems, 2 pre war food, 8 Robot races, ghoul race, super mutant race, NCR faction, Wastelander Faction, vault faction.
Join our discord for more info https://discord.com/invite/bDj7F8P
PalmerA Jun 18, 2020 @ 12:47pm 
whats the sitrep on the update please and thank you?
swordsensei Jun 1, 2020 @ 9:33pm 
@RamRod Good to hear you've taken up the reins of this mod. Love your others on the workshop man. The more Fallout goodness the better!
RamRod Jun 1, 2020 @ 5:31pm 
PSA The author has handed the torch off to me. He is busy with real life things and my team is working on recreating this mod from the ground up with a total overhaul.
torqueravingmad May 1, 2020 @ 12:02pm 
what would it take to update this mod? it's the only thing keeping me from playing
SetArk <Nyanverick 07> Apr 30, 2020 @ 10:11am 
I remember the mod author saying something, a long time ago, about re-making the mod from ground up, going modular, like Project Fallout :Weapons, Project Fallout:Armors and the like.
Maybe that's why he haven't updated this version yet?
Germann Höring Apr 28, 2020 @ 10:49am 
could you please update nthis to 1.1?
ZurgOtter Apr 23, 2020 @ 2:01am 
Miss this mod. :(
[TSF] Mason 1290 Apr 14, 2020 @ 6:03pm 
can you atleast make the structures up to date?
Cinex920 Apr 1, 2020 @ 10:58pm 
i cant wait not longer ... u will get my first son but pls update to 1.1
Margrave Mar 29, 2020 @ 1:40pm 
1.1 update train
brody1601 Mar 28, 2020 @ 1:54pm 
Please update for 1.1
Liam Mar 27, 2020 @ 5:45pm 
Anybody be willing to update this?
Who is Pepe Silvia? Mar 26, 2020 @ 11:06am 
Pls lord update this thing for 1.1
Sasha Fox #SaveTF2 Mar 24, 2020 @ 7:48pm 
*Chants for 1.1*
Kepi Mar 17, 2020 @ 1:28pm 
great
LunashineK9 (She/They)  [author] Mar 16, 2020 @ 1:36pm 
There is something coming soonish, though not necessarily an update.
Cinex920 Mar 15, 2020 @ 11:13pm 
1.1 please
Hyeenu Mar 13, 2020 @ 5:34pm 
1.1 update please? I really would love to use this mod!
Zandy man Mar 8, 2020 @ 9:33pm 
1.1?
大鸡炖蘑菇 Mar 1, 2020 @ 12:27am 
DAMN,i can see boyar everywhere
Boyar Feb 29, 2020 @ 12:48am 
update please!
Alistarh Feb 28, 2020 @ 3:21am 
Need update to 1.1
Halt Bizqit Feb 25, 2020 @ 2:12pm 
would appriciate an update to 1.1
[TSF] Mason 1290 Feb 24, 2020 @ 9:52pm 
update to 1.0/1.1?
fluxuat Jan 28, 2020 @ 11:55pm 
Many items are coming up as red X's, any idea why?
Sc@nd@l1st Jan 23, 2020 @ 7:54pm 
Hmm, the description of Xander Root says, that it can be combined with Broc Flower to herbal medicine, but I can`t found this option for any kind of workbenches. Do i need to make some research to do it?

P.S. sorry for my English
xG™Vampyr Dec 30, 2019 @ 8:45am 
Hi are you planning doing a CE update in the future?