Portal 2

Portal 2

83 vurderinger
Feel the Heartbeat (final)
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Filstørrelse
Lagt ut
Oppdatert
9.476 MB
15. mai 2012 kl. 23.03
20. mai 2012 kl. 11.24
3 endringslogger ( vis )

Abonner for å laste ned
Feel the Heartbeat (final)

Beskrivelse
Feel the heartbeat to make it to the exit. Think with portals!

Update 8 fixed an unintended solution.

Inspired by the map "Heartbeat": http://steamcommunity.com/sharedfiles/filedetails/?id=71495919

Many thanks to the many who helped me work on this one!
27 kommentarer
hub 12. des. 2020 kl. 7.30 
:maglike:
SpielSatzFail 21. jan. 2019 kl. 9.14 
The final move was easier than expected since the "timer" runs automatically ^^
jandlml 17. mai 2018 kl. 21.31 
cool map!
vioray 24. aug. 2014 kl. 9.54 
very nice map, good puzzles and a fitting title
wildgoosespeeder 18. juli 2014 kl. 20.27 
This one was good. I get the relevance of the title! Don't forget about the light bridge in the ball dropper room!
Fallen One 16. nov. 2012 kl. 15.07 
good puzzle. nice re-use of elements.
gaden002 15. nov. 2012 kl. 12.09 
I have to agree, the frustration involved makes one forget about some things. Another good example of the way the mind works, some will remember seeing the light bridge and think "aha" while others will waste their time trying to Time the pause in the fizzlers . It doesn't make it a bad map, it just makes it hard, and isn't that why we are all here?
Yavie 9. nov. 2012 kl. 18.05 
Man I was seriously ready to give up in the ball room! So, I just wandered around, portaling and lightbridging while I thought and AH HA! Whew. Then I spent some stupid time for the rest of it lol.
The Sojourner 3. nov. 2012 kl. 22.38 
This took me some time to solve. I know you were trying to strive for something challenging (i.e. not "annoyingly easy"). On the other hand, the design of the test made it annoyingly hard! I didn't think to use the hard light bridge until after I had tried and tried with redirecting the funnel.

As for getting "stuck" I could easily see that wasn't possible from the get-go. I'm very aware of that kind of stuff (because even one obscure possibility of getting trapped or stranded makes for a bad map which I dislike!).
Mr.Johno 20. okt. 2012 kl. 4.03 
ah i didn't think of the funnel :P