XCOM 2
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More Maps Pack [Non WOTC]
 
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Tags:  Map
File Size
Posted
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13.656 MB
Feb 15, 2016 @ 7:04pm
Feb 28, 2017 @ 3:40am
14 Change Notes ( view )

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More Maps Pack [Non WOTC]

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Description
Wrath Of The Chosen Note : I recommend disabling MMP until I have rebuilt the mod for Wotc. It may work (I haven't tried it yet) as it's a very compatible mod (no code additions or changes) but i'd hate to be responsible for bugs or serious issues in your first wotc playthrough!

This mod adds new level plots, parcels and pcp's to the map pool for greater variation in level layouts!
The latest update contains : City Center "urban sprawl" plot! Tightly packed buildings, lots of verticality, deep trenches!

FAQ:

Q: Is this mod compatible with Long War 2?
A: Yes! The list of LW2 compatible mods can be found here : https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

Q: Is this mod compatible with other parcel / pcp / plot packs?
A: Yes!

Q: What files are overwritten or modified in this mod?
A: None. All the content is new and has unique file names.

Q: What are "Plots", "Parcels", and "PCP's"?
A: At the top level of XCOM 2 map generation, are the map "plots". These are essentially the "city planning" phase of map generation. The level generator picks a plot that fits the criteria of the mission you selected. The plot tells the game where the roads / rivers / overpasses etc are, and where parcels can be placed inside the plot. You can configure what parcels will spawn where, and set the size allowed in each parcel space.

The next stage selects the parcels required to fit the spaces in the plot from the parcel pool. Parcels are small, medium or large pieces of land that contain all the structures, buildings and other large pieces of content that you interact with in XCOM 2.

The last stage adds all the map pcp's to finish off the look of the level and fill all the remaining gaps and holes. PCP's are essentially things like road pieces, corners, sidewalks, and everything else that isn't a parcel.

Q: Have you optimized this mod with the ModShaderCache.upk edit?
A: This mod doesn't add any new art currently, so there is no ModShaderCache.upk to delete from the mod. If this ever changes, I will of course check to make sure this file isn't present!

Current mod content:

Map Parcels : 8
Map Plots : 3
Map PCP's : 1

This mod will be updated with new procedural map elements over time for even greater level variations!

NexusMods mirror of this mod : http://www.nexusmods.com/xcom2/mods/302/

Also, check out the World Expansion Project : ADVENT by BeaconDev for more parcels! http://steamcommunity.com/sharedfiles/filedetails/?id=626303273

Maps by Vozati also adds tons more map plots, parcels : http://steamcommunity.com/sharedfiles/filedetails/?id=655847458
Popular Discussions View All (3)
117
Sep 4, 2017 @ 9:49am
PINNED: Tell me your level ideas!
tdDaz
45
Apr 3, 2017 @ 3:47am
PINNED: Parcel Bug Reports
tdDaz
0
Oct 6, 2018 @ 9:48pm
Issues with WOTC
Zyga
< >
419 Comments
Dragon32 Feb 2 @ 7:29am 
@NiKuTa:
Sadly not.
NiKuTa Feb 2 @ 5:41am 
Is there a WOTC compatible version ?
MrShadowCX Jan 25 @ 7:03pm 
Hello sir, I have sent you a friend request. I would like to ask you a few things about map making and objective settings.
Zeonista Dec 15, 2019 @ 10:56am 
I'm playing with this one in use. After nearly memorizing all the basic vanilla maps on PS 4 game, this give some much needed variety, and some new challenges in working the terrain. Thanks!
tdDaz  [author] Dec 13, 2019 @ 3:57pm 
Thank you! Things are fantastic yes. So happy to finally share what we've been cooking!
Dragon32 Dec 13, 2019 @ 2:25pm 
Hey tdDaz, Gears Tactics is looking good. Hope everything's still going well for you at Splash Damage.
BobbyHill Nov 17, 2019 @ 2:05pm 
Where is the WOTC version??? WTF
juhamac May 21, 2019 @ 6:33am 
Worked well throughout LW2 campaign.
SoupyD Nov 9, 2018 @ 7:31am 
Thanks for the reply man. Out of all map packs this one seems the most unobtrusive. I might give it a go.
Emily Faraday Oct 29, 2018 @ 5:35pm 
@Soupidity

I dunno whether this map pack does it, but some map packs add buildings with a no-spawn-zone on them that prevents reinforcements from landing on them, and since LW2 uses dynamic reinforcement placement this can cause bugs where a reinforcement pod of 0 spawns when reinforcements arrive if your team is within no-spawn-zone (literally an empty drop pod will fly in and then fly away again having done nothing), potentially making the mission much easier.