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They say that all of Aperture runs to the beat of GLaDOS' mechanical heart. Tick... tock.... tick... tock...
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Whateley Feb 11, 2014 @ 4:43pm 
Cool idea with the boxes. Reminds me of two pistons
SuperQuadro Dec 9, 2013 @ 6:30am 
Very cool!
In electronics such device is call multivibrator.
Liked very much.
Jwing01 Nov 23, 2013 @ 4:47pm 
Would have liked noit running so far.
ithilanor Nov 6, 2013 @ 2:16pm 
Very neat! There's a couple of ideas from this that could inspire more maps - toggling between states and the mechanical, repetitive motion.
LordBeDe Oct 28, 2013 @ 12:59pm 
That was an awesome idea.
PsychoBR Oct 16, 2013 @ 4:55am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
edeslash Sep 28, 2013 @ 5:12am 
What an incredibly clever solution! Well done man.
Vol Sep 24, 2013 @ 6:08pm 
New ideas are always welcome.
martinbarrett Sep 16, 2013 @ 5:51am 
That was FUN!!
If you have time try my new map. http://steamcommunity.com/sharedfiles/filedetails/?id=177646882
Naurgul Sep 15, 2013 @ 9:06am 
Funky and out of the box. I like it. A few points, however: First, if you jump to the platforms before you get them moving up and down you're trapped and you have to kill yourself. Second, what is the proper way to get the cube inside the room with the funnel generator? I just threw it above the fizzler but maybe that's wrong? Third, what's the proper way to get out of that room? I jumped to put the funnel on the outside side and then re-adjusted the funnel exit en route.