XCOM 2
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More Maps Pack [Non WOTC]
 
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13.656 MB
15. feb. 2016 kl. 19:04
28. feb. 2017 kl. 3:40
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More Maps Pack [Non WOTC]

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Wrath Of The Chosen Note : I recommend disabling MMP until I have rebuilt the mod for Wotc. It may work (I haven't tried it yet) as it's a very compatible mod (no code additions or changes) but i'd hate to be responsible for bugs or serious issues in your first wotc playthrough!

This mod adds new level plots, parcels and pcp's to the map pool for greater variation in level layouts!
The latest update contains : City Center "urban sprawl" plot! Tightly packed buildings, lots of verticality, deep trenches!

FAQ:

Q: Is this mod compatible with Long War 2?
A: Yes! The list of LW2 compatible mods can be found here : https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

Q: Is this mod compatible with other parcel / pcp / plot packs?
A: Yes!

Q: What files are overwritten or modified in this mod?
A: None. All the content is new and has unique file names.

Q: What are "Plots", "Parcels", and "PCP's"?
A: At the top level of XCOM 2 map generation, are the map "plots". These are essentially the "city planning" phase of map generation. The level generator picks a plot that fits the criteria of the mission you selected. The plot tells the game where the roads / rivers / overpasses etc are, and where parcels can be placed inside the plot. You can configure what parcels will spawn where, and set the size allowed in each parcel space.

The next stage selects the parcels required to fit the spaces in the plot from the parcel pool. Parcels are small, medium or large pieces of land that contain all the structures, buildings and other large pieces of content that you interact with in XCOM 2.

The last stage adds all the map pcp's to finish off the look of the level and fill all the remaining gaps and holes. PCP's are essentially things like road pieces, corners, sidewalks, and everything else that isn't a parcel.

Q: Have you optimized this mod with the ModShaderCache.upk edit?
A: This mod doesn't add any new art currently, so there is no ModShaderCache.upk to delete from the mod. If this ever changes, I will of course check to make sure this file isn't present!

Current mod content:

Map Parcels : 8
Map Plots : 3
Map PCP's : 1

This mod will be updated with new procedural map elements over time for even greater level variations!

NexusMods mirror of this mod : http://www.nexusmods.com/xcom2/mods/302/

Also, check out the World Expansion Project : ADVENT by BeaconDev for more parcels! http://steamcommunity.com/sharedfiles/filedetails/?id=626303273

Maps by Vozati also adds tons more map plots, parcels : http://steamcommunity.com/sharedfiles/filedetails/?id=655847458
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FESTET: Tell me your level ideas!
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6. okt. 2018 kl. 21:48
Issues with WOTC
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419 kommentarer
Dragon32 2. feb. kl. 7:29 
@NiKuTa:
Sadly not.
NiKuTa 2. feb. kl. 5:41 
Is there a WOTC compatible version ?
MrShadowCX 25. jan. kl. 19:03 
Hello sir, I have sent you a friend request. I would like to ask you a few things about map making and objective settings.
Zeonista 15. des. 2019 kl. 10:56 
I'm playing with this one in use. After nearly memorizing all the basic vanilla maps on PS 4 game, this give some much needed variety, and some new challenges in working the terrain. Thanks!
tdDaz  [skaper] 13. des. 2019 kl. 15:57 
Thank you! Things are fantastic yes. So happy to finally share what we've been cooking!
Dragon32 13. des. 2019 kl. 14:25 
Hey tdDaz, Gears Tactics is looking good. Hope everything's still going well for you at Splash Damage.
BobbyHill 17. nov. 2019 kl. 14:05 
Where is the WOTC version??? WTF
juhamac 21. mai 2019 kl. 6:33 
Worked well throughout LW2 campaign.
SoupyD 9. nov. 2018 kl. 7:31 
Thanks for the reply man. Out of all map packs this one seems the most unobtrusive. I might give it a go.
Emily Faraday 29. okt. 2018 kl. 17:35 
@Soupidity

I dunno whether this map pack does it, but some map packs add buildings with a no-spawn-zone on them that prevents reinforcements from landing on them, and since LW2 uses dynamic reinforcement placement this can cause bugs where a reinforcement pod of 0 spawns when reinforcements arrive if your team is within no-spawn-zone (literally an empty drop pod will fly in and then fly away again having done nothing), potentially making the mission much easier.