Portal 2
80 คะแนน
Feel the Heartbeat (final)
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
9.476 MB
15 พ.ค. 2012 @ 11: 03pm
20 พ.ค. 2012 @ 11: 24am
3 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Feel the heartbeat to make it to the exit. Think with portals!

Update 8 fixed an unintended solution.

Inspired by the map "Heartbeat": http://steamcommunity.com/sharedfiles/filedetails/?id=71495919

Many thanks to the many who helped me work on this one!
27 ความเห็น
hub 12 ธ.ค. 2020 @ 7: 30am 
:maglike:
SpielSatzFail 21 ม.ค. 2019 @ 9: 14am 
The final move was easier than expected since the "timer" runs automatically ^^
jandlml 17 พ.ค. 2018 @ 9: 31pm 
cool map!
vioray 24 ส.ค. 2014 @ 9: 54am 
very nice map, good puzzles and a fitting title
wildgoosespeeder 18 ก.ค. 2014 @ 8: 27pm 
This one was good. I get the relevance of the title! Don't forget about the light bridge in the ball dropper room!
Fallen One 16 พ.ย. 2012 @ 3: 07pm 
good puzzle. nice re-use of elements.
gaden002 15 พ.ย. 2012 @ 12: 09pm 
I have to agree, the frustration involved makes one forget about some things. Another good example of the way the mind works, some will remember seeing the light bridge and think "aha" while others will waste their time trying to Time the pause in the fizzlers . It doesn't make it a bad map, it just makes it hard, and isn't that why we are all here?
Yavie 9 พ.ย. 2012 @ 6: 05pm 
Man I was seriously ready to give up in the ball room! So, I just wandered around, portaling and lightbridging while I thought and AH HA! Whew. Then I spent some stupid time for the rest of it lol.
The Sojourner 3 พ.ย. 2012 @ 10: 38pm 
This took me some time to solve. I know you were trying to strive for something challenging (i.e. not "annoyingly easy"). On the other hand, the design of the test made it annoyingly hard! I didn't think to use the hard light bridge until after I had tried and tried with redirecting the funnel.

As for getting "stuck" I could easily see that wasn't possible from the get-go. I'm very aware of that kind of stuff (because even one obscure possibility of getting trapped or stranded makes for a bad map which I dislike!).
Mr.Johno 20 ต.ค. 2012 @ 4: 03am 
ah i didn't think of the funnel :P